Jonny Shields
Jonny Shields
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NRC Games Student Showreel 2024
Showcasing NRC Level 3 Games student projects for 2024.
Переглядів: 100

Відео

Digital Games Development Course Promo - NRC
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Promo video for Level 3 Creative Media Practice in Games Development at Northern Regional College, Newtownabbey. Apply now at www.nrc.ac.uk/ Music: Spirit by Aritus Artist: soundcloud.com/aritusmusic Track: soundcloud.com/aritusmusic/aritus-spirit Creative Commons Attribution 3.0 (CC by 3.0) creativecommons.org/licenses/by/3.0/
1 Point Perspective - Designing Interior & Exterior Scenes
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An introduction to the use of 1-point perspective to establish the camera height, scale and realistic proportions within a scene.
1 Point Perspective Drawing - Grids
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Drawing in 1 Point Perspective, starting with an understanding of the Vanishing Point, Horizon Line and Orthogonal Lines, then using Photoshop to construct grids and use them to draw shapes in 3D space.
Opacity in Substance Painter
Переглядів 1,6 тис.2 роки тому
Quick tip on enabling and using an opacity channel in Substance Painter.
Normal Map Baking: Blender + Substance Painter
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Baking normal maps from a high to low poly 3D model - Blender Substance Painter How you name the mesh objects in Blender's Scene Collection does matter! Use the suffix _high and _low or use your own and set up custom suffixes in the Substance Painter Bake Mesh Maps options.
World Book Day Intro - Motion Graphic
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World Book Day Intro - Motion Graphic
Using ID Maps in Substance Painter
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Creating ID Maps in Photoshop to quickly apply Smart Materials in Substance Painter
Substance Painter - Getting Started + Using Masks
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Timestamps: 0:07 Setting up model UV layout 1:20 Substance Painter project settings 2:49 User Interface 3:09 Material issues 4:15 Change light angle (shift RMB) 5:12 Baking texture sets (AO, Curvature, Position) 6:22 Viewing individual maps 7:26 Brush tool 8:02 Brush alpha shapes 8:37 Applying base materials 11:22 Using masks 15:57 Editing smart material settings 18:49 Painting normal details 1...
Baking Normal Maps - High to Low Poly - Maya
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The basics of baking normal maps in Maya
3D Modelling: Exporting a Mesh as FBX
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0:15 Combine or Separate Meshes 0:37 Set Pivot Point 2:11 Freeze Transformations 2:41 Delete History 3:22 Export Selection as FBX 3:55 FBX Options 5:42 Enable FBX Exporter Plug-in 6:29 Smoothing Groups 10:16 Material IDs
Photoshop: Hand Painted Textures
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0:20 Resizing a UV Map 0:51 Import and lock UV and reference layers 1:30 Create a background layer 1:59 Create Colour ID Layers for each object 4:21 Exporting an ID map 5:05 Using Layers to create Masks 7:32 Checking the orientation of objects 8:33 Lasso tool to add details 11:10 Preview texture in Maya 13:30 Fixing errors in the texture map 16:41 Reloading Maya textures 17:18 Texture blending ...
UV Mapping: Maya UV Tools
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UV Mapping tools and techniques in Maya 0:04 UV Editor overview 0:34 Delete History before UV Mapping 1:12 UV Mapping theory 2:31 Unwrap preset options 3:55 UV Shells 4:54 UV Toolkit 6:04 3D Cut and Sew UV Tool UV \ Camera-based to clear UV shell borders UV \ 3D Cut and Sew UV Tool 7:04 Mark UV Shell edges; Right-click \ Component \ Edge \ *select edges - they turn white* *Double click or tab t...
3D Modelling: Modelling Basics
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0:05 Polygon Primitives 1:00 Using Shelves for Tools, hotkeys 1:37 Last tool used settings (G to repeat) 2:22 Channel Box/Layer Editor 4:23 Modelling Toolkit 5:07 Attribute Editor (attributes and surface material) 7:35 Selecting faces - Select tool, Marquee and Tab Paint 9:40 Extrude tool workflow (front view) 12:58 Outliner Window (hide/show objects) 13:27 Extrude tool (side view) 17:14 Insert...
Concept Art: Making Measurements
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Using the human form to set the scale for your scene or reference images.
3D Modelling: Setting up a Maya Project with Reference Images
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3D Modelling: Setting up a Maya Project with Reference Images
Concept Art: References for 3D Modelling
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Concept Art: References for 3D Modelling
Concept Art: Colour and Texture
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Concept Art: Colour and Texture
Games Logo Reproduction
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Games Logo Reproduction
Photoshop: Basic Tools
Переглядів 1044 роки тому
Photoshop: Basic Tools
Monogram Design Feedback
Переглядів 184 роки тому
Monogram Design Feedback
Concept Art: Creating Thumbnails
Переглядів 2624 роки тому
Concept Art: Creating Thumbnails
NRC Games Development Showreel 2020
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NRC Games Development Showreel 2020
NRC Games VR Showreel 2019
Переглядів 725 років тому
NRC Games VR Showreel 2019