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Gabrielwoj
Приєднався 18 жов 2009
Also known as: Zeugziumy | VGM extensions, unused content, gameplays, and other jazz.
Banjo-Tooie (N64): Follow-Up to the Possible Memory Corruption Glitch
This time around I got many more interesting results. All footage was taken without any enhancements enabled (vanilla FPS).
Переглядів: 639
Відео
[Project64] How to bypass "Support Project64" window without external patches (using Regedit)
Переглядів 14928 днів тому
Also includes a message to the Project64 devs at the end of the video.
Banjo-Tooie (N64): Possible Memory Corruption Glitch?
Переглядів 73428 днів тому
A while ago, during a normal playthrough of Banjo-Tooie, I crashed my emulator by interacting with a signpost while doing some of Banjo's solo moves. I decided to investigate a little further, and indeed, it seems something awry happens when doing these moves and talking / interacting with something. However, the nature of this glitch seems to be incredibly random, at least for the moment. If i...
Phantom Breaker: Battle Grounds | Stage 0 - Akihabara (Frau) [FM Ver.] {Ext. 30min}
Переглядів 147 місяців тому
Phantom Breaker: Battle Grounds | Stage 0 - Akihabara (Frau) [FM Ver.] {Ext. 30min}
Phantom Breaker: Battle Grounds | Stage 0 - Akihabara (Frau) [Ext. 30min]
Переглядів 297 місяців тому
Phantom Breaker: Battle Grounds | Stage 0 - Akihabara (Frau) [Ext. 30min]
Phantom Breaker: Battle Grounds | Stage 0 - Akihabara (Kurisu) [FM Ver.] {Ext. 30min}
Переглядів 57 місяців тому
Phantom Breaker: Battle Grounds | Stage 0 - Akihabara (Kurisu) [FM Ver.] {Ext. 30min}
Phantom Breaker: Battle Grounds | Stage 0 - Akihabara (Kurisu) [Ext. 30min]
Переглядів 297 місяців тому
Phantom Breaker: Battle Grounds | Stage 0 - Akihabara (Kurisu) [Ext. 30min]
Phantom Breaker: Battle Grounds | Stage 0 - Akihabara (FM. Ver) [Ext., 30min]
Переглядів 487 місяців тому
Phantom Breaker: Battle Grounds | Stage 0 - Akihabara (FM. Ver) [Ext., 30min]
Phantom Breaker: Battle Grounds | Stage 0 - Akihabara [Ext., 30min]
Переглядів 177 місяців тому
Phantom Breaker: Battle Grounds | Stage 0 - Akihabara [Ext., 30min]
Poison Body ~ Forsaken Doll (But the Pitch Incrementally Increases on Each Loop)
Переглядів 276Рік тому
I don't know why I did this.
Touhou 9 ~ PoFV | Poison Body ~ Forsaken Doll (Extended, 12hrs)
Переглядів 477Рік тому
I was so proud of the image, and how I managed to sorta remove Reimu from the title screen by using layer options on GIMP with another screen that doesn't have her. Well, you can still sorta see her, very faintly, but even still. The image as a whole also looks super clean. Anyway this song rocks.
Super Mario RPG (SNES) - Fight Against an Armed Boss (Channel 4 Disabled) (Extended, 30min)
Переглядів 525Рік тому
No longer with jiggling skeletons.
Jazz Jackrabbit 2 - Rebel Base 2 (Extended, 30min)
Переглядів 98Рік тому
Aka "M16a.mod" from the filename.
Jazz Jackrabbit 2 - Menu (No Vocals) (Extended, 30min)
Переглядів 50Рік тому
Jazz Jackrabbit 2 - Menu (No Vocals) (Extended, 30min)
Zelda: The Wand of Gamelon - World Map (Improved Loop) (Extended, 31min)
Переглядів 77Рік тому
Zelda: The Wand of Gamelon - World Map (Improved Loop) (Extended, 31min)
Link: The Faces of Evil - Noritinka [Stereo] (Game Loop) (Extended, 30min)
Переглядів 48Рік тому
Link: The Faces of Evil - Noritinka [Stereo] (Game Loop) (Extended, 30min)
Resident Evil: Director's Cut (Dual Shock Ver.) - Save Room (Extended, 30min)
Переглядів 51Рік тому
Resident Evil: Director's Cut (Dual Shock Ver.) - Save Room (Extended, 30min)
Resident Evil: Director's Cut (Dual Shock Ver.) - Meeting Rebecca (Extended, 30min)
Переглядів 476Рік тому
Resident Evil: Director's Cut (Dual Shock Ver.) - Meeting Rebecca (Extended, 30min)
Donald Duck: Goin' Quackers [PC / DC] - Duckburg (Urban High Rises) (Full) (Extended, 30min)
Переглядів 57Рік тому
Donald Duck: Goin' Quackers [PC / DC] - Duckburg (Urban High Rises) (Full) (Extended, 30min)
Donald Duck: Goin' Quackers [PC / DC] - Magica De Spell's Manor (Creepy Corridor) (Extended, 30min)
Переглядів 36Рік тому
Donald Duck: Goin' Quackers [PC / DC] - Magica De Spell's Manor (Creepy Corridor) (Extended, 30min)
Resident Evil: Director's Cut (Dual Shock Ver.) - Completed Picture Puzzle (Extended, 30min)
Переглядів 39Рік тому
Resident Evil: Director's Cut (Dual Shock Ver.) - Completed Picture Puzzle (Extended, 30min)
[osu!taiko] [FC ~ 507x] [S] [98.13%] ZUN - Deaf to all but the Song (Deaf To All But Taiko)
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[osu!taiko] [FC ~ 507x] [S] [98.13%] ZUN - Deaf to all but the Song (Deaf To All But Taiko)
[osu!standard] ["FC-" ~ 703x/704x] [S] [99.44%] ZUN - Higan Retour ~ Riverside View (Hard) [SO]
Переглядів 24Рік тому
[osu!standard] ["FC-" ~ 703x/704x] [S] [99.44%] ZUN - Higan Retour ~ Riverside View (Hard) [SO]
[osu!taiko] [FC ~ 970x] [S] [97.78%] ZUN - Kobito of the Shining Needle ~ Little Princess (Hard)
Переглядів 18Рік тому
[osu!taiko] [FC ~ 970x] [S] [97.78%] ZUN - Kobito of the Shining Needle ~ Little Princess (Hard)
[osu!taiko] [FC ~ 1225x] [S] [97.71%] DragonForce - Through the Fire and Flames (Expert)
Переглядів 54Рік тому
[osu!taiko] [FC ~ 1225x] [S] [97.71%] DragonForce - Through the Fire and Flames (Expert)
[osu!taiko] [FC ~ 724x] [S] [95.51%] Rhapsody - Emerald Sword (Extreme)
Переглядів 16Рік тому
[osu!taiko] [FC ~ 724x] [S] [95.51%] Rhapsody - Emerald Sword (Extreme)
[osu!taiko] [FC ~ 507x] [S] [96.25%] Pixel - Eyes Of Flame (Hard)
Переглядів 17Рік тому
[osu!taiko] [FC ~ 507x] [S] [96.25%] Pixel - Eyes Of Flame (Hard)
Earthworm Jim 2 [SNES] - Anything but Tangerines? (Extended, 9hrs)
Переглядів 305Рік тому
Earthworm Jim 2 [SNES] - Anything but Tangerines? (Extended, 9hrs)
:0
I listened to this while I was asleep
I know Banjo Kazooie just got decompiled. Maybe the decomp for Banjo Tooie will pick up now.
Banjo-Tooie is my favorite game of all time. That would be so amazing. It may allow for level editing too, which afaik, it's only available for Banjo-Kazooie.
@@gabrielwoj Yeah, Banjo Tooie is easily a top ten for me. I'd be surprised if it never happened.
Banjo's newest transformation: Vagineer.
omg tf2!!!
Would Bottles Revenge Mode being enabled in proximity have any effect on things?
Anything can probably have an effect, the number of Jiggies, notes, certain flags you have "completed" on your save file, things on your backpack, the exact placement you are in a map and so on. Banjo-Tooie is a very complex game, so I assume there's a lot of things that are worthy trying. Apparently this glitch was discovered before and it's known as the Pack Index Manipulation, I was not aware of it, but, I did get results that weren't previously seen, the 2nd video I posted is a lot more interesting, because I got graphical corruptions, animations going crazy, getting rid of collision, and so on. There is a Bizhawk script that was set up to help with this glitch, but I think it's more related to the warp-side of things. This glitch has been used in order to use the Warp Pad teleport to other Warp Pads outside the world you are in. It was even possible to get to the top of Cauldron Keep without having to do the Tower of Tragedy. A lot of these techniques are very precise, so it's very likely these will be only TAS tricks for a long time.
It might even be possible to enable Bottles Revenge using this glitch.
This is very interesting to me. If anyone has seen the depth of breaking Zelda:OOT down to it's code and being able to manipulate it through bugs anyone can do (if they try), I feel like this video is scratching the surface of that world, potentially manipulating the values and data to make really weird things happen, and maybe in our favour in the future for, an example, speed runs.
Absolutely. Not sure if you have checked my follow-up video, but I did get way more interesting results. Personally, I am a big fan of these glitches for the nature of randomness, the corruption-aspect, the possibility of an Arbitrary Code Execution, and so on. I'm not much of a speedrunner guy, but, if this were to be used in a Speedrun, it would be amazing. Either TAS or human-viable. On my follow-up video, I managed to get rid of the jello from Cloud Cuckooland at the very start. The effect even changed the collision, meaning I could get Banjo inside the jello by getting inside his backpack. Other effects from the second video include: T-Posing Kazooie, Corrupted Graphics (textures, sprites), corrupted models (animations going wild, vertices exploding, bones of models expanding, and so on).
How to open a portal to Hell: 1- Open 3 You tube windows 2 - Set up 3 simultaneous copies of this video 3 - Set up the first one at normal speed, the second one at 2 x speed and the last one at .25 speed 4 -Hit play LMAO!
Is 0:00 to 6:19 meant to be muted?
As mentioned on the subtitles, some were recorded without audio due to a mistake I did on OBS Studio while recording.
Sad you need to do this in 2024 for an "open-source" project... Link to donation should be totally hidden in an about menu or even in the readme in my opinion. Does setting "Run Count=-1" in the cfg file not work anymore?
Afaik, that was fixed long ago. "Run Count" doesn't exist on the .cfg file anymore, idk if adding to it would do anything.
Okay i had a whiplash listening to this, this is from Crusader:1 No Remorse, a game where Andrew Sega was the only composer, not Alexander Brandon. So maybe he borrowed his tunes for testing?
I managed to get many more wacky results with recent tests I did today. A follow up video will be made soon. Noteworthy things include: Corrupted animations, T-Posing Kazooie, corrupted Kazooie texture, missing vertices (that affect collision), vertices exploding, one of the shoe songs playing out of nowhere (confirming that audio related glitches can happen), energy honeycombs graphics corrupted.
I should play this game again
I pretty much 100% it, by levelling up every character to Lv. 99. It was fun.
For anyone wondering why Mario looks like this here, this model was likely made in late 1999 on a Dolphin devkit. Prior to Mario’s 3d models requiring to have a certain standard, which we would see 2 years later in 2001 with Sunshine. This is not, like some people believe, from Mario 128. Mario 128’s model was probably done the exact same year, 1999, late 1999, on a dolphin devkit but that model is clearly an upgraded 64 model with added textures and polys. Both models are based on the VERY late N64 renders of Mario, and some stuff seen in pre-release GameCube promo material from 2000. This weird era of the character’s design seemed to be from like mid 1999 to before sunshine came out. Very weird period of the character’s history where they were really trying to figure out what they were doing with him huh
*Added to music playlist*
can you do disco fever act 4 song
My (19) brother (21) refuses to chew with his mouth closed, so I’m currently starting an arms race to find the most annoying sound I could possibly drown it out with. I’m winning.
disco fever act 4 please
beginning sounded like nullpomino's default sounds
Have you seen an overhead map of play_4 like the maps of the main areas of pikmin 1 & 2 on the pikipedia?
Sparkling Melancholy
I love this theme so much. Earthworm Jim is one of my favorite franchises.
How many times did we think this man had passed away but is actually still alive as of the time of posting this comment.
For those curious, Roy is called “Emblem”. Sakurai was going to include another Fire Emblem fighter before he chooses Roy. Some say Leif might have been the one to fill that spot.
Gah damn this is super nostalgic
foda que isso tem umas 23 mil views e menos de 1000 deu like kbakdoajbdkia
banger
Ektor's engine (edgar ektor) boss act
that makes 3 dolphins olimar's crashed now.
Joder esto es música
норм
For some reason its like addictive Whyyy
Hermoso
Why is it going quick
Unused!? No wonder I never heard this even though I ran out of lives!
HOW DO U PLAY IT IN CONSOLE PLS ANSWER ME :(
Nintendo after they ruin a little kid's entire life with a lawsuit because they made macaroni art of Mario:
i can hear the bat screaming YIIIIIKEES 😂
I can feel the song is crumbling
This has a person talking
Gotta love how it happens to be set up where it puts the *red* onion where the *water* looks like it would be if finished, lol!
10 hours later.
Extreme fun
Im going to get mad
The best Medicine face right here.
Just what I needed.
I'm planning another upload with her theme, though what's about is a secret for now.
@@gabrielwoj Little Doll Queen?
Oh hello there,nice meeting you in a video that appeared in my recommendation
@@MedsieLovr The video is up.
@@Pokeysanic Hello, nice to meet you. I'm surprised how this video got 64 views already, honestly. I guess it's showing up on people's recommendations indeed.
I want this played at my funeral.
I'm guessing Roy and Ganondorf were late additions to the roster, therefore they don't show up as opponents in Classic mode. Ganondorf can show up as an ally, but Roy doesn't show up anywhere. Sheik can be fought, Zelda has to transform into her, She will never start as Sheik.
holy shit this is kinda scary, imagine trying to open up a cutscene then out of nowhere you get that slightly different, but weirdly glitchy result, then ending up closing it due to it being so corrupted