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DoomGuyRi
United States
Приєднався 16 чер 2020
Hello! I am a guy who makes content on different things. I play Sonic, Doom, etc. If you enjoy the content I make, then please subscribe.
Відео
Sonic Frontiers - Unused Conversation System Events
Переглядів 7 тис.Місяць тому
Sonic Frontiers has a semi-unused conversation system. It gets used in part by Big and the koco, but there's a lot more that can be done with it. There are unused versions of events in the final game set up to run in this system, so here's two of them
Sonic Frontiers - Expanded Kronos WIP
Переглядів 1,6 тис.Місяць тому
Based off of Jubbalub's Kronos POC, this mod expands Kronos into Rhea terrain and adds 2 more emerald vaults and some new challenges to the mix.
Hacking+ - Control yourself, nerd! (Sonic Frontiers Mod Preview)
Переглядів 1792 місяці тому
I thought I should share progress on the Minigame side of Minigame (because I haven't posted anything yet lmao) Here's w1h03 with Vertical Movement so you can fly around to your heart's content! Hacking will allow you to customize your experience in the hacking minigames and The End boss battle. Some of the things I wish to include are: Stationary End Fight (for people like me with eyesight iss...
Hacking+ - Seeing The End from a new perspective (Sonic Frontiers Mod Preview
Переглядів 3,7 тис.2 місяці тому
Follow up, I made the end have the new camera angle for a 3D view. Hacking will allow you to customize your experience in the hacking minigames and The End boss battle. Some of the things I wish to include are: Stationary End Fight (for people like me with eyesight issues) Vertical Movement in Hacking Minigames (done, waiting to preview) 3D Camera - (idea from moke for the end fight, thanks dud...
Hacking+ - The Stationary End (Sonic Frontiers Mod Preview)
Переглядів 3 тис.2 місяці тому
A new project I've started on is Hacking Hacking will allow you to customize your experience in the hacking minigames and The End boss battle. Some of the things I wish to include are: Stationary End Fight (for people like me with eyesight issues) Vertical Movement in Hacking Minigames (done, waiting to preview) 3D Camera - (idea from moke for the end fight, thanks dude) Character Swap - Playin...
(READ DESCRIPTION) Sonic Frontiers - Beta Final Horizon
Переглядів 8993 місяці тому
In the files for Update 2, a Beta version of the w1r06 gedit was found. (w1r06 is The Final Horizon and gedit is the object layout) I got my hands on the gedit, as well as it's associated scripts, and added them into Update 3. This video showcases everything I could find. Even though this doesn't have nearly as much content as Beta Kronos, it still made for a good video in my opinion. Mods Used...
What an IDW Sonic RPG could look like (Modded Sonic Robo Blast 2 Persona)
Переглядів 833 місяці тому
Before anyone says i'm tryna clickbait I put what this ACTUALLY is in the title and no cap you all should try this out if you have a PC or Mac. The Game - mb.srb2.org/addons/1-3-6-srb2-persona-multiplayer-demo.166/ -Mods Used- Whisper - mb.srb2.org/addons/whisper-the-wolf.4325/ Surge - mb.srb2.org/addons/surge-the-tenrec.3605/ Teamsize - gamebanana.com/mods/344526
Realtime Cutscenes - Definitive Edition (Trailer)
Переглядів 2,2 тис.4 місяці тому
gamebanana.com/mods/485524
Sonic's Death - Rhea Island (Realtime Cutscenes Add-On Pack)
Переглядів 1,7 тис.5 місяців тому
Grab the mod here - gamebanana.com/mods/485524
Sonic Frontiers - Crisis City Stage Mod
Переглядів 1,1 тис.7 місяців тому
A little project I am working on. It definitely needs to be tweaked a bit from where it is now, but I am definitely not upset with how I have this set up currently. If you feel like playing this mod, you can find it here. gamebanana.com/mods/484017
Sonic Frontiers Definitive Edition - Giganto
Переглядів 6 тис.8 місяців тому
This is a mod pack I use to make Sonic Frontiers the ultimate experience. Here are some of the mods I use: Parry Window Editor - gamebanana.com/mods/472579 (Normal Parry Reduced to 4 seconds) (Perfect Parry Buffed to 2 seconds. Breakneck Physics - gamebanana.com/mods/475521 Original Beta Lighting - gamebanana.com/mods/465248 Snowy Ouranos - gamebanana.com/mods/449466 Simple Foliage - gamebanana...
Warzone Snipes
Переглядів 17Рік тому
As much as I play NIntendo and Sega games, I still play a lot of fps games. This is a clip I got from one of my previous games in Warzone 2
Ares Island in 16:51
Переглядів 24Рік тому
I did Ares cause why not right? These aren't parts of one speedrun, but rather tests to see if anyone likes these so I can decide if I should do a full speedrun.
Sonic Riders PC E-10000R in Ice Factory
Переглядів 1063 роки тому
Sonic Riders PC E-10000R in Ice Factory
Sonic Riders PC Sonic in Sega Carnival
Переглядів 203 роки тому
Sonic Riders PC Sonic in Sega Carnival
Sonic Riders PC Shadow in Splash Canyon
Переглядів 223 роки тому
Sonic Riders PC Shadow in Splash Canyon
Sonic Riders PC Eggman in Digital Dimension
Переглядів 693 роки тому
Sonic Riders PC Eggman in Digital Dimension
Sonic Riders PC E 10000G in Sand Ruins
Переглядів 933 роки тому
Sonic Riders PC E 10000G in Sand Ruins
Looks ok, but imo it's too purple/blue and too dim. just a little less of both and it should look super authentic!
How they on the air in Cutscene? And why is the sky had Cyber Space in 5th island? Plus I didn't know they didn't used any Cutscenes.
The scene takes place on Kronos. Since I am on Ouranos, the game plays the scene where it would be on kronos, but on ouranos. This makes them float in the air. The cyber sky is from a project that isn't released yet
Then why they used Cutscene Eggman trapped in Cyber Space with Sage?
@@KnightOfTheThunder cutscenes don't load their own stages
Oh okay then I mean would agree with you
OH NO! SOMEBODY PUT THE WRONG BUILD OF THE GAME IN!
Cool Video.
Is Sonic wearing Korone themed shoes and gloves?
Yup
@@doomguyri6859 i thought it looks familiar
Fanmade Recreation of Korone dummy silly funny doggy dog Themed Sonic’s Gloves & Power Sneakers.
@@GavinsGoldenEntertainment2005 Nope, these are ported from the switch.
What's the music?
It's from one of the blue reflection games. Most likely blue reflection second light.
I hate how the mostly used conversation system (the one with different shots, pannings and so) doesn't have the characters moving their mouths in Final Horizon
It's a lot more acceptable for the mouths to not animate because of the style I might make versions of the final horizon scenes into this system because it's easy to make. I was even able to make one of Sonic reading the fitness gram pacer test, but I'll need to wait until I get confirmation from the guy who voiced it to put it on yt.
What's crazy is that the scene works perfectly on top of the last Rhea tower, you'd expect one of Sonic's friends to walk off of the edge but they don't.
UNUSED SONIC FRONTIERS CONVERSATION SYSTEM EVENTS?! NO WAY! I CAN’T BELIEVE THIS!
I remember this was discovered like early 2023 or maybe even 2022. Just that almost nobody talked about it
Gordon covered it a while back, but there is more to it
I understood that reference
What is the song that plays here?
Do you think that all of the conversations can be modded to use this unused system?
Yes, they can
They keep saying ground, but they’re standing on air. 😆
Whats the name of this song
The End Of All Things
Bro just changed the Perspective and a 3/10 boss went up to a 7/10 Imagine how it would have been if they optimized it for this angle
One step closer to having a fully 3D version of this fight like they did with Infinite's second fight. The modding community never disappoints.
The camara is way to still
Do you think you could somehow position the camera behind the drone and make it feel like a fully 3D emvironment? I had an idea like this for a while but I didn't think it was possible, this is the closest thing I've seen to it being actually implemented
I still prefer mine to be honest but cool video
Okay that actually looks good, if ST did this they would have improved the boss even by the slightest bit... To add to it, this reminds me a lot of Solaris from 06. Add in camera movement locked to The End that moves upon your movement, and then change up attacks to (ig) be relevant to where your position is, and not where the base game camera was locked (like behind The End), you legit have a Solaris-like boss
Original music is better
Original music is better
What is the song? It's amazing!
The End of All Things by longestsoloever
oh fuck them switch from a head on and a top down view would of made it feel MUCH better of a final boss.
Now there needs to be a bit we’re it transitions into sonic, fighting it and then back to supreme in the more of a rinse, repeat something similar to the dark gaia boss fight
NEW STAR FOX GAME DROPPED
Oh absolutley
Ok this is anything but practical, but no one can tell me this doesn’t look sick as hell
thanks
damn, this is what I dream of sometimes
What’s that song in the background called?
The End Of All Things by longestsoloever
I think the cameras is a bit too far back
longestsoloever's music gives the boss fight more intensity than the vanilla music.. change my mind.
Why change your mind? You're completely right
The challenges looks really fun, good luck bro, cant wait untill this release
looks better than the official
Imagine if the camera turns diagonally while you move around The End!
Or if the camera could follow supreme 🔥🔥
This should've been the original ending
Perspective is kinda hard to understand but still looks 🔥
Honestly, that looks kinda cool !
Thank you, my fellow alphabet mafia member!
much better than "canon" final boss fight.
It's, like, literally the same boss. The music is just different
Yeah no. The og music fits the boss 100x more than this version. It isnt bad it just doesnt fit. This boss wasnt meant to be some epic final climatic boss, its more like a final glittering hope against a consuming void that still invokes a sense of sadness
??? it... it's the same boss??? like the red hue is nice but thats about it
@@whiten4635 but this the same way like the sonic adventure 1,2,heroes,2006,black knight, and unleashed did it,a epic final boss music.
@@jeejfaaf but the thing is the final boss of frontiers in the og ending was meant to be emotional. Not hype. The boss wasn't meant to climatic
font looks familiar...
sure does cause it's peak
But it looks good actually.
thank you!
i got really bored and decided to peep your channel i just wanna say while you're here you cookin frfr
@@doomguyri6859 Thanks !
So cool.
The goat making goated mods.
I can't tell if all the Guardians have a different recoloring or if it's just Squid with its new Gold coloring lol, still awesome to see what it could have been like with all the giant Guardians hanging out in Ouranos.
The recoloring is from my mods-not from the beta levels
@@doomguyri6859 Oh okay, that makes sense.
This scene looks wayyyy better in real time
Interesting stuff. Seems like all the Beta had was the Tower Placements, a few puzzles, and Gaurdians. 13:51 A leaked image showed Sumo in that Area despite Caterpillar being there in the final version, nice to have an explanation for that.
Yeah. Fun fact, the tower objects in fh are different from the rhea ones in the final version of fh However, despite being in the exact same spot, the towers on this beta gedit use the old tower objects
I think the reason there's so many guardians on this version is because they were testing which guardians could return in this update... Which surprises me because Squid works pretty well, but they obviously were looking for harder bosses that required some combat
Did the "beta" final horizon actually have those enemies or were they mods
The w1r06 gedit I found was from update 2. Most of its objects are from old ouranos, so I replaced those with the objects from update 3 old ouranos to prevent bugs I didn't replace the silver hammers and that's why they crash. They're bugged
Intresting!
Question: one thing I noticed with this mod is that in one cutscene in the Final Horizon (the one were Sonic's friends are revived), it uses a different model for Sonic, which I found a little jarring. Is there a way to have an option to enable or disable it?
The cutscenes featuring the use of Sonics cyber corruption load a different PAC file. Those use sonicyber.pac and supersoniccyber.pac If you rename the model from the sonic.pac in your mod and copy it over to the pac of soniccyber it'll load the new model I'm gonna try making a scene edit that has the scenes load assets from sonic.pac, forcing it to load the new assets at the expense of the cyber effects
@@doomguyri6859 Is there a guide for this?
@@calebhoncho4335 I'll create one tomorrow it's very late where I am rn
Nice to hear silent dreams remix here :p