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3D Maya-Tutorials-Eran Lazar
Israel
Приєднався 28 вер 2020
3D Maya Arnold tutorials ,out-of-the-box thinking on rendering with Arnold, to help you get some interesting results in an unusual way.
Maya Arnold stylized effects with AI Clip Gio
Maya Arnold stylized effects with AI Clip Gio
Переглядів: 85
Відео
Maya 3D stylized 2D style effect tutorial
Переглядів 1273 місяці тому
A simple trick to create a 3D effect in Maya 3D
maya 3D stylized toon render HeatMap and clip Geo Tutorial
Переглядів 2403 місяці тому
A tutorial that shows how with a heatmap render and a clip gio shader you can create a mask for the color layer create a unique toon outliune, enjoy:)
Maya Arnold ai toon stylized render tutorial
Переглядів 69011 місяців тому
A simple technic to create an interesting stylized render in ai toon arnold maya.
3d maya Arnold contour stylized tutorial
Переглядів 12 тис.4 роки тому
This tutorial is for those who wants to create 3D assets to look more like they where painted, concentrating on the silhouette of the asset, basically showing how to use toon outline to mask your objects, by that you can get brushstrokes style getting out of your 3D silhouette.
how do you deal with overlapping objects?
overlapping objects should be rendered on a different layer, overall this stylized idea is to use maya in a more stylized way, at the end it depands on a specific case/project, I suggest that you play with it, try to get a solution yourself, maybe you'll get a new workflow that no one has thought about or even create a style that no one has seen:)
Do you have any tricks for making water in a stylized way? tysm for the video
there are many tricks for making a stylized water in 3D (by 3D/2D objects or procedural textures) each way is good for specific purpose or specific shot or style, I'll try to find the time soon to upload a video on water:)
Could I add the ai toon line to this effect? (outline)
Why not:) it's a simple object, works nice with toon outline:)
PLEASE CONTINUE THE SAGA ABOUT AI TOON <3 new subscriber to this wonderful channel
THANK YOU THANK YOU SO MUTCH THAAAAAAAAAAAANKYOOOOOOOOOOOU
Awesome tut. Many thanks.
Thanks, you're welcome:)
this is a great set of techniques- nice experimentation
Thank you, i appreciate it:)
This looks amazing~~~ thank you for this
wow give us more of this
I'll try, there's a lot to share:) but not a lot of time:)
@@tutorials9382we can wait bro, your content is really good
Bro keep it up you're doing well we want some more ideas in stylization
Really cool, well done!
yo, i do have a question how you do with background? cause the toon edge "eat" the background behind
yo yo, you just render the Character in a separate layer, the background is also rendered in a separate layer and the outline in a separate layer, eazy:)
@@tutorials9382 oh yeah true im dumb ^^ Thanks a lot man really usefull vid keep up the good work :)
really cool idea especially with the addition of the noise!
Please show more 😭 there so litle information for this kind of style with maya! Thanks a lot ❤
Thanks, I will try to find some time to share more, there's a lot to share
Never thought of that way to do it! Thank you! would this only work for black backgrounds?
This can work on any background, the outline is just for masking out the 3D character/object/set to get the noise/jitter result in the outline.
@@tutorials9382 Thank you for the quick response, so to make it work with any scene I would have to export a cryptomatte, and mix them with the outlines for the final matte right?
@@niljimenez2262 firstly I would say, do some tests, play with this idea:) second, the outline is rendered on a separate layer, and the 3D object as well, then in after you use the outline just to mask the 3D object, if you use a 2D BG behind all this it will not be effected at all. and if you have a 3D BG in your maya scene you render it on a separate layer as well without having the 3D object cutting from the BG, meaning you treat each layer as a separate layer.