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MetaTransfer - Update Body & Neck Skinning Tutorial
MetaTransfer - Update Body & Neck Skinning Tutorial
Переглядів: 15

Відео

MetaTransfer - Maya Head Wrap Tutorial Option
Переглядів 12112 годин тому
MetaTransfer - Maya Head Wrap Tutorial Option
MetaHuman - Level Of Detail (LODs) Tutorial
Переглядів 2412 годин тому
MetaHuman - Level Of Detail (LODs) Tutorial
MetaTransfer - ZWRAP Tutorial
Переглядів 4212 годин тому
MetaTransfer - ZWRAP Tutorial
MetaTransfer - MetaHuman Rig Tutorial
Переглядів 6512 годин тому
MetaTransfer - MetaHuman Rig Tutorial
MetaTransfer - Full Custom Rig Tutorial
Переглядів 32612 годин тому
MetaTransfer Download - www.loading-studios.com
MetaTransfer Body: Coming Soon
Переглядів 4115 місяців тому
Transfer MetaHuman to any custom mesh character (Coming Soon) 🧙‍♂️ Signup: loading-studios.com/tools #loading #metatransfer #metahuman #gamedev
MetaTransfer - Fix mesh Normals and Tangents Tutorial
Переглядів 2386 місяців тому
www.loading-studios.com/tools
MetaTransfer - Teeth + Tongue Tutorial
Переглядів 2597 місяців тому
MetaTransfer - Teeth Tongue Tutorial
MetaTransfer Corrective Shapes Tutorial
Переглядів 4217 місяців тому
MetaTransfer Corrective Shapes Tutorial
MetaTransfer - Export to Unreal Tutorial
Переглядів 6717 місяців тому
www.loading-studios.com/tools #loading #metatransfer

КОМЕНТАРІ

  • @michaelgoni4179
    @michaelgoni4179 7 днів тому

    Discord Server inactive? unable to join?

  • @JUYAN16
    @JUYAN16 4 місяці тому

    Will this be ready to use this year?

  • @JUYAN16
    @JUYAN16 4 місяці тому

    Can you also post a tutorial on how to skin the eye lashes? When I try, for some reason the tips of the lashes don't move with the rest of the eyes movements.

    • @LoadingTools
      @LoadingTools 4 місяці тому

      Hey! Would you mind joining our Discord? I can upload a video to help solve the eye lash issue. discord.com/invite/QcKNHVbQkf

  • @晓松鼠
    @晓松鼠 5 місяців тому

    Can this work on Maya 2022?

    • @NicholasSilveira
      @NicholasSilveira 5 місяців тому

      Yes we're currently supporting Maya 2022 and 2023

    • @晓松鼠
      @晓松鼠 5 місяців тому

      @@NicholasSilveira Thanks

  • @WilliamRabbit
    @WilliamRabbit 5 місяців тому

    Is there any way to make the facial rig you generate with the other tool, connect with the body rig you create in this video, and if so, could you make a video of the progress?

  • @rtmetalabz
    @rtmetalabz 5 місяців тому

    hey there so i just modeled teeth and month for alien character how do transfer it the same way as the human mouth

    • @NicholasSilveira
      @NicholasSilveira 5 місяців тому

      If you're using MetaHuman teeth we can walk you through how to apply the skin weights.

    • @rtmetalabz
      @rtmetalabz 5 місяців тому

      @@NicholasSilveira so would i have to sculpt my character using the meta human topology , the mesh i have is totally from stretch

  • @OtherTaylor
    @OtherTaylor 6 місяців тому

    Just so I understand, you have to size the body to the mesh exactly? Like down to the small details?

    • @LoadingTools
      @LoadingTools 6 місяців тому

      Only for custom meshes. If you have a metahuman body there will be an auto snap process. This setup will help users create unique body types

    • @OtherTaylor
      @OtherTaylor 6 місяців тому

      Okay sweet. I’m telling you, you’d be king if you had a tutorial taking a stylized character from somewhere like SketchFab, rigging the face and body, and importing into Unreal Engine 5. So many people are looking for an A to Z process.

  • @ryuteam
    @ryuteam 6 місяців тому

    Great ! I can't wait to try the body setup!

    • @LoadingTools
      @LoadingTools 6 місяців тому

      Sorry for the wait!

    • @ryuteam
      @ryuteam 6 місяців тому

      @@LoadingTools No worries ! It's a really great job !

  • @ajraavykishore8097
    @ajraavykishore8097 7 місяців тому

    your discord channel isn't working is there a way to contact you for a query?

    • @LoadingTools
      @LoadingTools 7 місяців тому

      Sorry about that. Here's the updated Discord link discord.gg/QcKNHVbQkf. You can also contact us at support@loading-studios.com

    • @ajraavykishore8097
      @ajraavykishore8097 7 місяців тому

      @@LoadingTools thank you

    • @ajraavykishore8097
      @ajraavykishore8097 7 місяців тому

      @@LoadingTools is there a way to add a new corrective blendshape for two shapes for example (jawopen and lip depresser ) in maya and have the DNA save and working in UE ?

  • @Polytricity
    @Polytricity 7 місяців тому

    Great! Looking forwards to trying this, I see that it's better of the face is perfectly symmetrical.

    • @LoadingTools
      @LoadingTools 7 місяців тому

      Yes, there's mesh space and UV space mirroring options. We are adding vert delta and shrink wrap options in the near future.

  • @WBluebird
    @WBluebird 7 місяців тому

    How can we export it to blender? I want to use my mesh with the addon rig inside blender

    • @LoadingTools
      @LoadingTools 7 місяців тому

      This won't be possible yet. You wont be able to run the DNA file, which stores the face rig data. We would have to convert the DNA file to Json and rewrite the connection setup for blender. It's doable, but there's some work involved. Another option would be to extract the rig shapes as shapes morphs and connect a basic controller board inside Blendser

    • @WBluebird
      @WBluebird 7 місяців тому

      @@LoadingTools hmm interessting, but how can i bake all blendshapes inside maya on my model then exporting the mesh with baked blendshapes on it? My theory is it may will work if blendshapes are on it, at the moment i tried the tuto from this video and blendshapes not works inside blender but rig yes