C.T. CROB & PG3D
C.T. CROB & PG3D
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Відео

CROB champions league | candlelight season 4, arena 2 | full combo, full treasure experiment ep.2/2
Переглядів 802 години тому
CROB champions league | candlelight season 4, arena 2 | full combo, full treasure experiment ep.2/2
CROB champions league | candlelight season 4, arena 2 | full combo, full treasure experiment ep.1/2
Переглядів 602 години тому
CROB champions league | candlelight season 4, arena 2 | full combo, full treasure experiment ep.1/2
A2
Переглядів 272 години тому
A2
RoV 5v5: เกมที่เล่นอเลสได้ใกล้เคียงกับความสมบูรณ์แบบมากๆ สกิลโดนเสมอ ล้อคโหด ฆ่าเยอะ แต่หลบฮุคไม่ได้
Переглядів 247 годин тому
สกิลทุกอย่างโดนอย่าง optimize และดีสุดเสมอ ทีมดีมากๆ เลยเล่นได้ เกิด เงินนำ แบก แต่พลาดเพราะความผิดพลาดที่คลาดเคลื่อนไปจากความสมบูรณ์แบบ แกรกดึงแบบไม่รู้ตัว หลีกเลี่ยงไม่ได้
CROB trophy race: legendary sacred forest 966M/983-984M+ [pitaya dragon combi, COOKIE RUN OVENBREAK]
Переглядів 15312 годин тому
CROB trophy race: legendary sacred forest 966M/983-984M [pitaya dragon combi, COOKIE RUN OVENBREAK]
CROB event: thief at large yagwa village | chapter 1 | replicate all dashes and throws vs not copy.
Переглядів 7814 годин тому
CROB event: thief at large yagwa village | chapter 1 | replicate all dashes and throws vs not copy.
1554 = my current max today. replicated all spots but have not trained the coin jelly control yet.
Переглядів 9214 годин тому
1554 = my current max today. replicated all spots but have not trained the coin jelly control yet.
1542:most important trick=distance control from boost. I did it and improvise the rest for fast rank
Переглядів 2714 годин тому
1542:most important trick=distance control from boost. I did it and improvise the rest for fast rank
1469 = normal run with near-perfect coin collection.
Переглядів 3614 годин тому
1469 = normal run with near-perfect coin collection.
CROB event: thief at large yagwa village | chapter 1 | normal run vs strategized run
Переглядів 4014 годин тому
CROB event: thief at large yagwa village | chapter 1 | normal run vs strategized run
a2 combi test
Переглядів 11519 годин тому
a2 combi test
345.2/346.2+
Переглядів 4419 годин тому
345.2/346.2
buy vs not buy (trade potion vs not trading potion) around 8th jul, 2024
Переглядів 100День тому
buy vs not buy (trade potion vs not trading potion) around 8th jul, 2024
CROB butter squid cookie's trial, 604.5M/641.5M+ (normal run strategy, around 9th june, 2024)
Переглядів 51День тому
CROB butter squid cookie's trial, 604.5M/641.5M (normal run strategy, around 9th june, 2024)
509M, my first full run of this arena 1, candlelight season 4, didn't hmj longest = low score.
Переглядів 99День тому
509M, my first full run of this arena 1, candlelight season 4, didn't hmj longest = low score.
CROB champions league arena 3, 729.7M/763.9M+ [candlelight season 4] | COOKIE RUN OVENBREAK
Переглядів 417День тому
CROB champions league arena 3, 729.7M/763.9M [candlelight season 4] | COOKIE RUN OVENBREAK
CROB champions league arena 2, normal run=571.0M/574.5M+ [candlelight season 4] COOKIE RUN OVENBREAK
Переглядів 249День тому
CROB champions league arena 2, normal run=571.0M/574.5M [candlelight season 4] COOKIE RUN OVENBREAK
CROB champions league arena 1, 522.2M/524.9M+ [candlelight season 4] | COOKIE RUN OVENBREAK
Переглядів 601День тому
CROB champions league arena 1, 522.2M/524.9M [candlelight season 4] | COOKIE RUN OVENBREAK
Zombie Season Grand Champions League Loser - C.T.
Переглядів 11014 днів тому
Zombie Season Grand Champions League Loser - C.T.
CROB Breakout: lustrous longan palace 5,755M/5,831M+ [COOKIE RUN OVENBREAK]
Переглядів 1,6 тис.14 днів тому
CROB Breakout: lustrous longan palace 5,755M/5,831M [COOKIE RUN OVENBREAK]
CROB champions league arena 1, 491.9M/492.8M+ [candlelight season 3] | COOKIE RUN OVENBREAK
Переглядів 25514 днів тому
CROB champions league arena 1, 491.9M/492.8M [candlelight season 3] | COOKIE RUN OVENBREAK
CROB Mix & Match! Butter pretzel + kiwi cookie combi, 1049M/1100M+ COOKIE RUN OVENBREAK 20 jan, 2025
Переглядів 27214 днів тому
CROB Mix & Match! Butter pretzel kiwi cookie combi, 1049M/1100M COOKIE RUN OVENBREAK 20 jan, 2025
CROB event: falling constellation rescue! | chapter 2 | first relay experiment (buffless) ep.2
Переглядів 15514 днів тому
CROB event: falling constellation rescue! | chapter 2 | first relay experiment (buffless) ep.2
CROB General Jujube Cookie's trial | 1st place, 344.4M/347-9M+ (20th Jan, 2025) COOKIE RUN OVENBREAK
Переглядів 7214 днів тому
CROB General Jujube Cookie's trial | 1st place, 344.4M/347-9M (20th Jan, 2025) COOKIE RUN OVENBREAK
CROB event chestnut cookie's coffee shop, my fastest performance (10 cups in 1 match) + all formulas
Переглядів 14014 днів тому
CROB event chestnut cookie's coffee shop, my fastest performance (10 cups in 1 match) all formulas
344.1/347-9+
Переглядів 1814 днів тому
344.1/347-9
CROB event: falling constellation rescue! | chapter 2 | first relay experiment + analysis (buffless)
Переглядів 7314 днів тому
CROB event: falling constellation rescue! | chapter 2 | first relay experiment analysis (buffless)
custom run, daily combi (18-19 Jan, 2025's round) - 880.7/896.1M+ (top 100) [COOKIE RUN OVENBREAK]
Переглядів 3114 днів тому
custom run, daily combi (18-19 Jan, 2025's round) - 880.7/896.1M (top 100) [COOKIE RUN OVENBREAK]
CROB Breakout: Lustrous Longan Palace, first relay: 710M points (max 711M+?) [COOKIE RUN OVENBREAK]
Переглядів 62214 днів тому
CROB Breakout: Lustrous Longan Palace, first relay: 710M points (max 711M ?) [COOKIE RUN OVENBREAK]

КОМЕНТАРІ

  • @Mypeaceandeverything
    @Mypeaceandeverything 17 годин тому

    🤔

  • @c.t.crobpg3d
    @c.t.crobpg3d 17 годин тому

    Best = moon rabbit with her pet as first relay, 2nd relay = herb = seems best or yugwa as 2nd relay. The rest can be anything. This is the combi that will give max score. I think that if you have ability to choose everything to its best, score can go up to 1200M as true max on this map, with best mc and also no reduction of points.

  • @c.t.crobpg3d
    @c.t.crobpg3d День тому

    0:01 score of all combis in this vid. After trying out all combis, I found that none can be able to increase the score further even if using the tricks (to get 1 more skill on last relay which may give like 30-40M points, totally, with max distacne and all jellies' score included) and comes close to 614-5M+. The only combi that is closest to the first place's score is starwb and marshmallow. So, the first place must have used the special, secret and unknown tricks on it for sure.

    • @barvazimomo4099
      @barvazimomo4099 13 годин тому

      You can get 600m using strawberry and marshmallow, there is a video explaining how I can send the link if you are interested :>

  • @c.t.crobpg3d
    @c.t.crobpg3d День тому

    0:01 score of all combis in this vid 602.9M run: ua-cam.com/video/9IaiSzy3ThM/v-deo.htmlsi=X5rlovxnw7fjDOw7

  • @c.t.crobpg3d
    @c.t.crobpg3d День тому

    Is it even possible to get this potion 3:09 with this distance? Or the first place has jumped and feet touch ground, for both relays to reach it?

  • @c.t.crobpg3d
    @c.t.crobpg3d 2 дні тому

    1:45 last skill

  • @Mypeaceandeverything
    @Mypeaceandeverything 2 дні тому

    ตัวฟามสุดยอดมาก

  • @c.t.crobpg3d
    @c.t.crobpg3d 2 дні тому

    15:48 + 16:51 + 19:08 พลาด (อย่างน่าเสียดาย)

  • @boroboroburukeki
    @boroboroburukeki 4 дні тому

    this video is very helpfull !!! can you do the bamboo wild map too?

  • @oosha2000
    @oosha2000 4 дні тому

    The first time I ever played arena 9, I somehow managed to get bell pepper cookie's last skill. But every time I play that arena, I can't seem to get his last skill anymore. How aggravating !

  • @AmadoraDePudim
    @AmadoraDePudim 4 дні тому

    Hello there. I just wanted to say that your videos are so so helpful to me, and genuinely fun to watch in my opinion. So please keep making them, you're so good it's amazing

  • @จิระทีปย์จินดากวี-ย1ฌ

    What magic candy blessing ?

  • @c.t.crobpg3d
    @c.t.crobpg3d 5 днів тому

    1. first relay 4:33 strawberry stick, 345.4, 2:04 7:31 marshmallow, 330.6, 2:00 9:49 pink choco, 344.0, 2:02 12:09 cotton candy 261.2, 2:02 Strawberry stick wins, has max points per skill and also the pet can give max potion so can run long. But pink choco has only 1M less. Intense score per skill too and her skill can heal so she can run long. But since her pet doesn't give potions, 2nd relay will run not as long as strawberry stick 2. When pink choco is first relay 14:36 strawberry stick, 427.7, 2:44 17:38 marshmallow, 460.1, 2:46 23:43 cotton candy, 487.3, 3:01*** can have a lot more points since this cookie has a long distance when activated a skill with a boost, allowing her to be only cookie to get to the giant potion and continue the run where other 2nd relays of this arena can't. And her score per skill is recently buffed and is heavy. So, that's why she gives max points. 3. When strawberry stick is first relay: 27:01 cotton candy, 472.0, 3:02 30:35 pink choco, 469.9, 3:13 (nearly reaching the last skill. So, if have the last skill, can have 11-12M more points as max. So, max score is around 481. 37:44 marshmallow, 479.2, 3:04 *(standard combi, sincce leaderboard uses.) From this, pink + cotton gives max score and

  • @Mypeaceandeverything
    @Mypeaceandeverything 5 днів тому

    ☠️♥️⭐

  • @c.t.crobpg3d
    @c.t.crobpg3d 5 днів тому

    Run normally and always last breath jump longest, try to delay last giant potion longest for first relay and u get all skills. 2nd relay fall once, at the place that u lose least jellies to delay te last skill longest to extend the distance longest for max points. -I think this spot is better since u fall and will lose no jellies 4:25? But if not, the spot that I fall is optimal, losing only few. And I think that there's a proper balance in distance to left and right of all relays that can make the 2nd relay able to collect all rainbows and star bombs at her skill, with that the tower's rng to spawn up or down must be correct on that run too. Candy? I have not blessed these two after rework yet. So, I used what I have. XD -first relay: dest, all jellies, pink and yellow is reliable since the stage has lots of bears, basics and lots of amount of jellies cuz star treasure supports. -2nd relay: all jellies, pink and yellow is reliable, same reason as mentioned. But I think specific bears is more intense than number of all jellies. Anyways, these are just reliable. They have a chance to give best score or not giving it at all. I won't be ranking them for each relays now since they are close. So, if u have these, feel free to use any that makes 2 blessings equipped. Bless at ur own risk.

  • @ברפרידברג
    @ברפרידברג 6 днів тому

    Did you open the last secret task? I cant get it

    • @c.t.crobpg3d
      @c.t.crobpg3d 5 днів тому

      I have not opened that task too. I think it needs a very long combi to reach the deep part of the last map but I have not found it yet.

  • @Mypeaceandeverything
    @Mypeaceandeverything 6 днів тому

    ❤⭐

  • @c.t.crobpg3d
    @c.t.crobpg3d 6 днів тому

    1570: ua-cam.com/video/ih9h_fMnERY/v-deo.htmlsi=_dBJitXrkU5wnyOm I have written the build here. But the essential tricks is: early + miss + delay boost, to arrange all troops in best spot. stomp to collect all bears from the green packets and also destroy max for troops. 2nd relay wait for the troop to come and then destroy for max coins and points.

  • @c.t.crobpg3d
    @c.t.crobpg3d 6 днів тому

    Only the difference in distance is clearest in this run. So, what's best to be observed is the skill activation distance for all skills and all troops's coverage for all activations. Count all obstacles in range and compare. I think the strategized run will cover more obstacles, especially with the troop one. 1 obstacle that is gained more = 160k and many coins = half a million, on my feeling, that is gained more.

  • @c.t.crobpg3d
    @c.t.crobpg3d 8 днів тому

    It's the same strat as 344M vid, but I tried to intensify things more. I think I can get 345.5-6 if I perfected literally everything. The timing of spears and jelcon have not been perfected yet. So, I think if I perfected them all, I think my score can get close to 345.5-6. But I think there may be a better strat than this. Whole upper part of 4 horses on bt but still can delay the boost is even possible??

  • @Meiking93
    @Meiking93 9 днів тому

    Thanks hit my mark 👍

  • @zmhwhk
    @zmhwhk 10 днів тому

    Can you drop one with the new maps

    • @c.t.crobpg3d
      @c.t.crobpg3d 10 днів тому

      You can refer to this video: ua-cam.com/video/3M-2rku-_R8/v-deo.htmlsi=qK0tlKOJ2cWxp847. I'm not seriously playing tr as the past. So, it will be rare that I will upload trophy race videos from now on.

    • @zmhwhk
      @zmhwhk 10 днів тому

      @ oh I meant like how to hmj pitaya for sacred alter of life

    • @c.t.crobpg3d
      @c.t.crobpg3d 10 днів тому

      @@zmhwhk I think that you are referring to the map at the past time that's around this. I have not recorded a run. So, I have no video on that. But the main idea revolves in reduction of distance whether you delayed the last orb of every skills from slow to slowest and/or to miss a boost, if you cannot be able to run normally and pitaya goes with last skill. I remembered that map needs to do reduction of distance trick to get last skill. I think this may be the video that you want: ua-cam.com/video/0eGjruYecJo/v-deo.htmlsi=6Z7r3Xzvhvr8qU6J Or it is the altar of life one that has pitaya and churro that the max score is 919? I remembered that I did a normal run on that run and gained 914. 919M one is this: ua-cam.com/video/BnZrGUIX2p4/v-deo.htmlsi=eX2r0YCPgEsBthJG but I have not watched it yet.

    • @c.t.crobpg3d
      @c.t.crobpg3d 10 днів тому

      @ Oh, wait. Do you mean the current altar of life one that has pitaya build?

  • @c.t.crobpg3d
    @c.t.crobpg3d 12 днів тому

    1. Combi from leaderboard. 2. Buff: +10k all jellies and +30k all coins. 3. MC: -ice candy: cut yellow, shield and dest since few yellow, no need of shield and few obstacles. So, the rest of blessing gives max points. So, I equipped 73765 pts every 10s (still epic. Should bless to legend.) + 1266 pts for all jellies (still epic. Should bless to legend.) -cheerleader: out of 5, which is the number of all different types of blessings of hers, I cut pink and 2 jumps since +2 jumps is not necessary and pink is few. So, what's left is all jellies, all coins and pts every 10s. I'm personally inclined to all jellies + all coins since it is backed up by treasure and buff. It has many coins and jellies. So, all jellies and coins seems to be reliable. However, after I looked at the score per blessing, I am doubt that my 98,144 pts per 10s can be more than either of them or lowest. So, must measure. But I used 98,144 pts per 10s and 4,469 pts per all coins in this run. Both are legend and 1,191 all jellies of mine are still epic. So, it's safe to say that on these 3, if u have 2 legend and 1 epic, just use 2 legend. But if u have 3 legend, then u have to measure what's best. 4. My strat: run normally and always last breath jump longest. Jump max times with cheerleader. Count how many skills can be maximumly done. If the last skill is done too early, just delay it to last moment. In this run, I did it as the first time so idk the amount of skill and where it should be activated so I did the last skill too early. If delayed longest, will make me be able to collect more jellies and get a few million more points. I think that even though I have collected every possible jellies, the score could not be able to fill the gap. So, first place must have used different combi. I think that cheerleader must be first relay and first place can get max amount of activations right before dying. It's 1 time more than the max amount of activation at last season. Even though I extended number of jumps as much as I can, I still have 13 stacks left. But I think first place must have a way to handle with it.

    • @starouo
      @starouo 11 днів тому

      obstacles is better in ice candy

  • @c.t.crobpg3d
    @c.t.crobpg3d 12 днів тому

    Max 603M+. So, this is not best combi.

  • @c.t.crobpg3d
    @c.t.crobpg3d 12 днів тому

    Combi: from leaderboard (I have not experimented to confirm which combo gives max score and first place uses it, yet.) Buff: +15k for pink. Costume effect: first relay = use se, but 2nd relay I use the same effect as costume that I equipped on the video. I have no se costume for her. My strat: run normally and always last breath jump longest. Try to collect max pink as possible, using all tricks that u know to spawn max birds, fastest in hopes to get all jellies from it. (But in this run, I didn't maximize the pink bears yet cuz have not refined the jelcon and tricks.) 3:06 the last frame of health on this run is doing 3 single jumps and wait for the last moment right before health runs out and double jump longest. I think this will make u collect the cupcake and max feathers? If that's possible, you will have a lot more points. Able to close the gap of score. However, I think it will be good to extend the distance to get these 2 treasures at the end fully. I saw that the first relay has a lot of health remaining at the last skill 1:47. So, I think 1-2 falls may be max to delay the last skill. This way, you will run longer and can collect last 2 treasures fully. 0:00 - 1:13 is the zone that is impossible to fall. So, the falling spot can only be found from 1:13 onwards. 1:18 I think this spot is good cuz if u fall, there's a way to jump or double jump or may be also slide to fall and lose no rainbow giant stars and lose no pink. But if u lose rainbow giant stars, it's fine, as long as u can collect all pink. Pink is most important factor in this run cuz it can make the last bird spawn fast or not. So, best spot of falling is the spot that makes u lose no pink. Or ideally, lose no pink and also lose least score from all jellies combined, or lose none. 1:22 this zone is also good. Stay still and fall, cuz the whisk will collect all and u can go up and collect these pinks 1:23 so no pinks is lost. I think the zone that u're permittable to fall is 1:13 - 1:38 cuz all points before that has no hole, or the skill has been already activated to cut all holes. If u fall, u lose an ability to make the skill attract 1 more pink from the flag, if u arranged the missing pink to be 2, and all pinks are placed in the proper position, which can be changed a little but must leave 1 pink be at rightmost and near top. I think 1 fall may be max. But 2 seems possible. I haven't tried that yet.

  • @c.t.crobpg3d
    @c.t.crobpg3d 12 днів тому

    Timeline: 4:12 max score run + use manu | 0:01 522 score run, lower points and use plasma ball | 08:14 statistics run that I can collect all crescent moon jellies here 11:41 - 11:55. Buff: +50k per crescent moon jellies Combi: from leaderboard, for first run. -I have not experimented to confirm which combo gives max score and first place uses it, yet. Costume effect that I equipped: first relay: that legendary golden costume 2nd relay: I don't have se costume so I use the same costume effect as I equipped in the video. My strat: run normally and always last breath jump longest. U need to last breath jump longest to to raise enough distance for 2nd relay and send her to get to potion and last skill. -also, collect all crescent moon jellies and try to collect max twinkling star from moonlight's skill as possible. I think this is the way to gain a max score. For treasure, I'm not sure. Manu gives the similar score as the plasma ball. But I think manu has more potential cuz even though I have done a lot of mistakes on manu run and didn't last breath jump longest, I still have more points than plasma ball. And manu has a lot of jellies from moonlight's first skill filled in and can even help collect the crescent jellies from the rain. So, that advantage combined with all jellies that it sucks, turns out to give more points than plasma ball, I think. Overall, I think it's possible to collect all crescent moon jellies from jelly trial and collect most from rain, but not all, but is all possible? And also, the way to play moonlight is to adjust ur altitude to generally collect max stars. So, it pretty much has to be in the center: -always fly in middle, whether in giant or not, to touch most jellies -when on ground, try to always jump fastest and highest and in max amount so can touch max stars both on ground and middle and the sky. -when be in the place that's higher than the ground or in the middle height, such that when u walk in the platform, try to spam slide, to lower ur altitude to touch more ground stars and drag it in and also try to jump little bit higher to collect max stars from top and but still get all from the middle. -but these are just guidelines. In the real run, u must watch all parts. Locate the position of all twinkling stars and imagine the best way to collect it and do. Moonlight pretty much has rng on star spawning position. So, if u're lucky, the rng will make u be able to collect lot more stars than the run that is not lucky, given that you have followed the guideline and has madara's eyes to track every stars and jump or slide accordingly in terms of speed, amount, altitude and position to collect it all.

  • @drompedino5583
    @drompedino5583 12 днів тому

    I really wish I would be able to do something with elderberry cookie but it VERY restricted because of core strategy of quitting mid bonustime so that the cookies get a max score

    • @Luke-wo1xn
      @Luke-wo1xn 11 днів тому

      You can replace blackberry with macaron and then you can use elderberry w/ goblet instead of everything pie.

    • @Gokumola
      @Gokumola 6 днів тому

      What’s the secret to make lotus dragon activate the skill before running out of life, I tried like 10 times and it’s impossible :(

    • @drompedino5583
      @drompedino5583 6 днів тому

      @@Gokumola firstly, you can't get hit if you want the engine to help you with distance, secondly you have to jump before your health runs out, it help of you use the countdown feature to time it

  • @Mypeaceandeverything
    @Mypeaceandeverything 14 днів тому

    😮❤⭐

  • @Mypeaceandeverything
    @Mypeaceandeverything 14 днів тому

    😮

  • @AlzeroyGalcone
    @AlzeroyGalcone 15 днів тому

    Great job reaching the Top 30 👏👏

  • @EndlessDream636
    @EndlessDream636 15 днів тому

    You did your best. It's great and you did a great job.

  • @c.t.crobpg3d
    @c.t.crobpg3d 15 днів тому

    1427.5M max 1433.9M+ ua-cam.com/video/RgjoRa48VPY/v-deo.htmlsi=mZ8FKGa3J-cfNdUh

  • @c.t.crobpg3d
    @c.t.crobpg3d 15 днів тому

    1. Reference: ua-cam.com/video/mee9c96_xHI/v-deo.htmlsi=Q8jVnkpwKP4LNEg1 -Combi from first place who got 5831M+. 2. Relays, score and candies: 0:01 first, 704.8/706.3-707+, dest (obstacles is many at the 2nd stage, outweights the yellow.) 3:56 2nd, 742/747+, dest (many obstacles) 6:37 3rd, 622.6, (shield, to protect urself from missing boosts that have to hit to do.) 9:59 4th, 659.5, pink (bears are most prominent and pink is most prominent among bears.) 12:33 5th, 731.6, all jellies (jellies are most prominent, cuz coins at stage 6, bears at the stage 7 cannot outweight. Low distance in stage 7 = few frozen.) 16:51 6th, 565.7 (max 615M+? cuz 1 skill = 50M?), all jellies (I think frozen is most prominent. But I use all jellies for base score, basing all jellies from skill and popcorns.) 19:15 7th, 604.3, all jellies (base score) 23:10 8th, 1124.5, yellow (cuz is most prominent.) 3. Main strats: 0:01 first relay (miss boosts to get max score per skill and spawn lemon in proper spot.) 2:57 stay still to collect this boost slowest. Don't jump. 3:00 lotuses's rng must be good. Always shoot low before boost and then shoot up, miss all boosts at here 3:04. Stay on ceiling. 3:06 at the period when you can't control cookie, hold jump. So cookie can go up and miss boosts here 3:08. After u missed all boosts here 3:08, go down fastest to collect all jellies. 3:20 get pass these 2 snakes. 3:50 when your body is before the yellow bear and nearly collected the last basic jelly, quit. 3:59 the spawning distance of lemon should be before these 2 snakes for proper destruction. 4:03 collect boost fastest for max yellow bears cuz even though u delay it, destruction will be the same. Try to delay the bear party longest without missing anything. 4:27 delay the first boost and also delay the boost from chest, by staying still for it to get close to you and jump to delay more. 4:32 destroy only 1 egg. But can destroy 2, with least distance. 4:49 collect coin fastest and collect boost slowest. 4:54 if ur distance is long enough, u can destroy this obstacle. 5:15 collect it fastest. 5:19 land on the 2nd platform and 2nd stone. 5:24 jump down to cut magnetism to delay. Collect it to spawn after 2 basics, miss 1 last and collect party from treasure fastest for max conversion, missing 3 is already max. 5:38 delay this boost slowest. 5:42 if u have more distance, u can destroy 3 more obstacles here 5:42, I think. 5:47 collect it fastest, but last boost also fastest. In video, I followed GPZ's formula. But I believe that if u can extend the boost distance a little to gain 5 more obstacles then reduce the distance here to get everything to be the same. 6:01 overall, the distance must be long enough for boost to spawn at deep basic jelly. Leave 1 obstacle on left and 2 double jumps to delay it longest. It should destroy all obstacles after that pile 6:02 until the 1 obstacle before the horde that can be collected by boost 6:07 6:06 arrange urself to be on ground. Single jump, once to get boost from chest fastest. I did twice = too slow. -the boost must destroy obstacles from these pair 6:08 until this obstacle 6:13 and leave the left to all be destroyed by flask, if u controlled the distance and boost collection timing correctly. (I missed 1 column = missed many points.) 6:14 land at leftmost edge for flask to destroy all (in reality, I think it misses 1, impossible to get it. But possible if you land at absolute left?) 6:20 try to stay on platform. Get party by single jump and then last breath jump longest, get all pickaxe jellies first before dying. 742. Max could be 747+ (5 obstacles at the 2nd stage and also 5 more obstacles or it is more than 5 from this column that I miss 6:10. 6:41 3rd relay double jump to collect potion slowest, at rightmost side, the bar must have the blue bar be added up with the max length. (Can do 3 jumps to prepare and cut time so can do it more easier.) -miss all boosts except the boost that gives potions to get max points and reduce distance for next relay to give all max points before running out of hp and get bt and can give it to other relay. 4th relay get bt and quit. 5th relay = run normally except these. Always use 3 ammos to shoot in manu. Using least to destroy obstacles, if needed. 15:08 2 jumps to delay this potion skill jelly slowest 15:10 shoot once, to clear all obstacles on ground. Fall from platform and do 2 jumps on ground longest for enough health to last breath jump longest to get last skill potion 15:24 on time. The rest is normal run. 16:44 get all popcorns and quit, to reduce max distance for cream soda to be able to do last skill entirely before entering bt. If u just wait for egg to exhaust and hmj longest, u will get 732.8M+, but I think u can do it, since I feel that the spawning distance of 6th relay is the same. 6th relay just try to always miss all jellies (in the zone) before carpet and always do 5 dashes on it. -in this run, I think none of carpets can do 5 + x (from other skill) in carpet cuz it will go over the carpet and lose points. -The rest, use to collect jellies and destroy all obstacles. -19:22 my mistake. If u can reducde the distance to get all jellies from this skill entirely, u will have a lot more points. 19:44 get bt and quit. (Each bt gives 50-100M points. So, it must always happen twice for max score for the whole combi. So, arrange all relays to have max score and also can collect max bt.) 7th relay run normally and always last breath jump longest. Focus on collecting max amount of jellies. 22:10 u can hit this spear fastest to die early and make pet spawn more jellies for more points, but at the cost at having to last breath jump longer for last skill. But I have tried. It's possible. 23:04 fly down but still be highest to get all bears from these first and then go to ceiling and hmj longest. Last relay run normally and always last breath jump longest. Get max yellow. Always shoot 3 obstacles. -except here 23:40 that u collect yellow and miss pink for max yellow and then collect frozen for best type of bear points.

  • @I_luv_croissant_cookie
    @I_luv_croissant_cookie 16 днів тому

    เกลียดกิจกรรมนี้มาก 😭

  • @c.t.crobpg3d
    @c.t.crobpg3d 17 днів тому

    It turns out that butter pretzel as first relay is better. Highest score vid that I found = 1100.8M (ua-cam.com/video/VIo7VMYQuI4/v-deo.htmlsi=g3ScZmJz6lpIu33y)

  • @mattdiuuuu
    @mattdiuuuu 17 днів тому

    I knew it must have something to do with double jump at the end but when i did it, my cookie skill wasn't even ready. Thanks for the tips, I'll try it later

  • @c.t.crobpg3d
    @c.t.crobpg3d 17 днів тому

    I took KSCN's video as a reference on pink bear collection: ua-cam.com/video/iGpJNSjpKs0/v-deo.htmlsi=WWP27DyHj3tubUb-, but I adapted it. KSCN's main argument is to trade the last bird for 9 yellows and 3 pinks. But for me, I traded 9 yellow for 3 pinks, in hopes to think that the bird will be spawned fastest so can collect all feathers at the end, hence the score of feather will cut all diffs of that 9 yellows at the end and have more points. 3:03 I can make the stack remain 99 after this jelly group. This is my max bird statistics. The objective is to spawn the bird as early as possible to get max feather from it for max points, using pink bear collection statistics. The main points is this: 0:26 single jump slowest, collect it at the rightmost side. You can click slide if you think you will miss it. This extends the conversion longest. There must be only 3 basics on ground left like the video 0:32. If it's 4, then retry cuz u have 1 lesser bears. 0:50 collect 3 on ground and instant double jump (or, you can collect 2 and near 3 and double jump fast but still slow enough that still makes you to be able to collect the 3rd pink on ground during the way and fall fastest to collect all pink on right side and leave 3 on ground and also collect entire curve to leave only 3 on ground. First way is easily done but needs speed. 2nd way is quite difficult but needs precision but lesser speed. Choose which way that u want. Just try to do it consistently. U must succeed on first try since u need to collect first jelly group perfectly, and also with 2nd jelly group with a small room of error to be allowed, unlike first group that errors or mistakes is not allowed.), fastest to leave 3 on center. Do this for first 2 jelly groups. Slide after finished collecting 2nd jelly group so that the magnetic aura of skill will collect all of it. You can leave 4 on ground for 2nd jelly group. But that must comes from doing single jump slow to cut max on left and double jump slow as a mistake to leave 4 on ground, in which all of them are in the magnetic aura to be attracted back entirely. 1:11 if you collected the same amount of pink bears as I did, the stacjk should remain 22, which will make the bird remains 100 at the last jelly group. If u have 23 or more, the bird will remain 1 or more. 1:29 aim the first boost at leftmost side (for increased distance, for higher last breath jump distance of last relay) to collect it fastest, but still collects the magnet so that u get full conversion. 1:33 double jump before collecting last pink bear and stay on ground for more destruction. I saw KSCN do it. Not sure if it makes me to adjust the whisk altitude for full conversion or delay boost or not. But if it can control the pet's magnet to delay the boost, do it, for increased distance. 1:35 stack remains 84 = bird remains 100. No lesser than this. Stay still to collect all pink bears. It's the max grasp altitude, from top to bottom = have to sacrifice yellow bears, in exchange for the last bird. If u jump, u lose it. 1:40 it is a standard to miss 4 pink bears in total and make stack remains 76 here 1:45. 76 means 100. Lesser than 76 means fewer than 100 = bird spawns earlier. -the way to collect the flag is that you divide it into 2+1+2, 1 pink bear that is lowest will be the center. And there's 2 columns around it. Skip that lowest pink bear and jump to collect 2 columns entirely. This makes each flags have 1 pink left. -1:42 for the last flag, I suggest you to collect that low pink bears and leave the pink bears to all be missed at the last column, cuz the skill will attract it all. This makes no pink be left on this flag so u can have 1 more. So, the jump must be slower to collect the lowest center but also can collect all on left and leave 2-3 pinks on right which will get attracted by the skill. Overall, I think 2 pinks left are max. So, max statistics is having number 74 here, which means the bird will remain 98 after the last jelly group at max. 1:43 jump fastest and highest so that the skill is high so it can attract the upper pink that is missed. If not jump, you will have a chance for skill to be unable to attract it. 2:01 2 jumps, slowest, feet touch ground. This is max distance, since u can't do 2 early jumps and go higher and over to the green platform and land at the right and slip down. But if u can, do it. U will have longer distance. Die at the deepest part of the green platform as possible 2:03. Longer than me is good. 2:50 single jump early to collect it at leftmost side for max conversion. It will be 5 before rectangle and 1 out of 2 at the rightmost, for conversion. 2:59 collect bear party at leftmost also, by jumping earliest to collect coin magic at leftmost, for a chance that it is converted before got stolen by the treasure. In this run, it's too slow. Can't steal it. But if faster, u can steal and get 1 more pink. 2:59 jump to the first column, stay still and jump to connect between 2 columns, do this repeatedly. 3:03 longest distance is that u jump at the last pink bear here. But it will be a high risk that you will stay still and die. The surer way is that you must see yourself getting the trumpet jelly, and wait for a small while and then do 2 jumps longest, feet touch ground. It will not be at last frame. But it is a way surer. If u can do it at the last frame, I think u can collect the entire pink bear curve entirely. And from this run, 2 feathers are near to you and falls from the sky, I think if u jumped longer u can collect both too. So, the score can be increased by 2 feathers and 2 pinks and also costume. Calculate the score from that. I think this strat is max and is the strat that the first place uses. Cuz I think that if u equipped the cosutme and collected everything at the end, the additional score will be enough to close the gap. The rest is the destruction and collect max jellies during giant and from jelly groups. 3:04 if u last breath jump longer, u will have a lot more points. And also, I don't have super epic costume. If you have it, you can get more.

    • @c.t.crobpg3d
      @c.t.crobpg3d 16 днів тому

      Other details, not important but will give u more points. 1. Collect all jellies from the last 2 squares and feathers fastest so u get max bonus score of jellies from giant. 0:19 (end with 0.818M as max that I can see.) 2. Double jump slowest to touch that obstacle but still can go down and not miss any jellies for another 10k at 0:19. (end with 0.828M+ as max.) 3. Stay still for a while and 2 single jumps with slide, each use the full curve to collect all coins and coins must exist for the full curve, for max collection at 0:34. -end with 0.476M as max after collected the last bear here 0:39. 4. 0:42 jump down early to get all obstacles on ground, double jump and land fastest to get 2 on top but still not miss any obstacles on ground. 5. 0:46 try to mimic the jelly group by slide and collect it at the center to rehearse and make u ready to collect the first triangle jelly group perfectly. U can rehearse it by single jumping to leftmost side or slide and single jump at rightmost side to rehearse, training ur timing to be either fastest or slowest cuz u will use it as a reference of timing to collect that triangle jelly group. 6. 1:26 jump slowly to touch all obstacles before boost, except the last 3 under boost. But if collect boost fastest can go down and destroy 1 more. -I think KSCN jumps here to destroy this obstacle 1:33. I have this strat but when I looked at this trick that I followed and have no idea why, I started to understand it more that he did it purely for dest, nothing more. 7. 1:35 collect giant slowest and collect all feathers and music treasures fastest for max giant points, but still collected all pink. 8. 1:40 besides the pink, also adjust timing a little bit to scratch most alphabet jellies also. All with max pink seems possible. But if not, try to focus only on pink and ignore other bears. It seemed all pink is possible if u do first jump early and 2nd jump slowest, on my feeling. But it seems very tight. I just feel that the cookie's body contact point is can be placed at the middle of these 2 lines, but must be moved up and down precisely to intersect both. If not lifted up accurately even with just a few nanometers, you'll miss. I have a feeling of 2 lines and cookie's body being tall rectangle to be in center on my mind, as a instinct of jelly collection cookie trial champion from playing a lot of runs and collect jellies based on feelings and improves feeling for max jelly collection. 9. 2:03 jump on platform and be on it and hold slide, to delay giant longest for max bonus points for jellies from giant. Try to jump to adjust altitude for every falling jellies and also proper altitude to collect all jellies after that star jelly group fastest for max giant jelly bonus score points. Yeah, at skill with giant, try to collect every jellies fastest at rightside or delay jellies from left side and collect giant at best timing for max bonus points for all jellies, same goes with the time without the magnetic aura from skill. 10. 3:00 if single jumped little bit more slower can get 1 more silver coin.

  • @gwbosu
    @gwbosu 17 днів тому

    you went too far for the lemon combi though

  • @c.t.crobpg3d
    @c.t.crobpg3d 17 днів тому

    The whole build is constructed entirely by me. I think kiwi gives more points than butter pretzel cuz she's obsolete and gives low distance. So, kiwi is best first relay. The map has a lot of bears, but in the same proportion but less giant. So, bean will give max points and will activate very often and gives more score than all constant score treasures. So, I equip. On the first stage, there's a lot of yellow. This led me to believe that yellow is condense. So, I equipped the ring cuz I think that it will activate frequently. The kiwi stage has lesser yellow so the treasure got disadvantage, I equipped turbo to raise the score of these 2 treasures to the max, since I raised the distance longest to increase number of bears. This is the typical guild run build construction. The map that has a lot of bears and have bears-variable treasure sometimes needs turbo to get more bears and points. For the entire run, I see no place to strategize so normal running seems to be best strategy (I tried to buy boost at bt since the end of bt has only coins but if can buy it on ground, many more bears can be collected, I missed 1 boost but it doesn't work. So, may be missing 2 boosts at the beginning per each can give the boost on ground? Not sure. Haven't tried yet. All bt is equally like normal run cuz even though I missed the boost, I cannot buy the last boost to ground and also the distance is relatively equal to the normal run, just missing few coins, lose some points, so the score is pretty much the same as normal run.). Just make sure you collected the last paint tube so u don't lose millions of points at the end. I have many jelly collection mistakes. So, the max of my build seems to be 1051-2+.

  • @c.t.crobpg3d
    @c.t.crobpg3d 17 днів тому

    I have forgotten to record the duration for taurus so I made this video just for it.

  • @c.t.crobpg3d
    @c.t.crobpg3d 17 днів тому

    The entire run is strategized entirely by me. I chose all spots by myself. But I watched Snad's video (ua-cam.com/video/HSI4nTWRQ9Q/v-deo.htmlsi=sKb5HrXP5wNgae4s) for bt trick and get some principle (the skill should divide with everything to destroy all, and the whole contact point of the skill, should be mored to left or right and be in the center that it can more and touch all obstacles from the left to the right of the entirety of spear's coverage distance, from start to finish, for all spears.) to optimize my spear shooting spot. The spots before bonustime are all the same. But I changed the spots all after bonustime because it gives more destruction. 0:18 shoot fast, enough for wave to destroy 2 spears on ground and also long enough to touch the ball from the troop here 0:21 (= max. I have done it before.) 0:31 single jump at the inner column and leave 1 column (4), max collection. 0:34 jump and shoot slowest, right before the skill begins. The more the wave is closer to the spear, the more obstacles got destroyed. The jumping altitude must be proper, enough to delay the coin magic. I think it's better to miss the coin magic. But idk how. -use the spear to destroy the arrow at last moment right before you miss, to gain max points from +50k destruction bonus. 0:37 make sure to cover all arrows with ur swing. I missed 1. -46.5k 0:41 fast double jump, can collect all. So, +1 yellow. 0:46 single jump and shoot at last moment. Missed 1 troop. -96.5k | I think the altitude is enough to touch the cage but not enough to touch the upper troops here 0:48. So, just aim to shoot at this troop slowest 0:46. 0:54 should be on platform and shoot at last moment. the spike is missed but 2 troops at the top is destroyed = +1 more obstacle. (I remembered 2 is max. But I think 3 seems possible up here 0:58) 1:03 jump and shoot, destroy the entire range. 1:16 missed 1 silver. All can be collected. 1:22 at last moment and jump. 1:27 double jump, but there's a better way to collect more. 1:33 shoot earliest but altitude should be enough to cover all spears on ground and all obstacles after bt jelly. Can shoot faster to gain more left side obstacles. 1:36 bonustime is all about jelly collection. 1:40 I think that collecting the entire horse's upper body is already the max contact of the cookie. So, ignore all leg jellies and collect upper half, since it has the most condense amount of jellies there. But if u can collect upper half and have space left, lower altitude for some legs. 1:47 after the 2nd horse pair, go down early, miss the upper boost for pet to use magnet to collect it later, extending the boost duration so u have more distance to collect 1 more rainbow bear at the end here 1:52. -if possible, you must go down slower so u can collect more jellies from the horse to have more points. -at this bt, all horses are not intensely collected. And I feel that the full contact point of the cookie is not only the upper half, but extends to like 2-3 jellies-height at the leg. The change of spots begin from here. 2:00 I shot here. But now, I skip, since all obstacles are already covered. I learned a logic from Snad that this trial will be best when you use the spear to divide and destroy all obstacles from the whole map, not just choose the most condense spot to shoot and overlap with other's destruction. Since 1 obstacle gives +46.5k by pickaxe and it will give 96.5k with 50k points from spear. All are close points. So, all are equally important. If you divide the spear to destroy all, you will have max points, due to the fact that you combined the total score of destruction in this case and compared with the case that you only choose to shoot at condense spot and overlap, the first case that you divide will give more points in total. 1 more spear that you gained is best to used to shoot here, which is quite a naked space that obstacles are free and treasures and map items cannot reach. 2:13 skip 1 arrow and then shoot at the last moment, right before you miss the horse troop. I think this will make you to have 2 more arrows here 2:16, with trading 1 obstacle = +1. U cannot shoot last moment before arrow here 2:12 since the range of it is not enough to cover all obstacles that are invulnerable before coin magic. 2:16 when 2 arrows before coin magic is destroyed, I think it's better to go down and shoot right before you collected coin magic and you jump to miss the coin magic so that u have max dest points and it will reach these 2 obstacles 2:20. But I think even though u delay, it will not reach. So, collect coin magic and shoot after obstacle? That way, you will lose the 50k dest points cuz u don't overlap. 2:21 stay still in platform and fall down and shoot. Should be faster to cover this arrow. But I think that this timing is right because it destroys all troops at the back. -my original intention was to shoot fastest right after I see the whole troop cuz that will make spear to catch up and destroy all before they flee, which gives u max points and also can cover all obstacles. But if the timing can be either slowed or earlied, it's best to get that timing to touch more obstacles before or after that too. 2:24 this is the best spear division since the rest of obstacles are covered by the treasure. This makes me to be sure that every spears before this point 2:29 is already best since especially at the end of bt, it literally divides and destroy all obstacles. And before bt is also best because the most condense place is naked and untouched by anything except the skill. 2:29 jelcon and inner column. 2:43 last moment right before the spear can't touch the first troop. Shoot with single jump, for max contact, but also u have enough time to go back on jelly trial and collect all. 2:47 this timing is already correct. Skip horse and shoot so all troops at the back is destroyed. But I think it's better to shoot slowest here 2:48 right before you miss the small troop so that the spear can cover the 3 arrows here 2:51 which will give more bonus points. -if u want to shoot that troop 2:47, u must shoot slowest so that the spear can reach the back and divides and cover all. But u can also delay to get more destruction points at the end. Weight the score. But I think trading for the back isn't that bad. +50k*3 is more than +96.5k. 2:54 it's best to shoot here to not miss any troops. The spear should come faster. But this will make you to be unable to delay all spears before this point and cannot destroy condense obstacles like the video. 2:56 shoot fastest and go down. The perfect situation here is that u get 2 arrows and also all horses, in which I think is possible. The spear should come faster than this. Meaning that I have to delay it with lesser time for spears after bt for this. And I think from doing that, it also balances and can cover the same amount of obstacles. 2:58 all is destroyed, perfectly. I think this may be the best spot that cannot be improved. 2:59 it's possible to leave 1 if u jumped down faster. Or, u can touch that 1 that are missed by slowing the spear, but it contradicts with 2 arrows. So, this obstacle is pretty much inevitable to miss, cuz u have to trade for arrow for more points. 3:05 you should be shooting right before you missed the first arrow. The spear is best to shoot as early as possible before the skill, so that it can divide with the skill to cover all obstacles. Spear at front and skill at the back. However, shooting too early is not good since the contact point of the early duration of the skill is lost. So, it's better to double jump to be in the central altitude and shoot right before you missed the first obstacle. This way will give u max points. In the past, I shot right before skill begins and missed a lot of arrows before that just because I think that zone is most condense. It really is, in reality. But I will lose the obstacles at left side when I traded it, in which can be covered by skill and pickaxe to give more points. All in all, shooting early is better, but must be at the slowest moment right before you miss the first arrow. Total score is more. (First arrow to before skill to get all bonus points from spear and pickaxe > missed 3-5 arrows that can gain 96.5k each and just shoot it before skill.) The 2nd case needs y obstacles for 96.5y to be more than 96.5kx and combined with the score of the missing obstacles that u shoot and only destroyed y obstacles. In which the obstacles of x and y is in close amount, y may be more. But due to the fact that you missed the arrows which can get 96.5k, this makes the total points combined with 96.5kx always be more than 96.5ky. -if the wave will overlap with spear, just hit it at last moment right before you missed the skill obstacle and map obstacle so u can have max 50k points. 3:13 double jumping down can make u collect all bears, I think. Missed 1. 3:15 single to immerse max in pink and double jump to collect entire frozen. Can be more if double jumped faster, or doing instant double jump, that way u can collect all frozen and also can come down fastest to get max pinks, counted from the center to right side. 3:21 shoot fastest, right before u die. If u delayed the spear too long, u can't shoot the last one on time and will lose 2M. Also, last breath jump longest, must get the entire yellow curve and also go down and be long enough to touch 2 column of bears, since it is the max length on x-axis of the cookie. 3 columns is impossible since the cookie is not "fat" enough. But if u jumped and be in center of 3, u can collect 3? Since 2, when be at the center, its left and right extension to make 2 can be touching 3? I'm not sure with that.

  • @Mypeaceandeverything
    @Mypeaceandeverything 17 днів тому

    😮🤔

  • @metalmaple-fluffyhoney54
    @metalmaple-fluffyhoney54 17 днів тому

    No wonder I wasn't getting the jump timing without guidance, it's incredibly precise Thanks for the guide ey

    • @c.t.crobpg3d
      @c.t.crobpg3d 17 днів тому

      Thank you very much for your appreciation. I'm happy that my video helps :)

  • @snadcookierun
    @snadcookierun 17 днів тому

    🤔

  • @c.t.crobpg3d
    @c.t.crobpg3d 17 днів тому

    1:21 all formulas 2:54 10 cups in 1 match My tricks: -there's a certain interval between the ingredient and ingredient and an interval between the time that you served the cup and the time that you can click the ingredient. Remember that interval and tap immediately when you have waited for that interval, for fastest speed. -after you have tapped the last ingredient, there will be a small window of time as a delay before you can tap the button. Wait for it to end and tap it immediately when it ends. The delay interval is lesser than the interval to wait for the filling animation to complete. So, when you tapped with this duration, fastest, it will look like you cancelled the animation. -repeat all intervals, and always see the cup and think in flash of light, fingers move independently and fastest, fast reflexes.

  • @c.t.crobpg3d
    @c.t.crobpg3d 17 днів тому

    To make the experiment be as objective as possible, I will make all buffs equal, by using the buff at its lowest stat, cutting all upgrades out, and all relays run normally and don't do any special tricks (except orange that I have missed the boost cuz I have made a mistake and lazy to try again.). All cookies will not equip any treasures. This is the only way to find the raw score of all cookies. 1:14 taurus, 700.5, haven't confirmed the duration yet. -699.8, 2:44 (re-experimented: ua-cam.com/video/a40II3tKJMo/v-deo.htmlsi=FLY3OURMw_5zrjwM) - has destruction and max points. 6:43 blueberry pie, 656.5, 3:06 - has destruction and can run longest. 10:09 astronaut, 631.0, 2:29 - has no destruction, high distance and points but low duration 15:58 popping candy, 629.1, 3:28 - has no destruction, long distance and duration, considerably high points. -I think these cookies gives too low score and is too obsolete. Disqualified to be first and 2nd relay choice. So, I cut those from the choice and this makes the remaining cookies to be tested to be only 4, which is above this text. - 12:53 roguefort, 553.1, 2:42 - has no destruction, middle distance but low points. 23:15 orange, 563.2, 2:47 - has destruction and middle distance but low points. 26:32 amber sugar, 488.4, 2:40 - has destruction but cannot control destruction and jelcon entirely, low points and low duration 30:47 cream unicorn, 427.5, 2:35 - has destruction from pet but cannot control destruction entirely, low points and low duration 33:40 pancake, 441.9, 2:36 - no destruction, low distance, duration and points.

  • @c.t.crobpg3d
    @c.t.crobpg3d 17 днів тому

    The whole run is strategized entirely by me. The main idea is to delay every skills longest and let it end at last moment so that u get the max magnetism during skill to cover most bears and also, the magnetic range of skills is extended longer so all the left-side bear groups, in which can't be collected by rushing every skills longest (such as 1:03, 1:47 and 1:53), can be collected. The rest is to collect all/max bears, since this run gives intense bonus score to bears due to buff. Collect few bears and u get 1M diff. Run normally and always last breath jump longest. Always collect pink bear party. And you must wish that all jellyco missiles are spawned at max amount during all bear parties and also at the best position that u can jump and collect it all, while you also can be able to still collect all bears from the jelly trial. I think the first place has the maximum luck, max distance and perfect jelly collection. The max score that I saw 4-5 hours before the competition ends is 896.0M, rounded up to 896.1. But at 21:50, I think the score will go up even more. Could it be that 902 is a ceiling? My bad I didn't check the leaderboard at last moment. Bad habit. Should fix. Be more disclipined.

  • @c.t.crobpg3d
    @c.t.crobpg3d 17 днів тому

    The whole run is strategized entirely by me. MC: yellow cuz is most condense type of jelly in the entirety of stage 2 and all distances of the 3rd stage that this relay runs and also, at the first stage, yellow is like 1/3 of all. So, yellow will have max mc points. 2:53 run normally and always last breath jump longest for whole run. At this point, once ur health reaches number "1", wait abnormally long. Immerse to some rainbow bears longest (2 and nearly 3 then jump) first, risk ur life and then last breath jump longest. It should be enough for last skill. 2:58 double jump but lower its altitude to catch up and be on platform. The rest = normal run.

  • @c.t.crobpg3d
    @c.t.crobpg3d 18 днів тому

    Reference: ua-cam.com/video/60AiMt-bM2U/v-deo.htmlsi=cHheZoreJb_hnrYc TImeline: 0:01 1st 3:35 2nd 6:19 3rd 11:28 4th 14:30 5th 20:08 6th 22:45 7th 25:51 8th

  • @Mypeaceandeverything
    @Mypeaceandeverything 20 днів тому

    🤔