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M3Dwaterpony
Приєднався 24 лют 2021
Unreal, Blender.
Blender An Octopus: Ep 1
Link: waterpony.gumroad.com - Tentacle Updated!
If you use the dowloaded tentacle, split it down the middle and use a mirror Modifier. Then (even tough you'll miss some sweet Blending) you can skip to this chapter: 3:23 and then to 8:51 once you Eight-Unfolded.
0:44 Tutorial Start
1:22 Tentacle Smoot(c)hing
2:30 My modifiers
3:23 The Eightfolding
4:01 More Fleshy-Ness
4:59 Geo-Tackle
6:00 Checker deselect codes
8:51 A beautiful mirror
9:32 Funky shapes
10:55 Happy with layout, prepare the Move!
11:25 The Shortening
12:47 The Move
If you use the dowloaded tentacle, split it down the middle and use a mirror Modifier. Then (even tough you'll miss some sweet Blending) you can skip to this chapter: 3:23 and then to 8:51 once you Eight-Unfolded.
0:44 Tutorial Start
1:22 Tentacle Smoot(c)hing
2:30 My modifiers
3:23 The Eightfolding
4:01 More Fleshy-Ness
4:59 Geo-Tackle
6:00 Checker deselect codes
8:51 A beautiful mirror
9:32 Funky shapes
10:55 Happy with layout, prepare the Move!
11:25 The Shortening
12:47 The Move
Переглядів: 109
Відео
Blender A Tentacle.
Переглядів 4002 місяці тому
Hey dear Folk. You can now also download the Tentacle. waterpony.gumroad.com Thanks for the Support :) 0:00 Intro 0:37 Blending Initiated 2:39 Modeling Segment 4:11 Add & Edit Array 7:22 Break Time 7:27 Break Time over: Adjust and Add Vertex Groups. 9:47 Make one end 11:53 Make other end 12:56 Skip charge. 15:18 Simple imperfections 17:23 Simple rig 19:03 Simple material. 21:13 Fin.
Unreal Engine 5 Tutorial: Grab Stuff Part 1
Переглядів 4984 місяці тому
0:00 Intro 0:57 Grab Object Actor 3:22 Character BP Components 4:33 Character Logic 8:22 Create Input 10:00 Fin Music: freesound.org, "New York Cyberpunk " by szegvari.
Unreal Engine 5 Tutorial: Move Arm with Mouse
Переглядів 5 тис.Рік тому
Intermediate Tutorial for Unreal Engine 5. 0:00 Intro 0:33 Make Animations 3:24 Make Blendspace 5:45 Custom Player Controller 9:16 Use Arm Boolean 11:54 Anim BP 15:31 Fin
Dynamic Sights Preview
Переглядів 1,5 тис.3 роки тому
www.unrealengine.com/marketplace/en-US/product/dynamic-third-person-sights
Step by Step: Unreal Engine 4 Tutorial: Move Arm with Mouse Part 2.
Переглядів 1,3 тис.3 роки тому
Step by Step: Unreal Engine 4 Tutorial: Move Arm with Mouse Part 2.
Quick Edition: Unreal Engine 4 Tutorial: Move Mouse with Cursor Part Two
Переглядів 4293 роки тому
This is for the Pros.
Unreal Engine 4 Tutorial: Move Arm with Mouse, Part 1 (in 6 Minutes)
Переглядів 2,5 тис.3 роки тому
Two Part Intermediate Tutorial. 0:00 What we gonna do 1:02 Start 1:40 Create Poses 3:23 Bulk Edit via Property Matrix 4:26 Create Aim Offset
Unreal Engine 4 Tutorial: Multi Tap (Double, Tripple, Quadruple...) (in 5 Min)
Переглядів 1973 роки тому
How to implement a timed Multi Tap feature in UE 4. 0:00 What we gonna do 0:22 Screenshot of the final Logic 1:08 Disclaimer 1:23 Step by Step Tutorial
Cool video, but I did not manage to make it work on UE 5.3, I have hand deformed but it wont move, I get print strings of movement but no with character and I also had this error: Blueprint Runtime Error: "Accessed None trying to read property CustomPC". Node: Set MousePosition Graph: EventGraph Function: Execute Ubergraph ABP Manny Blueprint: ABP_Manny. Solved.
Can’t wait for the next one dude! And keep up the good work :)
Thanks! Giving my best :D
yoooo, bro you're a life saver. I've been looking for this for a long time, thanks a lot..
How do I do this on project Animation Sample Pack? I can't figure it out?
How to make this with 2 arms?
Well that depends on how you imagine the controls to be. But basically you'll have to make another set of poses for the other arm and find a way to controll these. Maybe use a key as a switch from one arm to another? Im sure you'll find a way :) Good Luck. If you have any specific question feel free to ask. But I can't promise an answer. Hope you understand. Take care :)
Dear Folk. I can use some life support for this channel. So I went thinking in my thinking room on how to do that. I decided to create some digital merch, check it out, it's a toad :) waterpony.gumroad.com This way you get some cool model, support my work and can help me create new content for you guys. Hope you are all fine :)
we need part 2, this is greattt :)
Finally, someone that meets my standards. Thanks for posting this video. And one question, if you’re gonna make the rest of the body of an octopus, will you continue from this video? Thanks, you’re a real one 😁
Heyo. Thanks for your words, man :) The new video is in the pipe for all eight leggers. Yup, it will continue from the state it's in at 15:01. Cheers :)
@@waterponyM3DI can’t wait for it to come out! 😄
Is it possible to use this framework to move something else like maybe a cube on the ground?
Hi very nice tutorial thank you. I have a question about animations can you make the switching (when pressing shift in your project) smoother animation quickly comes in handy and quickly goes away )?
Ok, so you will have to find a way to smoothly change the "Alpha" (The One that connects to the Layered Blend Per Bone Node at 13:15) Variable in the AnimationBP. You may be able to do that by making a Timeline when switching the ArmMode Variable, but also possible that there are more direct soloutions. Good Luck and have a happy week :)
Perfect video. Thanks, just what I was looking for.
could you use this type of setup to grab onto a wall and climb it?
Sure, somehow... it may look weird tough, but maybe that's what's wanted. I Have not tried it yet, i think it can get messy with the capsule. BUT don't let this set you off. Maybe i can give further info later :)
@waterponyM3D Great video! We can't wait to learn how to get up the wall:)
Nice one! Bro, please tell me, how to attach weapon to that moving hand? Sockets doesn't work.
Hola, that's one for the upcoming Tutorials. Are you sure sockets don't work? I don't see why it shouldn't. but have not tried myself yet. Idea I have right now is to bypass by creating a scene component, attach this to the hand and your weapon to the scene. Good luck :)
@@waterponyM3D I solved it. The problem was that I have attached a socket to the wrong bone. I am trying to make something like Half Sword... Thank you for your tutorials!
Sir good video thank you. it sounds like you were in a french cafe while recording it, so good job 👍
YEEEEEES I HAVE BEEN WAITING 😃😃😃😃
Coool is there anyway to make it so you can pick it up and hold it in the same spot without popping into default position?
Hey, I think I don't get the question right. Do you mean the arm popping into default position or the cube? In the video I released the cube, thats why it fell back on the ground. Or do you mean something else?
really great stuff!
@:20 you can't just intrigue me with suspicious activity than throw a hilarious gun scene to distract me. lmao Love this series.
It's done New Tutorial Out :) : ua-cam.com/video/9VvYYb0zHAs/v-deo.html
please don't stop doing tutorials!
this is a cool and unique idea. thanks!
is this doable with interfaces ? the casting seems inefficient ( it does work🌷🌷🌷)
Hello. I have not tried it yet but i'm very postive that it's doable with interfaces :) Greetings
BIG thanks for YOU BOSS
With pleasure :) <3
lol...🤣😂
I did not think I would go from "hey, this video looks neat" to "sold" in 13 seconds
Good and quick tutorial, thanks
bongior
Hi, can you do a tutorial to generate a random swing for the AI. I'm having some problems generating decent swings And I also have problems with the anim blueprint. Thanks
Hi, im already overloaded as is but if i get to it, yeah why not :D. Just can't promise anything at the moment. But what do mean by swings? Like basebal bat style? And whats your issue with the anim BP? Greetings
@@waterponyM3D My AI was not communicating with the blueprint anim but this problem is fixed. By swing I mean a random generation of two points included within the limits of the BS which performs a transition (Finterp) to reproduce the movement of the mouse
Will this work with UE5.3?
Not like it is. If you know your way around it's possible to get it working. Have a great amount of stuff i want to do this year, so I Can't promise to update it anytime soon. But if you want i can help you here in the comments if you got questions. Greetings.
Following all the steps on a customs character. After putting in clavicle_r for the layered bone settings my whole arm disappears. It wont show and wont move when played in editor.
Hey, very hard to tell whats going on without seeing the actual project. Sounds like it modifies the scale of the bones but can't tell for sure. Does the arm also disappear in the preview window?
Hello my fellow humans. It is time for a life sign. Hadn't have much time to develop. But i'll be continuing when i get my juices back. Fear not, Huzza!
This is awesome thank you so much! How would you replicate this tho?
Hi and thanks! That's a piece of work but i think it won't be too complicated. Don't know what you already know about Multiplayer. For starting i highly recommend kekdot: ua-cam.com/video/4jXUxn6D24s/v-deo.html You'll certainly need to replicate Mouse Position and Arm Mode. Maybe i'll get around to make a tutroial on replicating this, but firstly i want to make the second part with grabbing stuff. Hope that helps, if you try and have a specific question, let me know. Greetings
@magnum3d245 im pretty new to ue5 and game design lol. Thanks, I'll take a look and give that a shot 🙂 great videos man!
@magnum3d245 so I've got it to replicate to the server but not to the clients. This may be a dumb question but should I be trying to replicate it with my controller bp or character bp?
No stupid question! Replication is super confusing. Highly recommend this if you haven't watched already: ua-cam.com/video/JOJP0CvpB8w/v-deo.html It's one of the best videos on that matter. With animations, I only ever used Montages in multiplayer and haven't fiddled around with the Anim BP that much, so I would have to look into it to give a 100% TÜV approved help. But I remember to have called these Montages from within the Character BP. There you can use run on server events even from client. @@shangraw9628
so good oh save my life
Hi, thanks for the tutorial! Everything works, however i receive the following error: Blueprint Runtime Error: "Accessed None trying to read property CustomPC". Node: Set MousePosition Graph: EventGraph Function: Execute Ubergraph ABP Manny Blueprint: ABP_Manny Also, if i set the actor to a new location, even if i set the animation instance class to ABP Manny, it get's the animation but arm mode is not working anymore. Same error pops up as above. Would love if you could help find out the issue.
Add an " is valid ?" Node before calling your custom pc bp in the anim graph
It worked thank you! :D@@shangraw9628
@@shangraw9628 Hi, I have the same problem but I don't understand your comment. Can you explain it more precisly ?
Hey excuse the long time off. Do you still can use help on that matter?
thanks!! love
About halfway done with the new Tutorial. If you want to help: www.buymeacoffee.com/magmag <3
Would you like to make a game with me? I’m implementing this feature right now. I need your brain.
Hi, thanks alot for reaching out! What scale of game do you have in mind? I can't commit to bigger projects at the moment, but im happy to help. Greetings.
@@waterponyM3D it’s a single field type game. Like rocket league. Very physics based with parkour style movements.
Sounds cool. I can't promise anything right now, but let me know how i could help :).@@MoistStache
How would you create functionality to grab onto a stationary object with this? (it would then kind of restrict the player to said object)
Hey, i guess it depends on what you want to happen with the gameplay. So both could be possible, to ether lock the player to the object or let them move freely and let go once he passes a certain threshold. I'd set up an IK, so that when the player grabs, the arm will grab the object but lets the player move around it, something like that. Hope that helps.
Great work! I waitet for this since years to find a solution! Now it would be great if you could follow this up with an interaction with an NPC. For example, holding on, pulling along or something similar. I would be very interested in that. and.... "sehr gut!" Deutscher? oder vom Dialekt her sogar Schweizer? ;-)
Hi. Thanks alot! Happy to hear that i could help. I started working on a Grab system for the next tutorial. And i like the idea of adding some NPC interaction, or do that in another part. But it will take some time. I have crazy amount of stuff to do :(. ...und ein bisschen von überall ;)
@@waterponyM3D that sounds great and would be amazing! Es guets Neus no😉
Haha, Mercii!! Dir au@@Bakahira
Bro pls continue and add an functionality that after a certain button is pressed then we can move arm and vise versa ❤@@waterponyM3D
@@waterponyM3D I need that tutorial!! Would be so nice to get that.
Thank you for updating this 🙏
I've got it to work, even implemented some other stuff, but if you got a minute, how could I make a physics grabbing system with it? Amy help would be greatly appreciated.
Hi, the first thing i can think of are physic handles, they're relatively easy to set up: ua-cam.com/video/k6oKBVRaLLo/v-deo.html
Thought about making a follow up tutorial anyways, that would be a good addition next to some other interaction stuff. Hope i can get around making it sooner this time :D
@@waterponyM3D Yeah, that guy is very good and actually has a tutorial for grabbing with bones, but I don't understand how to add Collison to the hands.
Ok, give me some time, i'll see if i can help you.@@comebackguy8892
I've been searching for 3 years. It's beautiful 😢
Sorry for taking so long. Life was a little rough.
@@waterponyM3D ROFL
Tutorial for Version 5: ua-cam.com/video/Hh4om_A7ufk/v-deo.html
Can you do an update please?! It didn't work on 5.2 and not a lot of tutorials out for this....
Hi, sorry, have been super buisy. Can't promise to make it anytime soon, sorry :(. But i'd let you know if there's news.
Hey, so after reading the comments, got me thinking and i'll go for the UE5 tutorial. Give me some time, but i already started working on it :)
So the video is out there: ua-cam.com/video/Hh4om_A7ufk/v-deo.html
Thank you!!! Lots of help!
Awesome tutorial, learned some practices I really didn't know of, thank you!
Can you do this step by step on ue5? Great Work!!!
Hi, i am recently working on a projekt and wont have time right away to remake the tutorial. But feel free to ask any questions. Thanks for your understanding. Greetings
Flippin awesome
Awesome! Can this be used as an attack, like if you have one aimoffset with the arm in a ready state and when you drag across the screen the animBP moves into a new aimoffset with the arm extended ?
Of course. You'd still only need one aim Offset and some hit detection. You could attach a collision sphere to the hand socket to check if you hit anything.
Do you think you could remake this in UE5?
Hola. Haven't looked into it yet. Right now i have many other projects. I think it should work very similar. Can not promise anything but i'll let you know if i get some news on that. Greetings.