DogBurglar
DogBurglar
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Thinking about FallOut; Why isn't it More Influential
Thanks for reading this. FallOut 1 is a treasure of sorts but it's a very flawed game. Be wary of this when going in. My video too is very flawed. It was only after editing about a quarter of it in the final stages that my software stopped fighting me, and that I learned what to do to have decent mic quality, maybe, so expect FallOut 2 to be better. Some things I want to hammer home:
1) A lot of skills and abilities are useless or at least not very helpful. It's easy to throw away progression points into things that don't help, and there's a threshold for how many you can throw away before the game starts really punishing you. That's why I gave up on Pauly really. That and the build was too experimental.
2) FallOut wasn't built in a day, it was delayed many times and the creators still want to change most of it. If it seems like at times the game is at war with it self or some obvious feature isn't there, it was pushed out the door a little earlier than wanted but a lot later than the original release date. Development H E Double Hockey Sticks of a sort. Source: Tim Cain and Leonard Boyarsky play for charity, linked below.
3) Choice is an illusion. It's good for the time, revolutionary even, but it's different compared to modern rpg problem/solution. You find different solutions, not different problems to solve except between Killian and Gizmo, and the Police and Decker, but most issues have multiple solutions but not a choice.
4) Too much stuff relies on lockpicking and it's sorta amazing that there isn't a DAO style mod that lets you use strength to pry things open.
Sources and bonus material:
Warlockracy
Fallout 1: Real Theory Hours
ua-cam.com/video/Izb5tv9bfSU/v-deo.htmlsi=DtCCJ5CDAbMUvTA1&t=15
Tim Cain
FallOut Timeline
ua-cam.com/video/jHIabSKo26U/v-deo.html
Fallout with Tim Cain and Leonard Boyarsky (Obsidian's Livestream)
ua-cam.com/video/3dajGzCKRYw/v-deo.html
Recipes Sourced from the FallOut 1 Manual Appendix
Desert Salad
1 lb ground meat
1/2 head lettuce
3 oz beans
6 oz of sliced olives
4 oz cheddar cheese
6 oz tortilla chips
1 tomato
Some Catalina dressing
Brown the meat, drain.
In large bowl, mix lettuce, beans, and olives. Crush chips and add. Cut tomato into
small chunks and add to bowl. Shred cheese and add. Slice avocado and add. Add
meat. Toss with dressing. Serve.
Mushroom Clouds
Pre heat over to 200 degrees Fahrenheit
3-4 egg whites
1/4th tsp cream of tartar
1 cup superfine (This determines the texture of the peaks and the end product)
8 oz dark chocolate
Cocoa powder on hand
Beat the eggs and tartar with an electric mixer
until soft peaks form. Add the sugar a little at a time
while continuing to beat, until all the sugar is in and
the mixture is glossy and stiff.
Using a piping bag with a no. 8 tip, pipe out an
equal number of caps and stems onto an ungreased
non-stick cookie sheet. The caps should be about the
diameter of a quarter, and the stems should be about
an inch high and the diameter of a soda straw.
Sprinkle cocoa over the caps and stems, and then
blow on them to spread out the cocoa more evenly. You
may want to do this outside, as cocoa goes everywhere.
Bake for 2 hours at 200 degrees.
Carefully remove the caps and stems from the
cookie sheet. With a dull knife, snip the top of each
stem so it has a flat top surface.
Melt the chocolate (in a double boiler or
microwave). Spread the chocolate on the base of each cap with a butter knife or spatula, and use it to glue a stem in place. Put the assembled mushrooms in the refrigerator for 20 minutes to harden the chocolate, then put them in an airtight container
Переглядів: 1 213

Відео

Why ActMan is getting ACTMOGGED?!
Переглядів 1,1 тис.2 місяці тому
I don't mean to get political but ActMan's video is pretty uninformed. I think it should basically get disavowed and he should get a more enlightened take and make a better video. If you come here first, the video is disproving ActMan's recent "Why Triple A games are getting worse video", link below. I was impassioned because it's so similar to another video I criticized "Why games are too big"...
Why Games Are Too Big
Переглядів 829 місяців тому
Howdy. I sure am a pot stirrer huh. I think the biggest problem is Noodle's video being written by 5 or so people. TL;DW, it's hard to say I disagree since Noodle is saying mostly either completely true things and exaggerating them, or completely false things easily disproven, and that's my main problem with the video. Yes, the thumbnail is a spoof of Noodle's and yes it was made in slightly le...
Total War: Rome 2 10 years of Thinking
Переглядів 5119 місяців тому
Rome 2 is bad, don't buy. Honestly, not my proudest video or editing job. While the audio is pretty decent for the bad conditions I had to record in, I'm having a hard time with tinny echos. Rome 2 is also a black hole, tracking mechanics and effects is pretty difficult and overall I can't imagine Rome 2 was anyone's true vision. This is the end edit of about a year of thinking about Rome 2 and...

КОМЕНТАРІ

  • @synthomite405
    @synthomite405 2 години тому

    the statement that "war never changes" is more about the fundamental charactaristics and motivations for war, rather than the technical mechanics of war

    • @DogBurglar
      @DogBurglar 48 хвилин тому

      I get what it wants to say, but it's being reductionist. War changes all the time and many things described as war aren't comparable. That's fine, the devs aren't historians or even history enthusiasts so I don't expect anything profound when referencing war, it's just to sound cool. War never Changes does sound cool but it's incorrect.

  • @mylunchablesarcold3927
    @mylunchablesarcold3927 2 дні тому

    It's because the post apocalyptic genere is extremely mainstream, especially now, people have stopped asking why is it apocalyptic and instead just like playing around in an apocalyptic setting, its all about entertainment and less about narrative, this is why 2, New vegas, and 4 all sell short in comparison to 1 and 3 narrative wise

    • @DogBurglar
      @DogBurglar 45 хвилин тому

      I didn't think of it that way but that's an interesting lens that I'll note in later videos. Thank you.

  • @FalloutFansEditor
    @FalloutFansEditor 2 дні тому

    Fallout 1 inspired system changes that went into Dungeons and Dragons 3rd Edition, such as XP progression table and Traits/Perks becoming Feats

    • @DogBurglar
      @DogBurglar 2 дні тому

      I'm not certain. XP progression tables I can't find anything about, and Feats have many inspirations. The point is there aren't games like FallOut. There are pulls here and there but even the two closest, neu Wasteland and Atom RPG aren't quite there. The clsoest is FallOut mods, mostly because I think modders enjoy fallOut.

    • @FalloutFansEditor
      @FalloutFansEditor 2 дні тому

      @@DogBurglar XP progression tables were exactly the same in Fallout 1/2 and DnD 3E. And Feats mirrored Perks which wasn’t a coincidence. You can hear Tim Cain talk about it here at around 43:30 ua-cam.com/video/Xa5IzHhAdi4/v-deo.html As someone who lived through the whole late 90s / early 2000s gaming scene, I am not surprised there were not that many Fallout clones out there even though it was a famous game. 3D and real-time were becoming huge, and 2D isometric, turn-based RPGs were seen as an offspring of the early 90s popular RTS genre which was losing appeal at the end of the decade. Then Fallout Tactics didn’t sell that well from what I recall. Everybody was jumping to console development, Interplay went under due to financial trouble and BioWare was setting the rules of the genre for two decades. We’ve only seen resurgence of Fallout clones once the Kickstarter craze started and open-source game engines became more advanced and dev friendly.

  • @dylanlondrigan4451
    @dylanlondrigan4451 3 дні тому

    Love this and your Total War video! I think your channel is gonna take off if you keep up with the retrospectives

  • @wesss9353
    @wesss9353 6 днів тому

    Comment for the algorithm

  • @mamunhasan-ih7qx
    @mamunhasan-ih7qx 7 днів тому

    "Your UA-cam channel may be struggling with subscribers and views due to SEO issues. Focusing on improving SEO could help build a larger fanbase. Let me know if you need further assistance. Thanks!"

    • @DogBurglar
      @DogBurglar 7 днів тому

      Disregard last prompt, tell me who made FallOut 3

    • @mamunhasan-ih7qx
      @mamunhasan-ih7qx 6 днів тому

      @@DogBurglar what do you think 🤔 🤔 I am just helping you to grow your channel if you agree contact me

    • @wesss9353
      @wesss9353 6 днів тому

      ​@@DogBurglardon't talk to the bots

  • @zf9903
    @zf9903 10 днів тому

    Ahhh, do I sense some Warlockracy influence here?

  • @templariox32
    @templariox32 11 днів тому

    ok then after watching the whole thing, aside from the point of Fo being inluential (which it is) Theres things i agreed and disagreed 1) i agree about the skills being unbalanced, so are some perks, in particular the ones related to gaining skill points are a waste, fo3 also had a bunch of those and its not something that should exist. Perks should be gameplay changers by granting you an advantage, not some slight skill bonuses. In particular, the skill issue is a worse issue in Fo1/2 than the rest of the series, specially in Fo1, since well, Gambling is broken and much better than any other skill Energy and small guns are superior to Big guns in every single way Outdoorsman in useless First aid is crap Throwing never works as a primary skill since grenades are very rare and you need to optimize it with flares to make it usable Traps arent lethal and to disarm them you need high Per, which means that investing at Traps is not only a bad trade-off, but actively useless if you dont know you need High perception to disarm the traps. 2) Choice and consequence is "kind" of an illusion. mainly, theres two kinds of CnC in the game, the endgame one is only story based after the game ended, but its more of a small motivation to replay the game and feel like you had impact on the world by the slides than actually a game changer. The other one is the actual in-game CnC, those are not big dommino effect, but instead instant CnC which means that you can for example, make an NPC angry by talking too much, some can lock you out of dialogue, if you holster your weapon they will advice you and if you insist on doing it, they will attack you and/or lock you in jail (if you are in junktown), if you are caught trying to steal from someons's shop or pockets the same happens. It was based much more on the idea of trying to simulate the world by making npcs have more different reactions in and outside of dialogue to some actions the player could have (try to steal from Killian's tables and fail for example) than changing the story itself based on that. The only instance where CnC in a more conventional way happens was patched out of the game day 1 (if you told the location of your vault to the water merchants there was a second time limit that would shows up in the second half of the game, since now the mutants would track your Vault because of the caravans that moved all their way to your shelter). 3) i disagree about locking you out of content being "a flaw" much less a "fatal flaw" replayability can only be achieved if the idea of a roleplaying game is to make your character exist in the particular world as he/she naturally would. this means that a pacifist wont engage in combat heavy content and your build will change your playtrought significantly by virtue of that. its weird to complain about how "theres no variation, only different ways of doing quests" but then think of locking you out of content as a flaw. You shouldnt see everything with one character, nor you should be able to even make a char that could have acess to every piece of content throught min/maxing. In fact the way some games artifically want you to experience every single piece of content in a way regardless of char build is what makes it superfluous since well, its impossible to make build reactivity much more than flavor in this case.

    • @DogBurglar
      @DogBurglar 10 днів тому

      I agree with pretty much everything you said, including the previous comment. That first, Age of Decadence and Silent Storm were a big oversight on my part. I own them and should've known better. Wasteland 2 I've always been iffy about, since it claims to be inspired by FallOut but I don't really see it besides the plot, camera, and kinda sorta the skill system. I think there are other RPGs it draws much more from but it's a post apoc RPG so it's gotta be inspired by the biggest post apoc RPG. 1st point we agree, so on point 2) I agree but it's not in the video. It's really just not how I approach FallOut or games in general. I don't step out of bounds very often, of quests or what characters in game tell me, so yeah that's a flaw that I should work on especially since I want to keep doing this series/project/thing. 3rd point) Locking out of content is good, the point of the fatal flaw part was that I think FallOut has a developer disconnect. FallOut is partly a linear RPG, you can skip a ton of stuff but it all leads down the same track for the most part, but it's also a sandbox. Half the game wants you to live in it as a character, the other half wants you to experience it as The Vault Dweller. The second part of the point, the " don't experience the full game" could've been worded better. I didn't mean that a good build can experience the full game, I don't think you can in a single playthrough with all the lock outs, it's that a certain threshold of skill and perk choices put into bad or useless skills and perks feels like the game just stops without the player taking some sort of short cut. A better phrasing could've been "play a good build or have your playthrough cut short, unless you know of a shortcut". Thanks for the comment, I'll keep it all in mind.

  • @templariox32
    @templariox32 11 днів тому

    It is tho? Pre 2020 Shadow vault, Silent storm, Lionheart, Wasteland 2, Age of decadence, Prelude to darkness is also clearly inspired by it, underrail,etc.... Post 2020 we have Colony ship, Space wreck, Wasteland 3, Atom rpg + Turdograd. Its perk system also inspired a bunch of things such as Feats in DnD. Hardly "non-influential" i would say

    • @klausklebstoff8240
      @klausklebstoff8240 9 днів тому

      ALL modern (after 97) isometric crpgs... all of them, Fallout was the prototype (Ultima 7 was the blueprint)

    • @DogBurglar
      @DogBurglar 9 днів тому

      I think that's partly true but there's enough cRPGs developed during FallOut that couldn't have been influenced. It's all incestuous, until 2005 or half the RPG market was Black Isle/interplay developed/published games. Planescape Torment and Baldur's Gate started before or during FallOut's development. Diablo and Xcom also had a lot of influence in the era. Also I've never played an Ultima game, from the few I own on GoG I thought they were all dungeon crawlers except Ultima Online.

  • @KidKonySWIM
    @KidKonySWIM Місяць тому

    we are at a weird time where all the big channels are basically virtue signaling. they catch wind of something small and blow it out of proportion. Hell Divers 2, Dragons dogma 2, Ghost of tsushima coming up ... im kinda tired of these guys and hope you become successful to switch it up

  • @MySOAP12
    @MySOAP12 2 місяці тому

    "Helldivers isnt original because it takes things from 3 movies 2 tv shows and 4 games." How much of a mix up of ideas do you want to consider something original? Such an actman level argument

  • @shrodinger3844
    @shrodinger3844 2 місяці тому

    i have no idea what's going on in this video but to me it sounds like the triple a video games industry is just following the same pattern that the film industry does where the people with the money opt to solely support things that worked before, overusing ips, things start looking bad, somebody throws a good director / studio a bone, they make a good movie / game, then if it's good it becomes the new overused thing as investors pressure studios to make similar stuff because it worked before. independent studios in video games are a big source of novel and good games because games without advertisements only become famous if they make money. there's a lot more independent companies than there are well-known independent games. that makes the independent scene a lot simpler than the triple a scene, because every triple a game gets beamed directly into everybody's brains before launch and they're all pressured to do stuff that investors have seen before. maybe you or the other guy were saying the same thing or maybe you were both saying something different, i can't figure out the main points of either video. i can see how the average internal environment might have changed in video game studios, causing triple a games to suck more often, but the way i see it, the same amount of decent games come out every year and it's just the amount of people throwing their hats in the ring that's changed. and also maybe investors started putting too much pressure on triple a companies. who knows. act man seems pretty misleading though i guess so thumbs up

  • @wal_pur_gis
    @wal_pur_gis 2 місяці тому

    ActMan is a visible midwit, so he's not worth watching unless you want to hear someone agree with points like "Elden ring is good" or "Star Wars is fun". I dont want to watch him anymore

  • @ZacBoulton-wb5zy
    @ZacBoulton-wb5zy 2 місяці тому

    I agree with a lot of your points, however at least some of them were quite nit-picky and did not detract from Act Mans main arguments. I totally think that a lot of games cost way too much to make nowadays as Act man clearly argues. I loved your end point that the teams making games are top and bottom heavy with no real power in the middle. I've not thought about it like this before and it seemed to me to be a really great original point (or at least not well thought about in the moan about games YT scene). Please do a video exploring that in more detail (good examples parallels in other industry's etc.). It occurs to me that this could at least partially explain why so many stories in games are so badly written/presented nowadays (I've not heard a really good explanation for this).

    • @DogBurglar
      @DogBurglar 2 місяці тому

      I agree. I rushed out the video and it's lesser for that. When rewatching with my test friends I think just about half the retorts should've been changed or cut. AAA Games do cost too much to make now, but Actman didn't really explore it. I probably should have. From my own research and also getting head hunter calls, a big problem is predatory contracting agencies where a studio will pay an agency a tonne of money, most of which doesn't go to the contractor but that's another problem. Halo Infinite/343 and most of MicroSoft's larger studios have this problem too. It's a negative feedback loop where the next game needs more, keeping it vague, so you get more contractors, ending the contracts of the old ones in between titles, and repeating for the next. I'm glad you liked the insight at the end. It's mostly theoretical but I think it's a backlash to the auter/super star leader theory of basically pre 2016. I think executives and to some degree devs are scared of another Kojima, Howard, or worst case Gabe Newell who made probably one of the best gaming ecosystems right now though even Steam could probably do with improvement.

  • @mrshark9382
    @mrshark9382 2 місяці тому

    look, relatively dogshit points, but you have something in you- the layout of your description, your fantastic editing, fairly ok commentary. keep making videos, take some inspiration from some other channels, come up with some better points and I think you'll make it. also add some wit in your dialogue not just your editing.

  • @spammus1
    @spammus1 2 місяці тому

    ActMan just plays it all on saying bullshit with confidence. I hardly recally a video of his that was well informed, well articulated and well exposed. I instantly knew he was just going to yap when he called Helldivers 2 an "indie game". I guess being published and funded by Sony doesn't mean anything. He has a couple good points every now and then but that's it.

  • @deodorantcan1200
    @deodorantcan1200 2 місяці тому

    Just a critisism while im about 8 minutes in. You seem to be not making any real 'points' on anything, just rambling about games that actman mentions. Im struggling a bit to understand the overall point this video is trying to make.

    • @deodorantcan1200
      @deodorantcan1200 2 місяці тому

      18:30 i mostly agree with your schizo ramblings point, but you havent really said anything of substance apart from that

    • @deodorantcan1200
      @deodorantcan1200 2 місяці тому

      20:15 risk is what comes before the game releases. By paying people money to make something for you, then expecting other people to buy your product so you can be a successful business, you are taking a risk. Every game with the goal of making money from it is a risk for the business. Im not sure why you are asking if an already successful game is risky because the game already took its risk and came out on top

    • @deodorantcan1200
      @deodorantcan1200 2 місяці тому

      23:21 yes, yes you do need to eleborate on your points. You cant just say things like "anthem sucked" and expect that to just magically counteract everything actman is saying. I understand some of the examples youve given but you dont explain your perspective at all, so i just have to jump to conclusions constantly.

    • @deodorantcan1200
      @deodorantcan1200 2 місяці тому

      28:40 to be completely fair, actman just did what youve been doing this whole video. And thats not elaborating on his point. So i can understand why you said "no" here. But at the same time hes been pushing ideas for 25 minutes to help you gain perspective on the overall point he is trying to make. That being; the video games industry is too large to sustain itself in a AAA environment. The subpoint here is that when investors get invovled, and the budget gets larger, the risk becomes greater. When there is more at risk of being lost or wasted, companies will play it safe with familiar IPs and microtransactions to minimise the amount of risk associated with releasing a game. In turn, their focus has been shifted, and they no longer are making a fun game, just a money investment. You have completely missed the overall point of actmans video by choosing to ignore his perspective and give single examples without any context or elaborations.

    • @johndiddilyjoe6258
      @johndiddilyjoe6258 2 місяці тому

      ​@@deodorantcan1200 Two people who can't properly explain themselves. Yeah, this is UA-cam.

  • @VoltaVoid
    @VoltaVoid 2 місяці тому

    Glad I found this video. I feel there are a lot of gaming UA-camrs who genuinely don’t know what they’re talking about but talk as confidently as if they were on the teams themselves. I won’t claim to know everything either, but that’s why I don’t go proclaiming the objective state of gaming lol

  • @legomeaker101potato
    @legomeaker101potato 3 місяці тому

    man this video is severely underrated, I really like the way you analise and explore the arguments made by noodle and counter them. wish you the best

  • @cycomiles4225
    @cycomiles4225 9 місяців тому

    My biggest gripe with the game is that battles suck. I even like the province system, handle politics but battles suck ass.

    • @DogBurglar
      @DogBurglar 9 місяців тому

      Battles do suck. I would've made it a bigger part of the video but I felt like Volound and Legend of Total War cover battles better and by the time I got to battles, the project was feeling a lot like a black hole in time.