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Ivan the Space Biker
Приєднався 13 гру 2016
The War Within did not bring WoW back
I can’t deny I was a bit skeptical about The War Within, but I’ll admit I was also somewhat excited-I thought delves are gonna bring something new and intriguing, and with Chris Metzen involved in the story, there was potential for me to get into it once again.
Unfortunately, my hype faded quickly. Very early on, it became clear that both the story and the delves didn’t live up to my hopes. In fact, they would’ve had to be exceptionally good to distract me from the real reasons I’ve fallen out of love with the game. Let’s dive into it. Share your thoughts in the comments-I’d love to hear them! :)
#worldofwarcraft #thewarwithin #mmorpg #mmo #blizzard #seasonofdiscovery #classicwow #gaming
Unfortunately, my hype faded quickly. Very early on, it became clear that both the story and the delves didn’t live up to my hopes. In fact, they would’ve had to be exceptionally good to distract me from the real reasons I’ve fallen out of love with the game. Let’s dive into it. Share your thoughts in the comments-I’d love to hear them! :)
#worldofwarcraft #thewarwithin #mmorpg #mmo #blizzard #seasonofdiscovery #classicwow #gaming
Переглядів: 5 934
Відео
Are gamers wrong? Did we spoil gaming for ourselves?
Переглядів 93510 місяців тому
In some ways, gaming is improving, but in others, it's not. As you're aware, the greed and incompetence of certain major developers clearly contribute to this, but could gamers also do better?
World Of Warcraft is extremely divided
Переглядів 5711 місяців тому
World Of Warcraft is extremely divided
Why Season Of Discovery is a good thing regardless of how it turns out
Переглядів 4711 місяців тому
Regardless of how this season turns out, their proof of commitment to this path is a significant win. Even if this season amounts to nothing more than being decent, it serves as a valuable learning experience for future versions Blizzard will provide us. If you liked the video, make sure to subscribe and give it a like, maybe even share it with your friends! :)
Building Classic Plus : Class Balance
Переглядів 44Рік тому
Welcome to the third entry in the series! :) As I mentioned at least two times in the video, it's a short one, and the editing time I had was very low due to some real-life stuff. But at the same time, I am happy I could not dedicate more time to this video since it's the one that does not "let" me be so creative and come up with cool new ideas, but should be a part of the series nonetheless. T...
Building Classic Plus : New events
Переглядів 91Рік тому
Hello everyone! :) This video goes over some new events that will take place in the Classic plus I have in my head. This video as well as the next one will go over some stuff that is not that important to the main gameplay loop of the game, but we will get into heavy stuff again soon ;)
Building Classic Plus : Zones, Dungeons and raids
Переглядів 312Рік тому
Hello everyone! This is my first youtube video ever! More videos will come, have many ideas for this, cant wait to hear what you think about it in the comments! :) P.S. The next video will also present 1 new raid (total of 2 new raids would be added in my version of classic plus in the end), so there is one extra even if the next video aint gonna be about this.
ivan no offence but you seem really stupid lol.
Yapping
Pay to win? Wow has to be one of the least pay to win games I've ever played. The experience of playing wow is getting the gear when you have it it's near useless apart from pvp gear even then it's hard to pay for pvp gear for real world cash. Gear gets cycled every few months so there is actually no point in buying gear other than to say you have it and those people wouldn't even play the content anyway it's such a non issue imo. The percentage of people paying money for full m+15 gear is near 0 at this point
I agree with everything ive heard so far, some things i just have to trust you as ive never played those other games you mention but as a pvper, without the gold tokens, id never be able to have any cool stuff in game as i dont make any gold at all in that part of the game. I make a little bit leveling up toons, but its costs a lot of gold in repairs and enchants to do it. Im sad there are people that take advantage of the tokens but i am glad, personally, they exist. Though i will add i do like the trading post as i can now actually get some cool stuff without having to pve. So if they got rid of tokens id be able to tolerate it i guess. Even if i had to do some to get gold for my embelishments and enchants.
They successfully patched the community out of the game. Looking in as a former player, it seems Genshin frickin' Impact is as much of MMO as retail WoW is anymore, and that game all but hates multiplayer play and almost never features any. And a 4-player co-op like Warframe effortlessly blows retail WoW out of the water in that regard, something I never imagined I would say. I felt it setting in already when a friend got me to play Legion with her again, and when her guild fell apart at the end of it, I just felt no desire to play anymore because it was only truly fun with a pre-existing group and friends (on top of BfA's story taking an atrocious nosedive and it becoming clear Blizz is all-in on borrowed power shit and Marvelization of writing).
Yeah im a veteran old school raider. dusted off my acount last year after being gone since the end of panderia. All i did was level characters to endgame and farm old tier sets i missed. Raiding takes to much time to do and mytic seems overly complicated. I dont onow if ill wvwr do endgame content again
Lol man, WoW will never be what you want to be because you just want WoW classic again and again and again. WoW is in a excelent state now, it was good in Dragonflight, is a lot better now and it is improving every single patch. IMO, we r leaving a second gold era of WoW, next expansion we will have housing, world revamp, next one Northrend Revamp. Man, the game is just the GOAT, tell me one game that nearlly catches WoW in the MMO industry? Im sorry, lad. It could be not good is classic is, but it is still, by far, the best. P.S.: I agree about the new player experience, the new 1-10 zone is really good, but they need to continue the project, make a linear storyline that explains the game lore for a new player, and after that, let people enjoy the World. Make old content doeble, harder, relevant.
Coming into wow today feels like coming in in the middle of the story. ESO and FFXIV have both made it so you will never miss out on story.
I really hate to break it to people, but more people aren't playing Classic. Retail has triple if not more the playerbase. That is just a fact.
Trust a wow player to criticise everything about a game but can’t even have the confidence to use his own voice. Something pathetic about using AI for this.
dumb ass AI channel
I agree with most of your video but I do want to push back on the quest hub improvements. I don't think having quest hubs is bad. They don't break immersion as it makes sense they would be concerned with their surrounding regions. I do think that it is fun to mix it up with quests that take you to multiple places. However, Classic had a very bad habit of sending you to remote places just to deliver notes that A) Virtually gave you no xp/resources and B) didn't contribute anything to the story.
Quest hubs are not bad, they usually also make sense from a lore perspective, I dont mind it. What I mind is the obvious gamification like somehow all 7 quests from this area lead you to the damn exact same location every single time without any kind of exception, and that is the case since cata.
We need WOW 2.0. Fresh start. 400 years into the future.
At this point we’re complaining about getting what we as the community have asked for. A majority of the changes we complain about have been in response to problems we’ve had in the past. The wow token, for example, is and was a solution people buying getting their accounts hacked. This provided a safe way for people to purchase gold since it wasn’t feasible to stop people from buying gold. Dungeon finder came in response to the community looking for easier ways to access content. Character transfers and boosts came come community demand. Moral of the story is us as consumers need to accept that we ourselves influenced the very changes we now complain about.
You are right, but the developer does 100% also have the responsability to understand what requests made by the players are good and which ones are bad. The players dont always know what they want, but if you want to make a good game and you are a good creator you will understand the diffrence. But sometimes the devs do not understand and sometimes blizzard does not care anyway because stuff like boosts and p2w is profitable.
u got it. blizzard gave gear for free no daily grinds no nothing, just log in and play. oh what a surprise, people are still unhappy and still not playing after literally getting everything what they asked for.
thinking strategically in short terms is a sickness of our modern industry, which doesnt affect only the gaming industry but all industries. Fast money and rising shares is all that matters even if it means stomping the brand and the company into the ground in the long run, because who cares. With the short term money they can found another 5 new companies and you wouldnt even realise it.
Very nice video - addressing many aspects of the game, i feel that one major aspect not touched though is bots not getting addressed by blizzard...
I did not get into it because at the end of the day who gives a fuck anymore? What are they gonna do? Ruin the economy? We already have wow tokens and the economy is still busted since garisons were a thing in WOD. The situations is so bad in retail that bots are not even important anymore
@@ivanthespacebiker5390 I do not agree as i lost quite a few people to complains regarding bots and how they ruin the game preventing actual players from farming zones etc.
modern wow looks woke
It is. They even removed gender and you pick "body type" in character creation. Dystopian stuff
You lost me at pay to win
How come?
The War Within felt like a step in the right direction. And I did not care to keep playing it.
Yep
Your assumptions about top-tier gear are completely off. You can pay to get entry-level gear, but it will fall behind real quick. You think this keeps wow from being "great" again, but it's actually the other way around. The market does not want "grindy" MMORPGs, and it's pretty clear because most of them fail within a few years. The only MMORPG that continually remains relevant is WoW, so whatever is that Blizzard is doing, unlike your assumptions, is working pretty well: to this day, it is by far the most played MMORPG. The game may not be as relevant as it once was, but that's purely because the market is completely different. It is still the most - if not only- relevant MMORPG out there.
You can get very good gear by using gold what the hell you mean, I know a guy who works for a site that sells mythic raid runs, you pay them in gold they give you loot, how are people not understanding this. Its not about a game being grindy, its about pay 2 win. Also "the only MMO that constantly remains relevant is wow" are u sure about that? Not only are there many other MMOs who are relevant and have been for years and years too, some older than WOW like Runescape, but lets not kid ourselves and imagine that WoW's situation would be the same if back in BFA and Shadowlands days there would have been no classic that boosted the sub counts to insane numbers
@ivanthespacebiker5390 this has nothing to do with the game itself. It doesn't mean the game is pay to win by no means. It's even against the ToS. Also, you can pay for carries in literally any game.
@@erickfuga what. bro go play the damn game for at leas 20 minutes then come and comment stuff here. How is buying wow tokens with your own real money and using it to buy carries that give you the best loot in the game not pay to win? And yes, payed carries - gdkp's are not the problem, I mentioned in the video that I love them as a concept, it helps make gold a relevant resource and relevant for progression, but it all goes down the shitter when said gold can be bought for real life money, it makes it pay to win. Its quite easy to understand, you pay real cash you get in game loot, can you really not comprehend it or are you trolling? The game is filled with people advertising carries, you either dont play the game or u trolling. Not even sure if it is against ToS, it sure is not in classic and Cataclysm I would be amazed if it was here, and it for sure checks out since the game is filled with it
@@ivanthespacebiker5390 I've been playing this game for a decade, buddy. I was there when they introduced the token, I was there 3000 years ago. I've paid my subs with the token countless times. The token is legal, but gold in WoW doesn't do much. It serves mostly for consumables and cosmetic purposes. Paying for carries is in a shady area, where several practices are against ToS. Also, getting tokens in exchange for a carry must be one of the most inefficient ways to get gear. Even if you're motivated enough, the raids are locked for 1 drop/difficulty/boss, and boss drops are limited. Gear is not shareable across all classes and specs, and drops are random. That means that even if you get a mythic raid carry, there is NO guarantee that gear will drop for you. Keep in mind that at the beginning of the season, no one will be selling Mythic carries, as the few groups that have the skills for that, are still progressing and getting gear for themselves. Higher levels of Mythic+ are also hard to carry. It's not as simple as simple "pay to win". You'll have to pay, but also be around all the time - as account sharing is against ToS. Now let's say you really have the money to pay for all possible carries, and you manage to get pretty decent gear in a month. You now have a set that's mostly only decent for PvE, and PvE groups usually pick their players very carefully, regardless of gear. So the carried player would most likely end up with a gear that serves no purpose, as he doesn't know how to play the game. If he attempts PvP, he'll lose to any skilled player, and even if he manages to get endgame PvE groups via group finder, he'll be removed in the first stupid death. WoW is not p2w in any sense, because again, even if you manage to get top-tier gear, you won't win anything without the skills. And usually, skilled players won't be paying for someone else to play on their behalf. I've said it and I'll say it again: today's MMORPG market is completely different from what it was when WoW debuted. There are no relevant competitive paid games out there. WoW is the only one that manages to do it. I agree with you in the sense that most of WoW's player base is from old players, but for most of those, even the ones that didn't play the last expansions, WoW is back. I mean, that's what being back means, right? How can it be "back" for someone who never played it? And by the way, I've tried to play vanilla WoW back in the day, it it was nowhere near being "noob-friendly". It's way easier to play the game nowadays.
bro, there is also a life outside wow. everything sounds great, aside from gdkp... but literally if you want to play a game like you describe it, you would have to forget about real life interly. its just not good
Does nothing for me. I will not be going back to WoW. Left in BFA and have ZERO interest in Pay for Play Battle of the Bots that is Modern WoW. Bring back hands on Dev support GMs on every server to deal with problems as they are reported and not using pseudo-AI to fix problems, it can't out think the bots and the gold sellers. Remove the Tokens across the board and perma band the gold sellers and the botters no matter whether they are some guy overseas, a foreign government prison run op or a streamer who wants to make their own bennies and generate hype on twitch. Clea House. Change back to operations as they were designed to be in Vanilla with hands on in game GMs watching and acting and remove the pay to win elements if you want to be taken seriously. $70 mounts etc are just not a good idea, and neither are the tokens. Monitor the AH to prevent gold transfers and limit the number of character transfers between servers to once every year per character and limit the level of the character that can transfer between servers. FIx the damn layering mechanic, it breaks constantly, which in a game with Hard Core play is unacceptable...
People have been paying for carries for as long as I can remember, and I've been playing since the beginning. Gear isn't the real end game of WOW. It's all about mounts and collectibles.
Gear used to be the real end game, its not anymore sure. Getting a high ilvl set right now is not even close to the feeling you would get by dropping a really good and rare weapons back in vanilla and to a lesser extenet tbc and wotlk. As about carries being in the game, of course they were and some were also done using botted gold, but 1 - not all of it was, there were a lot of people who went into GDKPs with their own gold and 2 - RMT gold was way less present because it could get you ban
@@ivanthespacebiker5390 The development team have essentially told their base that gear is just a never-ending mouse wheel. Gear is so meaningless now that it's basically trash, and it does literally become vendor trash in a couple of months. The mindset has changed. The gameplay is still fun though imo.
What's not to love in TWW? Our main protagonist is a one armed, woman of color and our other protagonists are fat dwarf body type 2s with beards. Who is this garbage even for?
CrafTing system, currencies that need to upgrade items, different ones, and of course, PVE MYTHIC + keys ruined the game. World Of WarcraFT need to be pure PvP game with some PvE solo scenarios, to following the lore, only that can save wOw. This is World Of MYTHICKEYCRAFT or World Of PVEcrafT.
Honestly, as a Chinese person who started wow in vanilla, recently picked up since a 5 year pause on the game. Please go play Warcraft 3 before Wow, that’s how I started wow and what still kept relating to…
Switched from wow to gw2 back in 2012. And although i miss the vibes of classic wow, outside of that i have 0 regrets. The game is chill, open world zones remain relevant for years (even the gold/materials u get from there), pvp is very engaging and we finally got a regular and predictable release schedule with ingame timers for the next patch. Some of the things that are keeping me away from wow these days is how soft everything’s become, the system bloat and necessity for addons. Having to install 3rd party software just to play a game properly is unacceptable to me.
Never played GW2 man, its up there with some really popular MMOs I must try
@@ivanthespacebiker5390 the main reason i mentioned it, is because you said in the video you like grinding gold in games. That’s one of the reasons i fell in love with the game. If you love grinding the open world for gold (like i do) then GW2 is really good. It will take some time to get use to the game, if you’re new to it, because it is quite different from wow with its vertical progression and kinda sandboxy do-what-you-want endgame.
can't believe all this time, i actually prefer vanilla wow phase 3 (bwl release ) there are servers focus on side contents like leveling survival mode, negative reputation pvp, actual farms, jumping quests, fornite bg, pokemons arena, sims house in ogri/storm, and more modern custom quest chains to polish the zone story. there will not be a single big thing that can fix wow, its multiple side little things that tell the same story differently.
Except it's one of the most popular M+ season ever, with some of the highest player retention so far. For the players not enjoying raiding and M+, there's delves, Classic, and Classic Hardcore. The reason why there are so many doomer videos is the massive popularity mixed with the fact that nobody makes videos about how awesome it is to play M+/raid with your friends, the way the game is meant to be played.
Where the hell did u get these facts mate? You could just check it yourself really fast looking into the data itself, but if you dont want to do that just go for a quick click on Bellular's channel and see that M+ is in an awful place right now. And even if it was in a great place, as it was in Dragonflight season 2, so what? The point is exactly that the game is made to appeal to the existing player base and while that is not bad, they can do what the heck they want, you cannot deny that there is a much larger of people who do not play the game because of these decisions.
@@ivanthespacebiker5390 it's more popular than dragonflight season 1, and it's competing with delves for that player participation.
@@ivanthespacebiker5390 Bellular hasn't done a video on the numbers for several weeks unless he does it on a different channel. You can look up the data yourself all the way from SL. It's obvious that TWW has good player retention. The usual drop from week 1 to week 8 is at least 50%. SL S1 had a 66% drop. TWW only has a 36% drop. Looking at the data from DF: for week 7, there were 1.91M keys done in DF S1, a 40,7% drop from week 1; 2.03M key done in DF S3, a 31% drop; 1.62M in TWW S1, a 36.3% drop; 672k keys in DF S4, a 48% drop, no data for S2 week 7 but the numbers were almost the same as S4 for the 3 weeks before, so the drop was the same. TWW week 8 has exactly as many keys done as there were in week 7, 1.55M. It's been very constant for 3 weeks now. In SL, the drop between week 1 and 8 was always around 50% or more. TWW has therefore, according to data, very good player retention. Also, since many people were pushed out of M+ by the key level squish in TWW, we would expect a decent drop in keys per week. The drop turned out to be very minimal, even with the people pushed out. Either they skilled up really fast, or more people are pushing keys.
The reason I quit is the add-ons
100% valid reason
I know WoW didnt start off like this Disney-like inspired game, but it sure feels like a massive rug pull now.
The thing is, even if the stories themselves would be on paper the most brutal stuff u ever heard (they are extremely far from that) it would still feel Disney because of the presentation. Visually everything is so soft, the voice acting is so soft, the artstyle and visual design is so soft. Presentation matters. You can tell the lore of something like Warhammer 40k using a deep dark voice or using Dora the explorer, and even tho the stories would be the damn same, the end product would be so diffrent. And all of this is of course assuming that the story itself is not a Disney fiesta, and it is
@@ivanthespacebiker5390I wonder if rebooting the universe , with WoW Awakening rumor with High Elves and Orges, new area in vanilla world would bring WoW back to its golden years?
@@ivanthespacebiker5390old school wow reminds me of "Dragon Ball and Dragon Z" and retail more like DB super, super good but not as iconic as Z
Classic drops the player into a vast world full of challenges and player interaction Retail tells you a long and boring story with no way to tap out.
Ye. Sometimes the stories in classic are amazing sometimes they are shit, at least you are not forced into 4-5 hour long campaigns that are basic and empty
Other alternative is adding yep, another game mode where You play "In-game-found" mode. Where wow token does not exist and only play pvp/pve with or vs players of the same "IGF" mode
Wow token must be out of the game ASAP, I come from a 3rd world country and We even have private servers if can not pay the Sub. The money they lose from token they get it back from selling games and paying subs from whom purchases them for wow gold. Meaning that if they dont earn more players, they probably don't lose money from that compensation.
Skill based progression systems are the future of MMO's.. Character leveling/classes just makes it fall apart eventually.. We have seen this time and again with every MMO with a leveling system and the few with skill based progression systems end up standing the test of time.
What is that supposed to mean? Progression built on in-game challenges instead of time spent? I mean, classes aren't really problematic by themselves, they serve the fantasy of the world after all. What do you mean by these exactly?
@@JohnRengo-h4w Nothing wrong with classes but it's when you get locked into a class.. Have you ever learned a skill in real life? It's the same thing.. You train at it and you get better at the skill whether it's a type of martial art or trade.. You don't need any other systems in place.. Things like abilities and talents could be unlocked with whatever skill you decide to use and gain skill points in, it's used based progression.. WoW should have never gotten rid of their weapon skill system from Classic WoW, they should have gotten rid of character leveling instead and improved on it.. When I was working on a private server it was something I intended to eliminate, I converted all the classes into various skills and ended up with about 50 skills and when you raise a skill you get abilities/talents to go with it and you sort of stack them up, players were given a hard cap of 700.0 points which worked out perfectly, it means they could max 7 skills at 100.0 points each.. Unlocking the final talents/abilities at 100.0.. Stats also were governed by skills and professions became apart of the same skill system.. You could essentially have a crafter with 700.0 points dumped into crafting abilities only and no combat skills, it essentially made "crafters" a class.. Your character attributes would raise along with your skills, casting spells and raising your magery would gain you intelligence, using a stealth ability would gain you in a stealth skill and agility, using a two handed mace you'd gain strength, go out mining and you gain stamina, you could also set skills to lower/raise if you wanted to change your build.. Gear would have been restricted to what your attributes were but I never got that far. I found that it was easier to have skills go from 0.1 - 25.0 and for every 25.0 points is when the skill improved and the character would unlock new abilities and talents. Here is a example Tactics was one of the skills I added Tactics (Warrior) 0 0-25: Battle Shout, Commanding Shout 26-50: Demoralizing Shout, Shield Bash 51-75: Disarm, Tactical Mastery 76-100: Mocking Blow, Warbringer Tactics (Warrior) Tier 1 (0-25) Improved Shout: Increases the duration of shouts by 5%. Battle Shout: Increases attack power by 5%. Tier 2 (26-50) Commanding Shout: Increases stamina by 10%. Demoralizing Shout: Reduces enemy attack power by 10%. Tier 3 (51-75) Shield Bash: Reduces the cooldown of Shield Bash by 10%. Disarm: Increases the duration of Disarm by 10%. Tier 4 (76-100) Tactical Mastery: Increases overall tactical effectiveness by 15%. Warbringer: Reduces cooldown of charge abilities by 10%.
Cant say I agree. MMOs should not focus on progressing through skill alone, its an RPG. You should be able to progress by playing a role and that is more than just your class. Being a blacksmith, being a rich dude, being a carry etc etc. Plus, if the progression would be through player skill, who decides where the line of player skill is? You would literally have to use a bar that says "this is an average player so it has average gear" and then well, u get in a ton of issues - first one from the top of my mind its a lack of perfect balance, classes would still not be equal so people with equal skill could have huge diffrences in their progression. There are of course a ton of other problems with that
@@ivanthespacebiker5390 the most balanced games I have played have been MMOs where skill is the main form of progression, Ultima Online, Darkfall, Mortal Online, and a bunch of others, what they do is dial back on the gear progression so that the power creep isn’t as high, your skills outweigh what you wear.. Depending on what skills you work typically determines your class. use based skill systems are also more fun. UO came out almost a decade before WoW in 1997 and came with a skill progression system.. It’s still there and you can still play it, Outlands is a lot of fun.. It is very balanced, grindy and fun.. But it’s also a sandbox.
@@Eyrothath I mean, as I said I did not mention all the problems, I think there is a huge ammount of them - too much to cover into a comment section (but I have to agree is an interesting topic mate, might make it into a video and put the deserved ammount of effort into responding). But what I can say, and its not a diss on those MMOs you mentioned, but I am saying, the fact that I only heard of Ultima Online says something about them. Something is up with them since they are far from really successful, not sure what but if that is the progression system present there I would say that might be a big reason
the main reason i dont like the war whitin story dosent fit with the name of the game
Ironically, I have to disagree with your take right at the start. Quite frankly, I find the idea "the devs making the game for the hardcore WoW fans" a bit ridiculous. There are tons of complaints not only for the game's story, but artistic direction as well, not mentioning gameplay. For the visual part, the problems people list are generally the same: the game looks much softer and smoother now. WoW looks more similar to a game like Sims or Fortnite, rather than OG WoW. I also literally can't watch the cinematics anymore as of DF, they are simply cringe, with unenjoyably bad dialogue. I myself no longer play the game because of these reasons, so if the WoW devs really have the goal to appeal to the fans of the game, they don't do a particularly great job at it. I personally always thought that WoW became stagnant after WotLK, they simply kept doing the same stuff over and over again. Look at how many new and refreshing things were added in DF, including Dragonriding. Just to understand my perspective, Minecraft, a literal sandbox game, added their version of this dynamic flight around Legion's release. Ridiculous. We haven't even gotten a genuen "buffer" class or spec until DF either. I genuenly don't think they can turn around from these waters anymore, its been more than a decade. Current WoW is a mediocre, but entertaining game, which failed to build on its past strengths and continued to use the same formula, with almost all of the new systems failing hard throughout the expansions.
Nah man, the game was really well recieved by a ton of people, the people who played for the last few expansions and did not quit love this stuff
@@ivanthespacebiker5390 They do love it thats for sure, but I can't say they are all hardcore WoW fans anymore. I mean, when the biggest WoW streamer who was there since TBC stops playing your game after SL, its a sign that many other players also did the same, likely even before him. I saw people say that DF's story was the best so far with amazing villains, but I doubt they actually knew the prior expansions at all. So if anything, they are making the game for the current playerbase, I think that is a more acceptable term to use.
If they were smart, with all the old content. Not hard that a boss from BC lived and brings back the Egyptian gods. So much of the old maps had heaps of space for a castle or two to raid.
i am BEGGING you people to swallow your pride and join moonguard. i’m so serious. the community there IS wow. there’s so many people that it’s just like the old days. moonguard is home to literally every type of wow player, you WILL find the crowd you’re looking for, and that crowd will be in better spirits than the ones on any other server, i guarantee it. there’s tons of community held events throughout the year, some being held yearly and for charity like the tournament of ages, which itself is roleplay optional as the main event is a pvp tournament in the form of duels. i recommend watching nixxiom’s video on it! i made a character on a few other servers to kind of scope out the communities a while back over the course of like 2 weeks (illidan, dalaran, emerald dream, and kil’jaedan) and despite all of them being more populated than moonguard, i found that the vibe moonguard brings is just so much more lively and community driven. it will absolutely change your experience. the community lives and respects non roleplayers and will not initiate roleplay with you if you don’t have a trp (addon) profile. i seriously recommend it for anyone who is willing to put what happens in goldshire aside and find an active and positive community that is reminiscent of early wow.
@@notyourdaughter666 i mean it might resolve some of the community issues at best, but the game is still the same. Anything bad about the game outside of player action or interaction cannot be resolved by moonguard :(
I think you’re misunderstanding something here, most players don’t care about the story, the ones that do are the ones that go for the lore master achievements, and complete every quest they find and read every in game book they find. It hasn’t changed since vanilla. The the only thing that’s changed is that they’ve added cut scenes (which they’ve been doing since wrath) and I’m not sure what’s wrong with that. But my point is the story is supposed to be something you’re actively looking for. Wow has never just handed it to players at least until recently.
@@catrinastars I think people not caring about the story is just another side effect of having a shit story, the people who used to care or who would care simply dont play. I was a high end mythic raider back in BFA so I was a gameplay first kind of guy I guess but I can definetly give myself as an example (as well as most my friends and family who played in the past) - the game fell of hard for me when the story got so god damn bad. I think an mmo does not need a good story to succeed it just needs one that is not the most basic bland disney and nonsensical bullshit of all time
@@ivanthespacebiker5390 i’d also like to point out you said you preferred games that did exactly that.
@@catrinastars what?
@@ivanthespacebiker5390 nvm replied to the wrong video, sorry
@@ivanthespacebiker5390 i doubt you've mythic raided lol
Free-to-play WoW on an RP server is the best WoW. I enjoy it more than Classic.
Yea, RP is very personal, if you are into it its very hard to get spoiled by anything blizzard could do. I am not an RP person so i cant talk to much on it
@@ivanthespacebiker5390 I mostly solo RP on Moon Guard but every now and then I have random encounters with other players and then get caught up in their long-leggedy drama for a bit. The restrictions of the F2P account makes it a very interesting experience when I've played as a subbed player since Vanilla.
I don't really think it is made for existing fans, since the game no longer retains any of that magic that got people to fall in love with it or the franchise. Nor is it really made for new fans, since the game has an atrocious onboarding experience. The only treads on the tire are the ones to keep the mythic players playing, the world first raiders raiding and the "whales" whaling. They waited too long to make an impressionable story. The world has been gutted and has no impact on your gameplay. Leveling is no longer a journey and is a thing in the way. It used to be a learning experience and now the game teaches you nothing. It spends far too much time carving off current content, not to mention the vast majority of the game also being ignored, collecting dust. It's a lobby game with vistas, It has no magic, no soul, no passion and no desire to push boundaries or to invoke emotional responses on any level. But hey we're getting housing, which iam genuinely thrilled about. (unless they beef it).
First of all, I actually trully believe they will nail that aspect for many diffrent reasons. But regarding the first point, I do really believe they are making it for existing players. I dont agree with their design and I think the game is fucked beyond belief and needs a reset but they do listen to their playerbase a lot and do what they really believe it would make them happy. That being said, yes, it comes with the big downside that they cater to a group of people that is so damn small compared to the number of people who dont play because the game is designed this way
@@ivanthespacebiker5390 I dont really think that it caters to a small group, rather that the group it does cater to doesn't embody the ideal(s) that make an mmo, an mmo. All the impetus is put on instanced content and not the game world as a whole. So all the world building aspects that would previously drive the game forward are now replaced with motionless short term seasonal pursuits. Essentially they have patched the "life" out of the game. You have no incentive to stick around or to grow attatched, since now the game is only as big as the top end of the current season.
How many western subs are left? I know it's loved in China but we all saw the graph and trend up until WoD. it's below 1 mil isn't it?
it trends up after wod with the release of every expansion. Estimates right now are about 7 million subs.
@@bigmanejacksen639 its definetly lower than 7 mil and that numbers is also referring to classic players too - so retail + cata + sod + era + aniversary anyone who pays a sub
The Chinese servers were shut down years ago though because of a controversy, were they not? Or did they resolve the issue and opened servers again?
@@ivanthespacebiker5390 yeah man, im talking about subscriptions. didnt say there are 7m tww mythic raiders lol. the 7million figure comes from a GDC talk they gave this year. it was over 7m when SoD launched, and I dont imagine it slowed down after that with cata and tww coming out.
AGREED Thank you
ur welcome mate <3
I agree. Essentially the same game to squeeze cash out of players. Lazy game design, systems upon systems, tokens upon tokens I am so tired of this shit
Yea, besides being super bad because of shit pay to win and microtransactions (the classic) its also breaking all the immersion.
@@ivanthespacebiker5390 man people buy gold like crazy in classic and era and spend it on gdkps. if you dont think that's the case you're out of your mind. there wouldnt be so many bots in classic if there wasnt a market for botted goods. you severely exaggerate the p2w in retail. very few people are paying for carries through mythic raids, and even going through the raid once wont get you the gear or crests to upgrade anything.
So long as Ion Hazzikostas keeps failing upwards very little will change sadly. I dearly want a non mmo/rts Warcraft game I can play on Console like I can Diablo.
Imagine a really good open world RPG in the universe of wow placed somewhere in the timeline of warcraft 2 to the end of vanilla wow that has that brutal vibe of the old games. God damn that would be insane. I also cant imagine that not being a huge financial success, but the would as I said need to be really good
As a lover of Warcraft 30 years ago I mostly lived Dragonflight. The war within story had been worse imo, Midnight had great potential. I’m a Soloist too and never cared for any social crap. I’ve never been part of the majority tho.
It did bring back wow for me. Its nice, it respects my time way more than other expansions.
Same, its fun
You are definetly not alone and the devs learned a lot from how shit shadowlands and BFA were when it comes to respecting the player's time. As I said in the video, the problems WoW has are not linked to an expansion really, its about the fundamentals. TWW is not bad, on paper its 100% an above average expansion. Its just that an expansion would need to be extraordinarly good to bring back the gigantic number of players who gave up or to bring in a significant number of new players. But yea, for people who are into WOW right now the expansion is great
@@ivanthespacebiker5390essentially they need to do a new legion...everyone...everyone, loved legion and TBC.
@@ivanthespacebiker5390 dude i think u just lost passion for wow in general. been playing since wrath and this expansion has been one of my favorites ever, got 2 new friends into the game and they're loving it.
@@spots8060 pssst, it's cool to hate...
Sadly, current WoW/Blizzard team is infested with DEI hires, woke/censorious weirdos and greedy/borderline predatory monetization and P2W BS. - Remember when they censored a certain painting in WoW? - Remember that STILL you can't use the name "king" when creating a new character in WoW? - Remember the Overwatch creation tool/gender BS? - Cash shop catalogue getting bigger and bigger? - WoW Tokens? The list goes on and on. It also doesn't help at all that no one in the WoW team has any idea what made WoW great, and are out of touch with the community. Its only going to get worse Me? I'll just what the sh!tshow unfold from afar.
Yea ... thats why im pointing out that while Chris Metzen being more involved into the story of future expansions gives me some hope, its not that much because the entire team is a mess
Bro really said "DEI" and "woke" like people give a shit if there's a gay character in the game. People just want a good product. I agree with the greed though the 90 dollar mount is over the top
@@dr3armer oh, the people who "care" about that, either already left or are playing Classic atm. If you don't understand something as simple as that (which has been going on for a long while now) you clearly have no grasp of the situation at all lol.
you sound like the biggest most triggered snowflake in history. oh my god.
@@YUhave2Bawsome they left because they don't like the current game, not because of politics. Your typical gamer does not care or follow politics
You thought? lmao when i bought shadowlands, i didnt feel like playing it anymore after 3 days lol dragonflight was ok i suppose but also didnt finish it - like 2 or 3 zones, but the new flying system was nice still on the fence about buying war within - before it came out i saw the places and i prefer the outside instead of being inside of a big underground mine wotlk was epic, would be more epic if i was paly or dk cata was a total meh pandas i enjoyed so much, i love playing as one i expected more of lords of draenor, was under the impresion i will literally be commanding big armies in real time - they could have done better with player homes and still make them useful to this day legion was nice and unique with the suramar stuffs - many people were sad about varyan being gone, but i had no strong feelings whatsoever. Tirion Fordring being gone? Now that was something i did not expect, totally derailed me and feels like im one of the few. i was high and let my friend try the new expansion but i did not try alliance at that time and was completely baffled. bfa? it was just another expansion i suppose