![Tim Helland](/img/default-banner.jpg)
- 69
- 40 274
Tim Helland
United States
Приєднався 27 сер 2014
Basic Keychain with Name
A demonstration to help with a 3D printing assignment.
00:00 Introduction
00:14 The nametag base
00:32 Creating the text
00:56 Adding thickness to the text
(for this step, my fonts window is not visible in the video...oops)
01:48 Choosing a font
02:16 Changing the text
03:09 Changing the size and alignment
04:05 Converting text to a mesh
04:29 Joining the text and base
06:27 Creating a keychain loop
07:30 Joining the loop to the base
08:34 Wrapping Up
00:00 Introduction
00:14 The nametag base
00:32 Creating the text
00:56 Adding thickness to the text
(for this step, my fonts window is not visible in the video...oops)
01:48 Choosing a font
02:16 Changing the text
03:09 Changing the size and alignment
04:05 Converting text to a mesh
04:29 Joining the text and base
06:27 Creating a keychain loop
07:30 Joining the loop to the base
08:34 Wrapping Up
Переглядів: 200
Відео
Top Down Shooter (Part 5A)
Переглядів 1373 роки тому
As your project grows in scope, it becomes increasingly important to organize the events in your project.
Top Down Shooter (Part 4)
Переглядів 2023 роки тому
Let's create a "power up" effect that has a limited duration. 00:00 Introduction 00:20 Add a PowerUp object 00:48 Add PowerUps to the scene 01:06 Setup player PowerUp variable 01:37 Add a PowerUp indicator object 02:23 Collect the PowerUp on collision 03:56 Add a PowerUp cooldown timer 06:07 Keep the indicator with the player ship 08:26 Alter the player's fire rate
Creating a Simple Humanoid Rig in Blender
Переглядів 4,1 тис.3 роки тому
Rigging a basic humanoid. 00:00 Introduction 00:25 Set cursor to origin 00:38 Add an armature (also called a rig) 01:00 Set armature to display in front of other objects 01:30 Adjust the torso bone 01:55 Extruding the neck and head 02:10 Extruding collar and arm bones 02:37 Extruding pelvis and leg bones 02:50 Name the bones along body axis 03:28 Name bones on left side of body correctly 04:30 ...
Blender Sculpting (Part 01)
Переглядів 2793 роки тому
Setup a cube for use with sculpting and explore the grab, inflate and smooth tools. 00:00 Introduction 00:30 Add a subdivision surface modifier 01:04 Apply the modifier 01:30 Enable symmetry in Sculpt Mode 02:03 Enable dynamic topology 02:50 Use the grab tool for arms, legs and head 04:02 Use the inflate tool to size the arms and legs 05:10 Inflate the head
Top Down Shooter (Part 3)
Переглядів 2373 роки тому
In this part of the tutorial, we'll add the ability to shoot at a defined fire rate and destroy enemy ships that are hit by bullets. 00:00 Introduction 00:22 Add a bullet object 00:57 Create the "CanShoot" variable 01:35 Add a keyboard event for shooting 02:24 Create a bullet and position it 03:38 Disable shooting whenever player fires 04:03 Use a timer to enable shooting again 05:42 Rotate and...
Top Down Shooter (Part 2)
Переглядів 2653 роки тому
In this segment of the tutorial, we'll spawn enemies at random positions and times. 00:00 Introduction 00:18 Add an enemy object 00:59 Add a timer to spawn enemies 01:45 Random spawn positions 03:00 Spawning above the camera view 03:50 Resetting the spawn timer 05:10 Randomizing spacing between enemies 07:05 Orienting the enemies the proper direction 07:35 Moving the enemies forward
Top Down Shooter (Part 1)
Переглядів 3143 роки тому
In this installment, we'll add a background and ship and give it the impression that it is moving through space. 00:00 Create the project 00:23 Change game settings 00:50 Add a scene 01:11 Add background and player 01:38 Turn on and setup the grid 01:55 Size and position the background object 02:38 Make the camera move through the scene 04:18 Add the player ship 04:43 Add behaviors to keep ship...
LHS Computer Technology
Переглядів 713 роки тому
Music by bensound.com and BoxCat Games. 00:07 2D Game Programming 00:30 3D Game Programming 01:05 Game Programming 01:20 Web Design 01:53 3D Design 02:20 Blender 02:32 3D Animation 02:58 Vex Robotics 03:20 FIRST Robotics 03:45 Wrapping Up 04:10 Credits
Adding an HDRI Environment Texture
Переглядів 853 роки тому
Adding an environment texture can dramatically improve the appearance of glass and metals. 00:00 Eevee settings for reflection and refraction 00:45 Appearance of metal and glass without HDRI 02:02 Adding an HDRI 02:15 Finding HDRI images 03:13 Changing world background texture 04:52 Hiding the HDRI background in renders
Find exact value of sec (-2π/3)
Переглядів 3583 роки тому
A short tutorial on how to evaluate trig functions using the Unit Circle.
Find exact value of sin(-7π/4)
Переглядів 1,5 тис.3 роки тому
A quick example of how to evaluate a trigonometric function using the Unit Circle.
Edit Mode (Knife, New Face, Rip, Subdivide)
Переглядів 563 роки тому
00:00 Introduction 00:20 Add an object 00:33 Set object on the plane 00:46 Knife 02:08 Rip 02:38 Add new face 03:14 Subdivide 04:05 More ripping 05:15 More adding faces
Edit Mode (Extrude, Bevel, Inset, Loop Cut)
Переглядів 1113 роки тому
00:00 Introduction 00:10 Adding an object 00:35 Alter geometry of new object 01:37 Extrude 03:13 Bevel 04:22 Inset 06:00 Loop cut and slide
Assigning Materials to Faces
Переглядів 393 роки тому
A video to accompany the assignment "A Pattern Forms".
GDevelop 5 - Catch the Cue Ball - Finishing Up (6 of 6)
Переглядів 3153 роки тому
GDevelop 5 - Catch the Cue Ball - Finishing Up (6 of 6)
GDevelop 5 - Catch the Cue Ball - Creating New Levels (5 of 6)
Переглядів 3003 роки тому
GDevelop 5 - Catch the Cue Ball - Creating New Levels (5 of 6)
GDevelop 5 - Catch the Cue Ball - Scoring (4 of 6)
Переглядів 3763 роки тому
GDevelop 5 - Catch the Cue Ball - Scoring (4 of 6)
GDevelop 5 - Catch the Cue Ball - Clicking on an Object (3 of 6)
Переглядів 6963 роки тому
GDevelop 5 - Catch the Cue Ball - Clicking on an Object (3 of 6)
GDevelop 5 - Catch the Cue Ball - Bouncing a Ball (2 of 6)
Переглядів 1,6 тис.3 роки тому
GDevelop 5 - Catch the Cue Ball - Bouncing a Ball (2 of 6)
GDevelop 5 - Catch the Cue Ball - Tiled Sprites (1 of 6)
Переглядів 5323 роки тому
GDevelop 5 - Catch the Cue Ball - Tiled Sprites (1 of 6)
GDevelop (Part 4) - Scoring and ZOrder
Переглядів 1584 роки тому
GDevelop (Part 4) - Scoring and ZOrder
Converting between Polar and Cartesian Coordinates
Переглядів 294 роки тому
Converting between Polar and Cartesian Coordinates
Gosh, I can't believe you are still teaching! So jealous of those learning Blender from you, Mr. Awesome.
very straightforward video 👍
EXTREMELY helpful! I couldn't figure this out for a long time. You teach and look very professional. :)
Thankyou
Is this rig that uses Mixamo and Unity humanoid rig system or just simple example?
How do you put the animation on the player? I added animation then I took off loop and it stops the animation from looping, therefore my character stays still when I am not pressing the arrow key but if I hold the arrow key, the character will run a little but then glides without moving. How do I get the animation to continue when pressing the arrow key and how do I make the animation stop when I want him to stand still? Please help thank you
why it does not work
It should, check again if you have applied same behaviours & events
Can you run audio (sine waves etc.) through this simulator and the the "processed audio out that you can actually hear?
this is tricky stuff, this guy is impressing me.
3 years old video, but just what I was looking for. Was not in a Defined key mode. Thanks a Ton Tim
It's not working ): Pls help
Thank you so much only blender video that hasn’t caused me a break down!
could you ever do the same on 2.9?
Hello Tim , like your introduction to Falstad Simulator , I do like the fact that you can speed up simulation speed with just a Bar slide and not mess about with frequency and time settings for a graph display. and also a web share or download. thanks
I like how professional you are, subbed keep on the great tutorials
Thank you for sharing
thanks
Sir please do mobile game tutorial
Hello sir thanks for the information
Good job sir
lol this is my computer science teacher at the high school👍🏻
Just what I needed. You're a life-saver. Thanks a lot Tim.
Great explanation! Very helpful.
This is one of the better techniques on generating enemies. Really good series for GDevelop. Very surprised that no one has commented. Well Done!
HI there. I followed your direction exactly, and I stil cannot get a backgroun image loaded up....
Thanks man this tutorial is useful 💖
i dont have a google drive and it aks me to open a project om a folder. how do i do that??
If you are using the online version of GDevelop, then I think the most efficient solution is to create a Google account. If you download and use the GDevelop editor then you can save your project to a folder on your computer.
What do I do if I don’t have a numpad? I’m on a Mac and number keys do nothing
You can use the options on the View menu to choose various camera views.
@@timhelland where it is
Wow. Just amazing. Your teaching has allowed me to become to have an intermediate knowledge on GDevelop. I wanted to make games for so long, and when I found out about this GDevelop software, I had no idea what it was and how to use it to make games. I looked it up on UA-cam, and I found quite a lot of videos, but this is the best one I found. Thanks!
Tanks Brazil
hi at 9:27 you can click on creat button to get a sound.
That's a good tip for creating a new sound. Do you happen to know how to access sounds from GDevelop's online asset library using the downloaded version of the app. It's straightforward using the online version.
@@timhelland i use the create sound in download version bud have not try to use asset library for sound yet.
this helps thx
Ty 4 the timings on every part.
i really needed this
thumbnail is patric xD
Click 5 on your number pad on the keyboard to switch to orthographic mode :)
Thank you
Thank you for this tutorial ! it helped a lot :D :D :D
Super tutoriel
First!
NICE WORK :D
Noice
Looking dapper there, sir.
Thanks!! Good video
Hey, I was wondering if there was any simple way to do this sensor colission but with a spot light shape, which doesn't go through walls (or tiles with colissions); im trying to make a stealth game where the enemy has a line of sight which kills the player, but cant find a good way to do it
In order to do what you are proposing, you will likely end up ray tracing in some way or another. In Stencyl, that will likely require coding. Under Flow-->Advanced there is a "Code:" block that allows you to code in Haxe. You'll want to do some research on "line of sight collisions" or "ray tracing collisions" or something like that. A way to do it without code is to use a narrow sprite that represents the "vision" of the enemy. Add two collision boxes to this sprite. One will collide with the player and one with walls and tiles. Then, whenever it collides with the player, check to see if it is also colliding with a wall and if the wall is closer than the player.
Tim Helland the second idea I think I can do. Thanks a lot for the advice man
TYSMMMMMMMMMM IVE BEEN THROUGH SO MANY OTHER VIDEOS BUT THIS IS THE ONLY ONE THAT I PROPERLY UNDERSTOOD
chill out.
Very good tutorial. Thanks a lot for that :)
image he used: LSA International Flower Posy Vase, H17cm google it lol its not the first one btw
*How do you switch to orthographic mode*
5 on num pad
Ok
@@astronomical8757 dude ur literally a hero. thx
NOOOOOOOOOOICE