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SpaceCat
United States
Приєднався 31 січ 2022
My Pico-8 Beginners Course: spacecat.podia.com/pico-8-noob-to-pro
Pico-8 Game Dev Tutorials!
Pico-8 Game Dev Tutorials!
SIMPLE Space Shooter MVP in Pico-8 - Game Development Mini-Course for Beginners!
FREE Pico-8 Workshop: www.spacecatdev.com/pico-8-essentials
Today we're building the SIMPLEST version of a space shooter/shmup in Pico-8! This is the bare bones, easiest version of this kind of game.
Hope you enjoy!
Today we're building the SIMPLEST version of a space shooter/shmup in Pico-8! This is the bare bones, easiest version of this kind of game.
Hope you enjoy!
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Відео
How to Import Pixel Art into Godot Engine - No Blurry Sprites! - For Beginners
Переглядів 6432 місяці тому
FREE PIXEL ART COURSE: bit.ly/3WGCFqV Here's how to import pixel art into Godot and how to make your art crisp and beautiful! We also talk about importing sprite sheets with basic animation.
Animate Player Walk Cycle in Aseprite - Pixel Art Tutorial for Beginners
Переглядів 9502 місяці тому
FREE PIXEL ART COURSE: bit.ly/3WGCFqV In this video, I'll show you an easy way to make a walk cycle animation for any character in Aseprite for your games!
How to Draw a Character for your game in Pixel Art! - Start to Finish!
Переглядів 4353 місяці тому
DOWNLOAD THE PALETTE & FOLLOW ALONG: bit.ly/3Llvwp8 FREE PIXEL ART COURSE: bit.ly/3WGCFqV Here's an example of creating a character in pixel art! Enjoy!
Make Your OWN Pixel Art for Your Games! - New Course Available Now!
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GET THE COURSE: bit.ly/4bBiKgZ If you want to make games, it's easy to jump into coding and building levels and setting up variables and all that fun stuff, but for some of us, the visuals are the hard part. If you're not much of an artist, this can be a big handicap when making your own games! SO... they rely on stock asset packs to make the visuals for their games. And it limits their creativ...
Easy Tip for More INTERESTING Pixel Art - Pixel Art Tutorial for Beginners
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FREE PIXEL ART COURSE: bit.ly/3WGCFqV Here's a little trick I use to make pixel art more unique! Nothing in life is perfect, and no object is 100% clean all the time. This is an easy technique that even beginners can do that makes everything look a little more worn and dirty!
Better Pixel Art Colors with Hue Shifting - Pixel Art Tutorial for Beginners
Переглядів 2,5 тис.6 місяців тому
FREE PIXEL ART COURSE: bit.ly/3WGCFqV Here's how I create rich beautiful color palettes for my pixel art. Even if you have NO ART EXPERIENCE, this should be easy to understand even for beginners!
Pixel Art Shading Basics - Pixel Art Tutorial for Beginners
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FREE PIXEL ART COURSE: bit.ly/3WGCFqV Here's how I shade my pixel art. Even if you have NO ART EXPERIENCE, this should be easy to understand even for beginners!
What Size Should I Make Pixel Art? - Pixel Art Resolution Tutorial for Beginners
Переглядів 2,2 тис.7 місяців тому
FREE PIXEL ART COURSE: bit.ly/3WGCFqV How big should pixel art be? What's the best resolution? Short answer: it depends. In this video we explore the reasons you'd want to make big vs small sprites and how to make smaller sprites and selectively throw away detail to make your art EXPRESSIVE. I also realized later that I got some of these concepts from this fantastic video: ua-cam.com/video/PtYo...
Pixel Art for Beginners - Getting Started
Переглядів 2,1 тис.7 місяців тому
FREE PIXEL ART COURSE: bit.ly/3WGCFqV Here's how you can get started with pixel art EVEN if you know nothing about art!
Easy Sprite Animation in Pico-8 - Beginner Tutorial
Переглядів 2,1 тис.9 місяців тому
FREE PICO-8 ESSENTIALS WORKSHOP: spacecat.podia.com/pico-8-essentials - - 📺 PICO-8 COURSE: spacecat.podia.com/pico-8-noob-to-pro 🖺 FREE PICO-8 STUDY GUIDE: spacecat.podia.com/spacecat-s-pico-8-study-guide Here's a basic way to animate your character in Pico-8. There isn't any built in animation system, so you have to loop through the sprites with code. The good news is, it's pretty simple! Enjoy!
Make Lasers in Pico-8 - For Raycasts, Bullets ,and more!
Переглядів 1,6 тис.9 місяців тому
FREE PICO-8 ESSENTIALS WORKSHOP: spacecat.podia.com/pico-8-essentials - - 📺 PICO-8 COURSE: spacecat.podia.com/pico-8-noob-to-pro 🖺 FREE PICO-8 STUDY GUIDE: spacecat.podia.com/spacecat-s-pico-8-study-guide Here's a simple way to make a laser that stops at obstacles in Pico-8!
Simple Adventure Game in Pico-8 - Code With Me!
Переглядів 4,8 тис.11 місяців тому
FREE PICO-8 ESSENTIALS WORKSHOP: spacecat.podia.com/pico-8-essentials - - 📺 PICO-8 COURSE: spacecat.podia.com/pico-8-noob-to-pro 🖺 FREE PICO-8 STUDY GUIDE: spacecat.podia.com/spacecat-s-pico-8-study-guide Here's a video creating a simple adventure game in pico-8. We'll go over character movement, map creation, interactivity, collision, pickups, scoring, start menus, and restarting our game. Thi...
Pop Up Menus In Our Pico-8 Farming Game! - Code With Me E13
Переглядів 2 тис.11 місяців тому
FREE PICO-8 ESSENTIALS WORKSHOP: spacecat.podia.com/pico-8-essentials - - 📺 PICO-8 COURSE: spacecat.podia.com/pico-8-noob-to-pro 🖺 FREE PICO-8 STUDY GUIDE: spacecat.podia.com/spacecat-s-pico-8-study-guide Today we're building a simple farming game like Stardew Valley (But way more simple and easy) This is perfect if you're brand new to game development, or just new to Pico-8. In this episode we...
Inventory Selection In Our Pico-8 Farming Game! - Code With Me E12
Переглядів 65911 місяців тому
FREE PICO-8 ESSENTIALS WORKSHOP: spacecat.podia.com/pico-8-essentials - - 📺 PICO-8 COURSE: spacecat.podia.com/pico-8-noob-to-pro 🖺 FREE PICO-8 STUDY GUIDE: spacecat.podia.com/spacecat-s-pico-8-study-guide Today we're building a simple farming game like Stardew Valley (But way more simple and easy) This is perfect if you're brand new to game development, or just new to Pico-8. In this episode we...
Table-Based Inventory In Our Pico-8 Farming Game! - Code With Me E11
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Table-Based Inventory In Our Pico-8 Farming Game! - Code With Me E11
Drawing a HOTBAR in Our Pico-8 Farming Game! - Code With Me E10
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Drawing a HOTBAR in Our Pico-8 Farming Game! - Code With Me E10
Adding MONEY to Our Pico-8 Farming Game! - Code With Me E09
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Adding MONEY to Our Pico-8 Farming Game! - Code With Me E09
Adding Collision In Our Pico-8 Farming Game! - Code With Me E08
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Adding Collision In Our Pico-8 Farming Game! - Code With Me E08
Drawing A Farm Stand In Our Pico-8 Farming Game! - Code With Me E07
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Drawing A Farm Stand In Our Pico-8 Farming Game! - Code With Me E07
Fixing Code In Our Pico-8 Farming Game! - Code With Me E06
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Fixing Code In Our Pico-8 Farming Game! - Code With Me E06
Watering Crops In Our Pico-8 Farming Game! - Code With Me E05
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Watering Crops In Our Pico-8 Farming Game! - Code With Me E05
How to Spawn Enemies For Your Platformer - Pico-8 Game Dev Beginner Tips
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How to Spawn Enemies For Your Platformer - Pico-8 Game Dev Beginner Tips
Basic Inventory In Our Pico-8 Farming Game! - Code With Me E04
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Basic Inventory In Our Pico-8 Farming Game! - Code With Me E04
Harvesting Crops In Our Pico-8 Farming Game! - Code With Me E03
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Harvesting Crops In Our Pico-8 Farming Game! - Code With Me E03
How to Make A Game - Coding for Game Development (Feat. Pico-8)
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How to Make A Game - Coding for Game Development (Feat. Pico-8)
Growing Crops In Our Pico-8 Farming Game! - Code With Me E02
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Growing Crops In Our Pico-8 Farming Game! - Code With Me E02
Simple Farming Game in Pico-8! - Code With Me E01
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Simple Farming Game in Pico-8! - Code With Me E01
My Enemies Aren't Moving! - Pico-8 Cart Debugging & Lesson for Beginners
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My Enemies Aren't Moving! - Pico-8 Cart Debugging & Lesson for Beginners
How Sprites Work in Pico-8 - Spr() - Pico-8 for Noobs!
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How Sprites Work in Pico-8 - Spr() - Pico-8 for Noobs!
It works! Awesome! One issue that I had is that the player drops down as soon as it walks halfway though the end of a floor because the onground-check only checks for the center of the sprite. And then it got stuck in a wall because of the collision code from your other video. 😛 I seem to have fixed it by checking the left and right instead of the center of the sprite: function onground(o) local a = fget(mget((o.x)/8,(o.y+9)/8),0) local b = fget(mget((o.x+8)/8,(o.y+9)/8),0) if a or b then return true else return false end end
I'm NGL dude you are an incredible teacher
Hi i'm having problems with the movement I put everything you put, but there is no input, maybe its because i'm on mac but I don't really know
Make sure it's all under the _update() function.
easy to understand tutorial thats a little under 10 minutes, how do you not have more subs and views?
Cool, but if you declare a variable in _inti then you cannot use it in _update
You can for sure... In fact you have to declare it before you can modify it. You do need to update the variable tho.
Ok im just now trying this. The code works, but only for one collectible and after it's done all of your other collectibles go away. Any fixes?
How did u do that 3:58 ;-; I’ve been trying to figure this out for an hour saveee meee
how to table in liko12?
this is really good. I was planning on messing around in pico8 for the upcoming ludum dare and in fifteen minutes you have dispelled the daunt i felt about working on pico 8
quick question, im using a larger sprite bracken that takes up the 1, 3, 5 and 7 frames but when I run this code, im getting like all the in-between frames... how do I change this to only show the solid frames and not the half frames?
You can set your frames as a list, then go through the items of the list. That's the best way in this case.
@@spacecat88 so I looked through the videos on your noob playlist and found the video that explains it. One last question, in order to get the character to move with the correct frames, would I need to create a state machine? And if so is this something that I could learn from your paid course?
Mine stayed blurry
How do I make make an animation loop back and forth? (1,2,3,2)
Aight I paid for Pico8 Im learning this shit even if I don't want to
Thanks good explanation
Did Brandon J G already do this topic?
not even pausing just raw dogging it.
there is a bug. if you move above the enemies you can still destroy them. we are only checking the x of the laser and the enemies. need to also check to see if the Y position of the laser is not above the y position of the enemy. if btnp(❎) then for e in all(enemies) do if e.y<ly then --the fix if abs(e.x+4-lx)<4 or abs(e.x+3-lx2)<4 then e.life=0 score+=1 del(enemies,e) end end end end end Oh and great video! thanks
this was a good tutorial that helped me a lot. thx for it!
Great tutorial ! Very clear and to the point. The solution I came up with is kind of the other way around. First check for the sprite number of the tile adjacent to the player, then allow movement if there it's not a "collisionable" tile. As I am making a 2D platformer I have different functions for checking collisions with floor, walls and ceilings.
No comments let me fix that
WOW, just WOW
This is so good, thanks for sharing
how do i do this on godot 3?
I struggle with Tables, again and again!🤯 But great short motivating tutorial, thank's. (This one for PacMac?)🤓
Really nice little tutorial explained really well. The only thing I think it lacks as an MVP though is some collision detection for when an enemy collides with the player’s ship causing game over. Maybe add that in a follow up video?
Ahh yeah!
Thanks!
third
Brilliant!
Even it's so simple, it's so extendable. Great!
Hi! First of all, thanks for this amazing effort, your tutorials are very clear and accessible 🙂 I'm just now running into some trouble - I've been trying to go through these tutorials in a "cumulative" fashion by applying all of their learnings into one single Pico-8 file. But if I try combining the states explained in this video with other things you explained before (say, the map we drew which includes interactions with the mget function), I keep getting errors or just a blank screen. I tried splitting the codes into two tabs (one for the menu state, one for the play state), but in that case, the play state just overrules the menu state. Any idea why that could be? Or should I just keep watching your tutorials to get a bigger picture? P.S.: I know full well you don't owe me anything and you might be super busy! But a guy can try ;-)
hue shifting is a "game changer"?