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Threat Interactive
Приєднався 15 лис 2023
Official UA-cam Channel of The New Indie Game Studio: Threat Interactive
Website: threatinteractive.wordpress.com/
X.com : x.com/ThreatInteract
Reddit: new.reddit.com/user/ThreatInteractive
Official Threat Interactive Discord: discord.gg/7ZdvFxFTba
Email: threatinteractive@gmail.com
*Any sponsors should contact our email*
Merch coming soon 🔥
Website: threatinteractive.wordpress.com/
X.com : x.com/ThreatInteract
Reddit: new.reddit.com/user/ThreatInteractive
Official Threat Interactive Discord: discord.gg/7ZdvFxFTba
Email: threatinteractive@gmail.com
*Any sponsors should contact our email*
Merch coming soon 🔥
Challenged To 3X FPS Without Upscaling in UE5 | Insults From Toxic Devs Addressed
In this video our founder optimizes a project that created a disproportionate view on the cost of real time realism. This video shows major core problems with unreal engine such as workflows and foundational management issues. Then, we will address the abundant insults thrown at this studio in order to attack our credibility.
We prove the people who insult us do not watch our content or ignore crucial statements we've defined. Despite these attacks, we show many developers and major industry names have applauded our work because we stand for a new direction consumers and developers want for their games.
We are here to provide the PROOF for gamers and guide developers about the modern issues with how realism is being destroyed by poor shader designs, workflows and false narratives. Drop us a 👍's up & subscribe, and watch the whole video without skipping to KEEP the UA-cam algorithm on our side! Thank you!
Chapters:
Intro & Abstract: 0:00
Scenario & Optimization Goal: 0:56
Butched Lights: 2:02
Geometry Problems & Core UE Issues: 2:35
Solutions & Goals For Improvement: 3:53
Poor Plugins & Changed Settings: 4:48
Performance and Visual Ratio Achieved: 4:58
Get Over It & Instead Remember This Fact About UE: 5:22
There Is Way More Room for Improvement Visually and Perf Wise: 6:03
Threat Interactive Focuses On Real Problems That Affect All Games: 6:24
The Powerful Shift TI Has Created & Who Wouldn't Like That: 6:58
The False Information Surrounding Threat Interactive: 7:40
The Important Context of Our Attackers & The Problem Spot in Game Dev: 8:06
Not Only Gamers Support Us, Major Devs Are Giving Support Too: 9:59
If They Can't Argue With Us, They Will Only Insult Us: 10:52
We Outline Industry Goals Developers & Gamers Can Agree On: 11:51
By Not Diluting Reality, The Answer Becomes More Clear: 12:15
Thank You All & Outro: 12:42
Our Website: threatinteractive.wordpress.com
🚨 Official Threat Interactive Discord 🚨 discord.gg/7ZdvFxFTba
For Updates or Questions, contact our studio or founder on with these links:
Threat Interactive:
Email: ThreatInteractive@gmail.com
X / Twitter: x.com/ThreatInteract
Reddit: www.reddit.com/user/ThreatInteractive/
LinkedIn: www.linkedin.com/company/threat-interactive
Studio Founder:
X / Twitter: x.com/TheKevinJimenez
Credits:
ua-cam.com/video/x3lgFFgEcr4/v-deo.html&lc=Ugz4k7LdWX2weMagae94AaABAg
www.humus.name/index.php?page=Comments&ID=228
ua-cam.com/video/ROqB8xhKZ6U/v-deo.htmlsi=dlAS2GNKQK0tDKVA
www.meshy.ai/
www.3daistudio.com/
We prove the people who insult us do not watch our content or ignore crucial statements we've defined. Despite these attacks, we show many developers and major industry names have applauded our work because we stand for a new direction consumers and developers want for their games.
We are here to provide the PROOF for gamers and guide developers about the modern issues with how realism is being destroyed by poor shader designs, workflows and false narratives. Drop us a 👍's up & subscribe, and watch the whole video without skipping to KEEP the UA-cam algorithm on our side! Thank you!
Chapters:
Intro & Abstract: 0:00
Scenario & Optimization Goal: 0:56
Butched Lights: 2:02
Geometry Problems & Core UE Issues: 2:35
Solutions & Goals For Improvement: 3:53
Poor Plugins & Changed Settings: 4:48
Performance and Visual Ratio Achieved: 4:58
Get Over It & Instead Remember This Fact About UE: 5:22
There Is Way More Room for Improvement Visually and Perf Wise: 6:03
Threat Interactive Focuses On Real Problems That Affect All Games: 6:24
The Powerful Shift TI Has Created & Who Wouldn't Like That: 6:58
The False Information Surrounding Threat Interactive: 7:40
The Important Context of Our Attackers & The Problem Spot in Game Dev: 8:06
Not Only Gamers Support Us, Major Devs Are Giving Support Too: 9:59
If They Can't Argue With Us, They Will Only Insult Us: 10:52
We Outline Industry Goals Developers & Gamers Can Agree On: 11:51
By Not Diluting Reality, The Answer Becomes More Clear: 12:15
Thank You All & Outro: 12:42
Our Website: threatinteractive.wordpress.com
🚨 Official Threat Interactive Discord 🚨 discord.gg/7ZdvFxFTba
For Updates or Questions, contact our studio or founder on with these links:
Threat Interactive:
Email: ThreatInteractive@gmail.com
X / Twitter: x.com/ThreatInteract
Reddit: www.reddit.com/user/ThreatInteractive/
LinkedIn: www.linkedin.com/company/threat-interactive
Studio Founder:
X / Twitter: x.com/TheKevinJimenez
Credits:
ua-cam.com/video/x3lgFFgEcr4/v-deo.html&lc=Ugz4k7LdWX2weMagae94AaABAg
www.humus.name/index.php?page=Comments&ID=228
ua-cam.com/video/ROqB8xhKZ6U/v-deo.htmlsi=dlAS2GNKQK0tDKVA
www.meshy.ai/
www.3daistudio.com/
Переглядів: 289 630
Відео
Dynamic Lighting Was Better Nine Years Ago | A Warning About 9TH Gen's Neglect.
Переглядів 343 тис.21 день тому
Poor optimization is a broad topic which is why we’re making sure to define the common game scenario that drives our initiative. We cover the neglected areas of graphics optimization and visual quality since we often see modern techniques only discussed in graphics conversations such as Lumen or DDGI. But we have a whole generation of techniques that we can and should scale complexity on for ou...
The Price of Realism? | SH2R Optimization From The GPU Perspective
Переглядів 229 тис.Місяць тому
In this video, we dive into how Unreal Engine 5 Nanite technology continues to drag down your game's performance In Silent Hill 2 Remake. Debunk misleading claims made in the community regarding performance and offer clear insight on what could have been improved. Are you a game developer looking to make your game more performant? After watching this full frame analysis on Silent Hill 2 Remake ...
When Botched GPU Optimization is Eclipsed By CPU issues: Jedi Survivor Full Frame Analysis
Переглядів 113 тис.2 місяці тому
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/ThreatInteractive . You’ll also get 20% off an annual premium subscription. Are you a game developer looking to make your game more performant? After watching this full frame analysis on Star Wars: Jedi Survivor, you will learn about several topics such as bloated portions that could exist in your UE4 pipeline...
Epic's Unreal Optimization Disaster | Why Nanite Tanks Performance!
Переглядів 301 тис.4 місяці тому
In this video, we dive into how Unreal Engine 5's Nanite technology is dragging down your game's performance and debunk misleading claims made to convince you it’s superior to traditional rendering. This is a crucial topic for both gamers and developers and we offer a unique insight that aims to change how you understand mesh rendering and potential we could be exploiting in 9th generation hard...
Optimized Photorealism That Puts Modern Graphics to Shame: NFS 2015
Переглядів 428 тис.4 місяці тому
Are you looking into game development or AAA optimization? After watching this full frame analysis on Need For Speed (2015), you will learn 8 different lessons pertaining to progressive motion clarity accessibility and optimization thought processes that you'll be able to implement in your workflows immediately . Are you a gamer or graphics enthusiast? Sit back and witness how a photorealistic ...
This Should be Standard Optimization...(Runs on PS4!)
Переглядів 69 тис.5 місяців тому
While we continue to produce our game title, our studio founder will be presenting in-depth documentation videos to bring awareness to most optimized photorealistic techniques we believe the industry should lean more heavily on. We will remind gamers of what optimized technology they are missing out on and should be receiving in 9th gen gaming. Drop us a 👍's up & subscribe for unique graphic re...
Fake Optimization in Modern Graphics (And How We Hope To Save It)
Переглядів 262 тис.6 місяців тому
We are a new indie game studio working on a new IP but a couple years ago we discovered a huge narrative behind optimization that was not only destructive to realism and motion, but also false. This false narrative is being abused more than ever by industry leaders. We want to change the direction the industry is heading so that sufficient hardware is not buried for the sake of unnecessary hard...
The people that actually don't know what they are talking about are the first people that go against actual criticism
Thank you
The algorithm bouta blow this man up😳
Hopefully this insightful knowledge comes to more devs and some change can be made. Thank you for your hard work!
Of course they will hate you, because the truth exposes their selfish approach, which consists of selling expensive equipment as the only solution for launching conveyor-belt low-quality crafts, without optimization, so that they can spend as little time as possible on producing bad games and make money on this, lowering the quality bar, as if this is normal. And when you show how you can add FPS without losing quality, just working with knowledge of the matter, it infuriates them, because then they will have to hire more qualified employees, and controversial marketing decisions will increasingly cause dissatisfaction among buyers. They simply do not want to play fair and develop, it is easier for them to deceive and profit from the incompetence of some people. Do not pay attention to stupid criticism, you say it as it should be, with time everything can work out for you and you will achieve your goals. Keep up the good work.
Dude wow u can make a average person understand some of the tools, like the lighting parameters visual at @ 2:14 , u have a something going on yt GL
we need devs and companies that care about actual optimization aswell AN OPTION TO REMOVE ANTIALIASING AS A STANDARD I HATE THE BLUR
The game is actively find y'all just complaining to complain over nothing if your PC can't handle it turn it down 💀
You are the jewel of game industry and the hero that we needed. These past few years of un-optimized garbage trend has to stop. Incompetent know-it-all programmers gotta lose their job. Thank you for your endurance and hope you believe in yourself and our gamer consumers support that YOU ARE RIGHT and THEY ARE WRONG.
Seeing that mesh floor made me want to vomit. Thanks for the amazing breakdown, you clearly know what you're talking about so I'm not sure why people are reacting so aggressively when you're just speaking facts. Great stuff!
Raytrace was supposed to be a dev/movie animation tool only, not for realtime rendering, there is no point in that. I had no interest in any RTX right after the GTX 1000 Series, the benefits vs FPS hit still is insane nowadays. The market also responded the same way, waiting for RT GPUs to 'mature', but this is the state we are left rn
Can you suggest some titles where I can see the TAA Smear 'Fix up' please? I have a 43" QLED screen (Aorus FV43U) and am very interested to see the differences... And thank you for a well researched, thought provoking article - I am thinking about some of my graphical projects in a completely new light already!
One of the worst "features" of UE5 is that it gets more and more stuttery and chuggy the more you play, it requires a PC restart to clean up back to scratch, simply restarting the game does nothing.
UE5 was such a disappointment, THANK YOU for all your work! Don’t listen to haters, they hate you because you speak the truth!
I'll be honest; any time I see gameplay that is running at low FPS even when it doesn't seem like it should, my immediate assumption is that something being rendered didn't get optimized, or was optimized incorrectly. I just look at the horrible, unoptimized mess that is Skyrim. Yes, not every developer is Bethesda, but if Bethesda gave us a horrible, unoptimized mess in the form of Skyrim Special Edition when they had time to do an optimization pass, why would I assume that other developers wouldn't do the exact same thing on the assumption that computer hardware is so powerful now that nobody will notice when they cut corners?
Why are you look like a render? ☠
Imagine if this guy was offered a position to be in charge of optimization for unreal engine, or even in charge of optimization for a new unreal engine version. Keep up the good work.
The unavoidable truths: 1. Reddit is cancer. 2. Stupid people in large numbers should not be underestimated. 3. You will never convince ego warriors they are wrong. 4. Anonymity brings out the worst in people.
Found you thru asmongold. Doing gods work I see. Fight the good fight. Plus I really hate when someone tells YOU what you're ALLOWED to do cause you don't look the part or your age or credentials. We've lost the way of free thinkers no matter what background being able to innovate. All these devs forgot what it was like to be newer or just a dude trying to make the gaming world better and think they're the elites when it's ppl like youthat actually care.
Video games are grounded in graphical realism as much as any fantasy is grounded in literal realism. But big studios, the only ones capable of making high quality realism, are instead destroying it. Edit: Laura's hair will haunt me and my 1060 to our graves.
For a long time the game industry has been a cocktail of pressuring devs to develop faster, which leads to sloppier development, which leads to newer devs getting used to it and not knowing what actual optimization is, followed by increasingly demanding games that should not be that demanding to begin with because there are games looking equally good without needing top tier hardware with dlss to reach 30fps. this also seats great with loobying from giants that dominate the market like Nvidia, who have been pushing this need for more and more hardware to increase sales and making the midrange budget PC market a dumpster fire of awful price/performance cards, forcing you to either be a low gamer than can't run these games, or have top tier uber pc's to have a somewhat acceptable performance
This kind of aggression and extreme language is gathering together the wrong kinds of people. I just can't take it seriously. UE5 and TAA certainly has problems, but this really isn't the way to go about it. This kind of approach makes you look like a crazy cult, even if you have many valid points.
This almost reads like an explanation of what went wrong with Stalker 2
Do you guys need a 4090 to give the best possible results and still show how shit it is and convey a DAMNING message to get these people to stop boot licking and burying thier heads?
New thumbnail looking great
These devs are going to ruin everything they touch. I'm so sick of the blur/noise/stutter.
I remember seeing DLSS for the first time and thinking wow, what an amazing technology to give people with lower end specs the opportunity to actually play newer games with decent framerates!... Never would I have expected it to be a requirement to play games with decent frames even when you have a higher end specs. It's gross how the moment there's these basically "free fps booster" settings available (which clearly make the image worse), everyone just starts depending on them instead of optimizing anything. I can only hope this trend turns around.
my brain just exploded trying to understand this shit, i'm typing this from the afterlife
As someone who's honestly in the upper echelon of PCs with a 6800xt, I'm so tired of having to go into my settings to get games to run smoothly at 1440p. Nevermind that after I get the games running well, they typically look like garbage because every resource nowadays is so incredibly expensive for literally no reason beyond modern developers and their leaders being too lazy to sit down with their products and iron out their kinks. Games over a decade old simply look almost as good and run far better than anything we have today because devs see the hardware then have the immediate urge to max it all out. It also doesn't help that on the Nvidia side they're shoving RT cores into the things that serve zero purpose outside of ray tracing as opposed to having more that can do raster relying on other types of lighting sources that don't destroy performance.
dogsheit losers raged and got humiliated immidiately.
this guys is just awesome. I'm truly impressed.
2:58 Why fan is better fps than Strips despite having more triangles and Max area is so overpowered? Bigger triangles make less gpu work. I understand now. Cool.
Modders for stalker 2 released mods within a few days of the game coming out that increased my fps from 60 to 90 with no noticeable difference in image quality
The floor part was the most mindboggling thing for me
Bros a fucking menace
For stupid and lazy game devs yes.
The goat?
I'm confused buddy and when this video started it looked like a UE5 metahuman.
Bad optimization is why i honestly don't even buy ue games anymore... especially now that ue5 exists. If my 10th gen i7 and 2060 can't handle your game with at least medium settings at 1080p (without upscailing) then it's not worth the money.
I love how the first reason why light maps dont work isnt cause they don't work is cause devs roday just are lazy and bad at their jobs. I usually dont care about the increase in cost for games but this time aaa games can (insert your preferred UA-cam banning vulgarity). They dont deserve 70 dollars when they are too lazy to do the work.
-genuine question: as somebody who despises forced TAA, is there a reason why a lot of UE games dont allow you to turn AA off? ive always complained about it, but i really want to know if theres a legitimate reason why TAA is forced in so many UE games.- nvm i watched youre first video. my god, forced TAA is even worse than i couldve ever imagined. also amazing video. you are an absolute legend.
Everything you stand and speak about is valid, i've personally noticed that games have become trash, they look blurry because of TAA and scaling (which has been straight up forced in new games, no way to turn it off like in older games), they're unoptimized and they run like shit, even the amount of disk space they take up has become ridiculous, it feels like we've lost knowledge on how to optimize and compress software...
How long did that take to change all that to make the scene run better?
Hello, discord link paused so i`ll ask here. Can you recommend a book or tutorials about graphic programming? I don`t know anything about inside work of a game engine, but your videos made me wanna understand how all of this work and what exactly you are talking about, even if just a little bit. And it would be greate if you could make some kind of begginer list at your website so people would know where to start) Yeah, some people may say that you just promoting stuff, but i think many problems and abuses of bad practices can also come from not knowing how to do it the right way.
5:13 I don't think sacrificing performance for visual fidelity should be common business practice. A minimum 60 fps for most games SHOULD be possible on mid range to high range cards, yes this does include 30 series. If a game is STRUGGLING to keep 60 FPS on 40 series, it shouldn't even be discussed. A games main selling point should not be graphics, the gameplay should not suffer for better graphics, using graphics as a cover for low frame rate is despicable.
Most of the new games rely too much on modern gpus. Game devs have become so lazy and rely so much on gpus. It's just crazy that a game like chained together needs a very capable gpu to even run at a playable frame rate.
There's games runner than AAA titles on my ti-84
stuff like this is why if a game is made in UE5 i very carefully consider if I want the ensuing damage from trying to make it run acceptably
So this is what Patrick Bateman was doing before he got an office job.
its good to know i can straight up dislike a whole generation of games and save my money. no sharp graphics, no players
I didn't understand most of this video but is it showing that there are small changes that can be made to improve performance while keeping graphics as high as possible?