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Risecode
United States
Приєднався 7 вер 2018
Unrel Engine 5 Assets
Caves Generator - Unreal Engine 5
⬇️⬇️⬇️⬇️⬇️⬇️⬇️
🛍️FAB: www.fab.com/listings/deb0e326-f1a4-4e47-a24a-a94a490a5356
This system enables the procedural generation of cave environments, creating rooms and pathways with designated start and end points, such as cave entrances and exits. During the initial load, the cave is generated in segments with a delay to optimize performance, ensuring a smooth experience without additional loading during gameplay. Instead of level streaming, it uses efficient optimizations like Level of Detail (LOD), Draw Distance control, and Instanced Static Meshes. A "fog of war" feature conceals undiscovered areas, adding a sense of exploration.
✅Key Features:
- Procedural generation of rooms
- Beginning and end (e.g., you can add a cave entrance and exit here)
- Cave generation with partitioning and delay
- Optimization: LOD, Draw Distance, Instanced Static Mesh
- Fog of war
- Easy to use
🔴Subscribe For More: www.youtube.com/@Risecode?sub_confirmation=1
🔵Discord: discord.gg/kXQ2KsZkrd
🟣Contact: risecodeunreal@gmail.com
#unrealengine5 #ue5 #risecode #unreal
🛍️FAB: www.fab.com/listings/deb0e326-f1a4-4e47-a24a-a94a490a5356
This system enables the procedural generation of cave environments, creating rooms and pathways with designated start and end points, such as cave entrances and exits. During the initial load, the cave is generated in segments with a delay to optimize performance, ensuring a smooth experience without additional loading during gameplay. Instead of level streaming, it uses efficient optimizations like Level of Detail (LOD), Draw Distance control, and Instanced Static Meshes. A "fog of war" feature conceals undiscovered areas, adding a sense of exploration.
✅Key Features:
- Procedural generation of rooms
- Beginning and end (e.g., you can add a cave entrance and exit here)
- Cave generation with partitioning and delay
- Optimization: LOD, Draw Distance, Instanced Static Mesh
- Fog of war
- Easy to use
🔴Subscribe For More: www.youtube.com/@Risecode?sub_confirmation=1
🔵Discord: discord.gg/kXQ2KsZkrd
🟣Contact: risecodeunreal@gmail.com
#unrealengine5 #ue5 #risecode #unreal
Переглядів: 107
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Terrifryed!
Lol, love it!
This is brilliant!!! You can build a veichle like the Halo’s Warthog? It's simple to do, move the machinegun on a dune buggy and you have another asset pack
That is awesome :D
Always amazing work from you!
does this system work on all typpe of characters or ?
@@HoshizoraStudios yes
cool! That looks very nice :P
Can you make an advanced zombie centric ai asset? Like zombie that are slow and fast, or can transition to slow and fast with locomotion switch, zombie that investigates and if sees player can attack melee, or even range (puke), hears certain sounds, investigates and attacks if within range, or checks out lights similar to sounds, zombies that crawl once high damage is reach, or zombies that flee if there is a certain event,
I plan to make more advanced zombies, but only after making the Inventory System ;)
@@Risecode I have bought this and love it, but are you going to update it and make it advanced like the comment above?
@@EdsTrashyCreations-dn1dp hello, no, I will not add it to this asset
We need Eusebio
This looks really cool :) I like it! :D
I forgot to show how player blocking works 😵💫
i seriously been looking for this and its been right under my nose!!
how about adding more sounds to the system like if i buy another water sound pack? to add more varients is that possible and easy?
@@PatrickVitelaYourAverageGamer Yes, it's easy, you just add more sounds in Sound Cue and that's it :)
@@Risecode SWEET ima buy but is there anyway if i go in deeper water it will play a differ affect?
@@PatrickVitelaYourAverageGamer No, the effect will be the same.
Hi! What is that?
mind map (asset that you can add to your game or program )
why its spining that fast
This can be customized :)
that is amazing!
You got a tutorial?
Hi, I don't create tutorials unless they are about my assets, e.g. how to integrate with a project etc. :)
Tutorial 🙏 please 😮
I think it'll be good to post how they made it
GREAT WORK MAN JUST AWESOME JOB MUST BUY!
hey its keeep following me
can i change the animation and sound too??
Yes, I replied on Discord
Can you update a urban survival style for it sir? I really love it !
@@LoongKinGame You can adapt the style to your own needs;)
Can this load and save widget state(XY position and Open or Close)
It is very simple to implement ;)
@@Risecode Nice.I plan to use it in my next game. Can you guide me how to Save and Load?
@@LoongKinGame Join Discord and message me, I'll send you what it should look like as soon as I get home.
@@Risecode Thank you sir. I haven't pay for it yet. I will buy as soon as my next game on the agenda.😁
You know Godot Engine?
Hi, yes
So when the gamecoming out ❤❤❤
www.unrealengine.com/marketplace/en-US/product/turret-multiplayer
where did you learn how to create this?
Practice 😅
Generally, UA-cam tutorials + self-experimentation
@@Risecode I don't have alot time and patience for that 😅 but i try to learn a bit at a time
@@Risecode Some YT tutorials are like from years ago with UE 4 and it is different in some aspects then in EU 5.3
@@ExthreeX you can also analyze the code in assets, in this system I use techniques that I haven't seen on UA-cam yet :D If you want, you can have this asset. It's not expensive, only 20 bucks: www.unrealengine.com/marketplace/en-US/product/turret-multiplayer
You're Awesome ! :)
Gorgeous thank you very much. I really love yours designs, thanks man
Thank you very much
Really beautifull. Can I use it in my commercial video game ?
Hi, yes you can ;)
@@Risecode Thanks again
Great idea, man)))) really cool ahah!
Huh, respawn chicken
Man thanks for this videos when i have a pc and monitor the first thing i gonna do is enter in your channel and learn more from unreal Channel saved
You did it?
yep :)
😂😂🤣🤣Good bro
What is that?
Slider 👀
We actually have a UE genius :>
And how large are builds for the patcher? Why did you base it on Unreal Engine?
Hi, I chose Unreal Engine 5 because it has the capabilities needed to create the patcher, so I used it.
I'll be at the computer and I'll let you know how many MB it has
Great
Will this game be released??
Its pretty good, do you think you will be able to make semi-smart zombie ai ? we are making a tactical shooter with a lot of enemy ai, if you would be up for it, if you have any social I could add you on and share some details with you that would be great.
You can send details on Discord. I might do something like that, why not ;)
When I make a zombie wave system, I will add more options
@@Risecode whats your nick ?
Risecode 👀