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The City of Games
Приєднався 1 чер 2015
We design beautiful board games with a puzzly heart.
Our games include The City of Kings, Vadoran Gardens, and The Isle of Cats.
Our games include The City of Kings, Vadoran Gardens, and The Isle of Cats.
Frank plays The Isle of Cats Duel
A full playthrough of The Isle of Cats Duel.
You can learn how to play The Isle of Cats Duel here:
ua-cam.com/video/dPr-U6SONXA/v-deo.html
Learn more about The Isle of Cats Duel here:
boardgamegeek.com/boardgame/431718/the-isle-of-cats-duel
You can learn how to play The Isle of Cats Duel here:
ua-cam.com/video/dPr-U6SONXA/v-deo.html
Learn more about The Isle of Cats Duel here:
boardgamegeek.com/boardgame/431718/the-isle-of-cats-duel
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Відео
How to play The Isle of Cats Duel
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Frank teaches you how to set up and play The Isle of Cats Duel. You can watch The Isle of Cats Duel being played here: ua-cam.com/video/F-9whdphoKc/v-deo.html Learn more about The Isle of Cats Duel here: boardgamegeek.com/boardgame/431718/the-isle-of-cats-duel
A quick overview of Emberleaf
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Discover what Emberleaf is all about and get a quick sense of whether it’s the right game for you! You can learn how to play Emberleaf here: ua-cam.com/video/Rrov_3QSvzQ/v-deo.html You can watch Emberleaf being played here: ua-cam.com/video/uV4QnqBBbBk/v-deo.html You can learn how to play Emberleaf solo here: ua-cam.com/video/otporJTNxK8/v-deo.html You can watch the solo mode of Emberleaf being...
A 360 view of Emberleaf
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Take a 360° look at Emberleaf in play on a table, showcasing some of the upgraded components. Learn about Emberleaf here: boardgamegeek.com/boardgame/426513/emberleaf Get the game here: www.kickstarter.com/projects/tcokgame/emberleaf?ref=37p5tv
How to play Emberleaf solo
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Frank teaches you how to set up and play Emberleaf solo. You can learn how to play Emberleaf here: ua-cam.com/video/Rrov_3QSvzQ/v-deo.html You can watch the solo mode of Emberleaf being played here: ua-cam.com/video/ZVKOAbjpt50/v-deo.html You can watch Emberleaf being played here: ua-cam.com/video/uV4QnqBBbBk/v-deo.html Learn more about Emberleaf here: boardgamegeek.com/boardgame/426513/emberle...
Frank plays Emberleaf solo
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A full solo playthrough of Emberleaf. You can learn how to play Emberleaf here: ua-cam.com/video/Rrov_3QSvzQ/v-deo.html You can learn how to play Emberleaf solo here: ua-cam.com/video/otporJTNxK8/v-deo.html You can watch Emberleaf being played here: ua-cam.com/video/uV4QnqBBbBk/v-deo.html Learn more about Emberleaf here: boardgamegeek.com/boardgame/426513/emberleaf Get the game here: www.kickst...
How to play Emberleaf
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Frank teaches you how to set up and play Emberleaf. You can watch Emberleaf being played here: ua-cam.com/video/uV4QnqBBbBk/v-deo.html You can learn how to play the solo mode of Emberleaf here: ua-cam.com/video/otporJTNxK8/v-deo.html You can watch the solo mode of Emberleaf being played here: ua-cam.com/video/ZVKOAbjpt50/v-deo.html Learn more about Emberleaf here: boardgamegeek.com/boardgame/42...
Frank plays Emberleaf
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A full playthrough of Emberleaf with 2-players. You can learn how to play Emberleaf here: ua-cam.com/video/Rrov_3QSvzQ/v-deo.html You can learn how to play Emberleaf solo here: ua-cam.com/video/otporJTNxK8/v-deo.html You can watch the solo mode of Emberleaf being played here: ua-cam.com/video/ZVKOAbjpt50/v-deo.html Learn more about Emberleaf here: boardgamegeek.com/boardgame/426513/emberleaf Ge...
Lore 2: The Emberling naming day
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There is no greater day for an Emberling than their Naming Day, unless, of course, they choose the path of a Dweller!
How Emberleaf came to be
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Let's take a look at the events that brought Emberleaf to life, and discover why I chose to create this game.
Lore 1: The origin of the Emberlings
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Where did the Emberlings come from, and how is it that so many different creatures live together in harmony?
From The Isle of Cats to Emberleaf
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Emberleaf may be quite different from The Isle of Cats, but several of its key mechanisms are directly inspired by it. After years of observing how players interact with these core systems, I wanted to evolve and elevate them to the next level.
Lore 0: Introducing the City of Kings lore series
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Introducing a brand-new series of lore videos where we can dive into the City of Kings universe and discover tales from beyond the games.
Card Dancing: How it works
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Kickstarter: www.kickstarter.com/projects/tcokgame/emberleaf?ref=aimb8d BoardGameGeek: boardgamegeek.com/boardgame/426513/emberleaf Card Dancing is the card system that sits at the heart of Emberleaf. In this video I talk about what card dancing is, how it works, and show some examples of how it works in Emberleaf.
Frank plays advanced Race to the Raft solo
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Frank plays advanced Race to the Raft solo
Frank plays Race to the Raft - A harder scenario!
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Frank plays Race to the Raft - A harder scenario!
Frank plays Race to the Raft - Tutorial 1
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Frank plays Race to the Raft - Tutorial 1
A quick overview of The Isle of Cats Explore & Draw
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A quick overview of The Isle of Cats Explore & Draw
A quick overview of the Kittens + Beasts expansion for The Isle of Cats
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A quick overview of the Kittens Beasts expansion for The Isle of Cats
Frank plays The Isle of Cats Explore & Draw Solo mode
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Frank plays The Isle of Cats Explore & Draw Solo mode
How to play The Isle of Cats Explore & Draw Solo mode
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How to play The Isle of Cats Explore & Draw Solo mode
Frank plays The Isle of Cats Explore & Draw
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Frank plays The Isle of Cats Explore & Draw
How to play The Isle of Cats Explore & Draw
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How to play The Isle of Cats Explore & Draw
Frank plays The Isle of Cats Solo mode with the Kittens + Beasts expansion
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Frank plays The Isle of Cats Solo mode with the Kittens Beasts expansion
How to play The Isle of Cats Solo mode with the Kittens + Beasts expansion
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How to play The Isle of Cats Solo mode with the Kittens Beasts expansion
Frank plays The Isle of Cats Family mode with the Kittens + Beasts expansion
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Frank plays The Isle of Cats Family mode with the Kittens Beasts expansion
How to play The Isle of Cats Family mode with the Kittens + Beasts expansion
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How to play The Isle of Cats Family mode with the Kittens Beasts expansion
Not sure how much this game is necessary when you already have Isle of Cats and especially with all expansions. I personally prefer the card drafting in the original and don't find the new board system very exciting. Both games suffer from the same thing, luck of the draw. Sometimes you have all the resources but no tiles in sight that would benefit you. I would like a rule where if half +1 tiles are the same color, all tiles get discarded and new ones are pulled out of the bag.
Hi @nedeljkodukic7279, The Isle of Cats Duel and The Isle of Cats are designed to offer different experiences. If card drafting is a highlight for you, the original game may indeed be more enjoyable. The Isle of Cats Duel's board system focuses on being more deterministic and strategic, which might not suit everyone’s preferences. Regarding luck of the draw, The Isle of Cats Duel includes 45 cat tiles, and you’ll encounter at least 40 during a game, with cards offering chances to see even more. While specific colours may not appear every round, the game allows for more confident planning than the original game, as those colours are very likely to surface in later rounds. However, I would say adapting to what comes out can often lead to unexpected opportunities and exciting moments in the game. I hope you continue to enjoy The Isle of Cats, and I appreciate you taking the time to share your thoughts.
Nice playthrough as always Frank. At 46:46 I'm pretty sure Penguin Player could have fit that last orange cat in with the orange family. Penguin would still have lost though.
Thank you! Looking back I think you are correct! It would have filled the Dining Room, making up for not filling the Captain Room and in addition covered 2 rats and added to the family for another 5 points.
Loving your energy! Looking forward to playing this one! I usually play with 2 players and it is a great alternative to the regular Isle of cats which shines with a high player count.
Thank you and I am happy to hear it - I hope you get to enjoy the game soon!
It looks really cool but I'm a bit sad it is only for two players since we are always at least 3-4 people in my playgroup
I completely understand, The Isle of Cats Duel wont be for everyone. The original The Isle of Cats game is perhaps a better fit for your group!
@CityofGamesHQ yes, we love the original in my group. So much that two of us own the game
Just buy the other two isle of cats games?????
Or buy multiple copies so you can accommodate sets of 2! 4, 6, 8...
So you wanted a game that already exists? Just play the regular one. This one is a duel.
I need to play this ASAP! So happy you made a duel version!
I really hope you get a chance to soon, it is a lot of fun!
Once you've refreshed the warbanners/dangerous areas for the first time to set it the orange ones, does every subsequent refresh bring out the orange side?
That is correct, after the initial wave of green banners, you will use orange for the rest of the game.
I'm interested! I assume you've done a fair amount of playtesting at higher player counts, but all the videos are only 1-2 players, so it's hard to get a feel for how much analysis paralysis crops up with 4-5 newer players at the table. Does 2 hours seem a realistic play time for higher player counts? After a couple plays to get comfortable with it does it speed up significantly, or does experience just open up the space for even more brain burn, slowing rounds down?
Hi @philomorph7, The playtime on the box is very much a realistic playtime that is based on significant playtesting and is designed to give a true representation of what to expect. I would anticipate the first play of 4-5 player games for most people will be close to the 2-hour mark, and this will normally reduce a little bit with multiple plays. I have seen plenty of 4-5 player games finish in 90-110 minutes and very few take longer than 130. While I am sure there will be some players who struggle significantly with analysis paralysis and will prove me wrong, it is not something I have noticed in playtesting Emberleaf with hundreds of people. In part, this is because there were some design decisions to help combat this. Primarily, on your turn you only perform one action, play or slide, and this is to create the shortest turns possible and allow as much pre-planning as possible. Emberleaf is a game of lots of small turns with the odd bigger one, rather than a game of a few larger turns. I would also highlight the playtime on videos such as this one is much less accurate as I’m providing an additional level of commentary and teach that wouldn't exist in a real play. I hope this helps!
@@CityofGamesHQ Thanks!
What does the rule you mist be able to draw a line from start to finish using its favoured type.
Hi Tanner, When you move a cat, it can move across connected squares of its own colour, moving left and right, up and down, but not diagonally. The "draw a line" comment is a way of trying to picture it, if you could draw a line across the squares moving just horizontally and vertically without touching another colour, then that is a valid path you can travel. I hope this helps!
Love the simplicity of this solo mode. Your enthusiasm is infectious! Congratulations on funding!
Thank you James!
At 31:34; ”As well as homing villagers and unlocking scrolls” What does that mean? I dont understand that in the context of favor cards. Can you home villagers as an optional action? What is scrolls? Did i miss that in the video or the rulebook? 😂
Hi @nassozeebo! On the fellowship board, the 3rd bonus under rats and the 3rd bonus under rabbits shows a scroll icon. This icon represents favour cards, and when you home a villager revealing that icon, the bonus you get for homing that villager is to take a favour card. These bonuses are all described at the back of the rulebook. So, at 31:34 what I'm saying is, you can get favour cards from homing the 3rd rabbit or 3rd rat, and you can also get them from taking the favour tokens around the board. I hope this helps!
Aaah. I get it. Thanks! :)
The game looks awesome! The art is such a plus for the game. But I feel like the art gets in the way of the graphic design regarding the main board and the player boards. From the videos, I kept confusing some of the little trees of the background design with the resource icons. On the map, I feel like the danger tokens mix in too well and I feel like players will either forget they're there or will have to ask other players to read the values from across the board. I hope some of these aspects can be improved on during Kickstarter. Thank you for reading! I'm keeping this game in mind!
Hi Julio, I'm really glad you like the look of the game, and thank you for your feedback! I believe some of the issues you’re seeing are enhanced by the top-down view and looking at things in a smaller form (on screen rather than in real life). For example, the dangerous areas appear more blended from a top-down view than from a chair view, where you can see the edges and depth of the tiles better. Similarly, the numbers on the tiles are quite large; most text/numbers in the game are considerably larger than in most games for accessibility purposes, but the shrunk-down screen view can disrupt that perception. That said, accessibility and usability are key factors in my designs, and I consider them just as important as the gameplay and artwork. I’ll continue to review this through ongoing testing right up until the game is sent to print to ensure the concerns you mention don't impact the final game.
By the way Frank, the way trophies work is a bit strange to me. The last person who places a tile in a region will get the trophy. But how about the hard work of other people there? Shouldn't they get something better? What is the rationale behind this decision?
Hi Shay, great question! The primary purpose of trophies is to encourage player interaction and make other players' decisions matter. While focusing heavily on one area can be very rewarding, smaller contributions often feel less impactful. Trophies help balance this by increasing the value of those smaller actions, giving players a reason to venture into different clearings instead of sticking to their own. Think of it this way: if a small action is worth 2 points and a big action is worth 10, a 5-point trophy boosts that smaller action to 7, making it a much more viable choice. This keeps areas competitive rather than leaving nearly completed zones undesirable for everyone but the player who’s already dominated it. For players already focused on a specific area, it’s important to stay alert and track what others are doing. If you prefer to play it safe, you can strategise to build multiple buildings or clear multiple dangerous areas in a single turn. By monitoring other players or creating certain card combinations, you can always avoid losing a trophy if it’s crucial to your plan. From a design perspective, trophies add tension, pushing players to balance risk-taking with cautious play. Losing a trophy can sting thematically, but mechanically, it’s usually not devastating-especially if you’ve planned ahead. When it comes to clearing dangerous areas, beehives can be incredibly powerful. A single beehive (the row before the trophy) is often more valuable than the trophy itself. Personally, I often go for the second-to-last row over the trophy once the beehive trophy has been claimed! There are a lot of nuances to trophies, and I hope you’ll get the chance to discover them when you play the game. If you'd like me to expand on any of this further, please feel free to let me know!
@@CityofGamesHQ Thank you very much for your answer! It makes sense. I like interaction in board games, so this is a pleasant decision for me.
So excited for this.
That sounds like a really nice solo mode! Thanks for the video!
It's my pleasure!
We (my 12 and 7 yr old sons) LOVE playing with the kittens and beast expansions and we are learning the event expansion now! had a question about the events and the blue vs green numbering, I was confused and originally thought the green meant you could earn points over multiple rounds. I have a better understanding after watching this video so thanks! One question after watching a different video where you demonstrate kittens with the sister. When the turn order switches from you being first to her being first, you empty and replenish the kitten field with new kittens. Is that done in normal multiplayer also, because we have only replenished the kittens as they were taken.
I'm really happy to hear it! In the solo mode there is an additional rule around kittens to simulate a player taking kittens: "If your sister is the fastest player, then all 4 kittens should be removed from the kitten board and immediately replaced with 4 new kittens." This doesn't apply to the multiplayer mode. I hope this helps!
Great playthrough! And congratulations, your design seems like a lot of fun! I really like your solo system, it is working great in isle of cats too.
Thank you very much! I'm really enjoying playing with this style of solo mode and think it suits the game well - I hope you get to enjoy it soon!
Another great looking game!
Thank you!
Thank you for continuing to also produce your own videos to demonstrate your games before release. The how to play confirmed this was everything I wanted, the how to play solo confirmed another great dynamic clean solo way to play, and it was a lot of fun seeing everything come together in this video. Though I don't normally have the opportunity to play solo I might just have to do so with this game to 'practice how to play' (totally not an excuse) before the teach. Thanks for putting out another great game for me to purchase and play with my group, they're looking forward to it too with how few new experiences they get because of how picky I am for them, and how much fun they have with your others already. Looking forward to backing it on Kickstarter. Especially incredible getting to see in this the 'a man can dream' plan coming to life. Looking forward to catching the 2 player playthrough too for seeing more experiences/cards play out.
It's my pleasure, I enjoy making these videos and also want people to know what my games are about prior to deciding if they want to buy them. I was particularly happy with this playthrough as that plan really was quite intense - It was hard to maintain myself for the video! I hope you enjoy the 2-player video and I am grateful for your ongoing support across my games!
@@CityofGamesHQ I'm glad to hear that, it's one of the refreshing reasons I'm able to so enthusiastically support your games beyond fundamentally enjoying their designs. Yes it's a great feeling to be able to not just show off the gameplay, but to realize you're getting to share the kind of highlight moments you hoped to give players directly. It's no wonder that would make it hard to try keep the pace going to progress the recording of the game naturally, I was happy enough from that perspective just watching. Getting to see that again from a different angle with the 2 player playthrough as you were juggling both players paths and their individual shifts in momentum throughout the game/through to the final scoring was just as great. Also achieving the kickstarter goal may be a natural expectation at this point but regardless congratulations on reaching it already, I can't wait to get it to the table. Good luck with the production and the growing nightmare that shipping has become.
Thank @@SwiftIllusionMT - I'm grateful to have funded and never take it for granted!
You are my last remaining instaback. I've enjoyed your games, of course, but more importantly for me these days, you do what you say you'll do. You've delivered games EARLIER than expected. How often does that happen with other outfits? About never. Almost always late, tons of excuses, over and over... Thank you for being genuine and having your logistics so complete and in order. Even if you delivered late, I would believe your likely legit reason. Thank you, Thank you, THANK YOU! Oh yeah, the game looks great, too!!
I really do appreciate your words and I will continue to do everything I can to maintain my track record. I genuinely love making games and poor my heart and soul into them, so I've no desires to sour the experience by running a bad campaign, miscommunicating, or failing to deliver to those who help me keep doing this.
Hi Frank, great video! One question, player has only 4 chances to aquire new cards? I am reffering to 4 campfires on player board
Hi @piotrgwizdaa3570, that’s right-players can only recruit 4 additional heroes over the course of the game. One of the cool things about Emberleaf is that as you recruit new heroes, they also power up your existing ones. So, those original 6 cards you start with will evolve alongside the new ones, making them feel different depending on the choices you make. It’s a bit tricky to explain in words, but hopefully, you’ll get to experience it firsthand soon!
@@CityofGamesHQ Thanks for quick response :) It sounds really interesting :)
Lovely mechanics. Love the theming as well. Can't wait to back this :)
I'm really glad to hear it, thank you for checking out the game and I hope you get a chance to enjoy it in the not too distant future!
Really enjoying this series of Lore videos. I had no idea it was such a vast world and all connected. So do Leafdweller's become one of the higher three? And if so do their names completely change? It doesn't seem that they ending is simply added to their original name as their original names wouldn't go with the Leafdweller naming system. Or do Leafdweller's not become the other three?
This is one of the reasons I wanted to start the series, to share more about how things connect. Right now the focus will be around Emberleaf as I'd love to share more about the direct game world, but we'll dive deep into the larger setting soonish! All Emberlings are born as Leafdwellers, so they will all be a Leafdweller at some point. When they have their naming day, they will completely change their name based on the path they have taken. For instance, if Bubbles was to give up life as a fisherman and become a warrior, he would pick a new name based on the Leafwardens naming conventions.
I like this
That background wall is amazing, Frank!
I'm really glad you like it! I spent far too much time trying to decide what to have behind me and I'm very happy with how it turned out, it's a joy to look at every morning as I go to my desk.
You created a gem and it's a pity it doesn't get more recognition. It so much reminds me of guild wars 2 back in release day, second day after release my first time outside Queensdale. A whole world to discover. A vast array of levelling up possibilities. My life was simpler back then. An amazing feeling i can only re-live playing City of Kings. I can't be grateful enough for this. I hope someday we'll get a continuation to the saga. Keep it up Frank:).
Thank you so much, this was a wonderful comment to wake up to. I've always loved The City of Kings and what it offers, and it still lives close to my heart. I certainly hope to one day to continue it and until then I'm glad it's still being enjoy by so many after all these years.
Exactly what I want from City of Kings! Just about the go back to it again with the refresh pack and so this is a great primer!
I hope you enjoy it!
wow.. what a confusing game... I'm stressed just watching you...
Hi @pesto12601, In this video I am demonstrating the advanced version of the game with mutliple expansions, so there is a lot going on. You may prefer to check out the family version which can be found here: ua-cam.com/video/GEHkUQqn-_Y/v-deo.html
@@CityofGamesHQ Thx.. will do!
Really loving all these new videos youve been coming out with lately. Nice to hear your thoughts as a creator. Really cool :)
Thank you Matt, I'm glad you have been enjoying them! I'm hoping to keep a nice flow of videos coming out on the channel moving forward.
Very excited for this!!!
Me too @kimklisiak6421 !
Looks great. I love when you can start small and build up to making big combos in a game. Between this and the great artwork I am already very excited. Can’t wait to see more!
Hello! I know this is a prototype, but I think the art on the bottom-left spot is going to trick people into thinking it’s not a spot for cards. I was confused when you said 6 spots like… where’s the 6th? Lol. I could be wrong, but clarity over function.
One other thought for clarity (sorry, I know you weren’t soliciting feedback, only mentioning because I know it’s technically a prototype) I feel like maybe the art in the right most slots for the building tiles that start there should be more faded so that once those buildings are built, those spots are very clearly available. I could see myself forgetting I have access to the right most slots because of the building art still being there. Again, you and your games are amazing :)
Thanks for the feedback @riddlesphinxx - It's not something that has ever come up in playtesting and I wonder in part whether this is because parts of the design are clearer on a table at full size (rather than on screen), but I'll keep an eye on it.
@@CityofGamesHQ that’s all I ask :) I’m perfectly willing to believe it’s just me and/or this view
I saw the KS preview for this, and I wasn't sold! Now I've watched your playthrough; and my wife will kill me in 6 - 12 months' time, when my copy arrives 😅
Welcome aboard, I'm really glad this video helped with your decision!
Man, your playthrough are fantastic. You explained the Kittens so clearly, I feel I understand it already. I watched your playthrough to learn the base game, and here I am again waiting for my Kittens expansion to arrive. Thank you So if you buy 2 kittens, you place them both on the same turn. That's an interesting aspect of it!
I'm really glad to hear it @Zaloomination and I appreciate the kind words. I hope you get to enjoy playing with the kittens soon!
This looks amazing. That card dancing is so cool.
Why does Puck have such a mischievous name? He is generous.
When an Emberling is born, its parents give it a birthname, usually based on its behavioural traits, appearance, or habits it adopts. As Emberlings grow older, they may choose a path, which is followed by a naming day ceremony where they are given a name reflecting that chosen path. However, Puck has not yet chosen a path and still has his birthname!
Thanks for the video Frank. It really explains the card dancing system perfectly. Played this at Airecon and the card dancing was so intuitive and made total thematic sense in the game. Great job Frank.
Thank you, I'm glad the video came across well!
At first I had no idea what card dancing was and my mind was racing. Hearing you explain it seems like a big “duh” moment for me. Makes so much sense having heard it! Definitely will not forget. What a great mechanic!
Thank you! It is so nice to finally start sharing it with everyone!
I'm really excited about this game! 😀 Thank you, Frank. 🥰
My pleasure, I'm glad you are excited!
SPROUT! For the win! :D
Sprout is wonderful!
Great first look at mechanics involved with the game, looks like something very fun and dynamic to engage with and play around. Card 'dancing' is a very elegant and appropriate analogy/framing for this, can't wait to be able to set up my own performance.
Thank you @SwiftIllusionMT - I hope you don't trip on your first playthrough, dancing well is much harder than it looks!
@@CityofGamesHQ Haha, thank you for reminding me to remain aware of my feet and not be distracted by an overzealous attempt at a flourish, I'll do my best thank you :) .
This looks fun!
I believe it is!
I am excited
Me too Jason!
Theres a card that says "Discard any 2 played lesson cards and gain 1 permanent basket" and i don't understand how it works, since the lesson cards are played at the end of the game
Hi Dorba, during the read lessons phase, you place your lesson cards face-down on the table next to you, this is counted as playing the cards. At the end of the game you reveal the played cards to see how many points you have. For the card you mentioned, you are discarding lesson cards you have placed on the table face-down. I hope this helps!
I am not sure :) what a "big" two minutes is. It's two minutes, or it's more than two minutes (I assume "big" means it would be more than the "little" 2 minutes, which would have to by definition still be 2 minutes. Thanks Frank! Looks like a good product.
Often, storage boxes for games along with all their extras and referred to as big boxes, as they are bigger boxes than the one the game comes with. In this instance, the box is more than just a larger storage solution but also it focusses on being able to setup the game quickly (within 2 minutes). So the "big box" part refers to the box size, and the 2-minutes part refers to the time it takes to setup! When naming it, I simply preferred saying Big '2-minute' Box over 2-minute big box!
@@CityofGamesHQ LOL. I did get it, I was "playing on word games". I have a storage solution now (I use Token Silos in all of my games, and the BCW card storage boxes. The 500 card box holds all of them with room to spare, but not too much. It takes two token silos to hold all the ceepls and feeples. I have to store the bag o cat tiles in the Late Arrivals box. Are the miniatures in the expansion well suited for painting?
I thought that might be the case@@kitcarpo4745 but I always like to be careful with assuming things if people are potentially asking a question. The miniatures are suited for painting!
@@CityofGamesHQ I ordered a few items without however. I really like the wooden ceeples and saw no reason to replace them as they fit well with the fish. If they had started out with cardboard tokens (to save on initial cost of the product of course!) I would have. I also hesitate to think about painting the pre-colored figures. Go figure. Thanks.
Frank, I once again am so impressed with how you convey an entire rulebook while playing through an unscripted game with no pauses or interruptions. I mean, those are fine, but you have done an amazing job. I can actually learn to play the game with this video, which isn't true in a lot of other tutorials! Thank you, and subscribed!
Thank you so much, I really appreciate the kind comment and I'm glad the video was helpful. I try to improve each time I record one of these videos and I'm really glad they are coming across well.
Bringing this energy and commentary into this playthrough without any cuts or interruptions was I think much harder to accomplish than anyone realizes, but you did an extremely good job of it!
Thank you so much. It's certainly challenging to keep the flow going the entire time, but I really enjoy recording these videos!
great job thanks for explaining so well and clearly
It's my pleasure, thanks for watching!
I really enjoyed your explanations and video. We love to play Isle of cats, the family version to be more precise. I think I will buy this one. Thank you so much!!
It's my pleasure, thank you for the kind comment and I am glad to hear you've been enjoying the game so much!
Just bought the game. Looks very interesting, thx for a clear video!
It is my pleasure, I hope you enjoy the game!
Frank, my wallet hates you. I mean, I was still deciding whether or not to buy the game but your video convinced me. It's like when designing this game they looked at three of my favorites (The Isle of Cats, Fire in the Library and Calico), took the best elements from each, and voilà! Same universe as The Isle of Cats but simplified in both setup and gameplay, fire triggering mechanic which adds for playing more strategically and gives you a "visual timer", and the campaign/scenarios idea sounds really exciting for great replayability. I just can't wait for it to arrive! :D
I'm really glad to hear it Sebastian, I hope you get a chance to enjoy the game soon!