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RNG Therapy
United Kingdom
Приєднався 25 лис 2021
Gaming obsessed, aspiring game writer and narrative designer. I have a history degree and a dream. If you're reading this, you're awesome.
Reimagining the Railroad: Fallout 4's Forgotten Revolutionaries
The Railroad gets a lot of negativity for both good and bad reasons, so I decided that I would rewrite/reimagine the organisation to make it a more potent force in the main story of Fallout 4 and Fallout Lore in general. I hope you enjoy.
Chapters;
0:00 Introduction
0:55 Chapters breakdown
1:07 Why the Railroad Doesn't Work
7:33 Rules
7:53 Inspirations
9:30 Reimagining
38:09 New Main Quest
Mods Used:
No Random Mercer Safehouse Location : www.nexusmods.com/fallout4/mods/12082
RailroadHeavy: www.nexusmods.com/fallout4/mods/84146
Railroad Heavy Armored Coat Replacer: www.nexusmods.com/fallout4/mods/84173
Tunnel HP to HA: www.nexusmods.com/fallout4/mods/85116
Bigger Railroad Font: www.nexusmods.com/fallout4/mods/7475
Music from Epidemic Sound
Chapters;
0:00 Introduction
0:55 Chapters breakdown
1:07 Why the Railroad Doesn't Work
7:33 Rules
7:53 Inspirations
9:30 Reimagining
38:09 New Main Quest
Mods Used:
No Random Mercer Safehouse Location : www.nexusmods.com/fallout4/mods/12082
RailroadHeavy: www.nexusmods.com/fallout4/mods/84146
Railroad Heavy Armored Coat Replacer: www.nexusmods.com/fallout4/mods/84173
Tunnel HP to HA: www.nexusmods.com/fallout4/mods/85116
Bigger Railroad Font: www.nexusmods.com/fallout4/mods/7475
Music from Epidemic Sound
Переглядів: 13 677
Відео
What If Maxson's Reforms Had Failed? | Fallout 4 Alternate History Video Essay
Переглядів 4 тис.3 місяці тому
This video is focused around a "what if" I came up with around the time of the Fallout TV show. The idea that Maxson's reforms to the Brotherhood of Steel had failed and how it would change things. Hope you enjoy. #fallout4 #fallouttvshow #whatif #videoessay MUSIC: Absence of Light - Prozody Drive Me Anywhere but Here - Trailer Worx Get Out - Alec Slayne Mind Tricks - Experia Tilting Towards th...
Let me be frank; after meeting Proctor Teagan I never continued the BoS line.
The Railroad just doesn't make sense because there isn't enough synths in the Commonwealth to make believable as the foundation for a while faction. There should have been an existing alliance of ghouls and supermutants living and using the subway tunnels, hence "Railroad." Once synths come onto the scene they are accepted into the Railroad as fellow outcasts.
I think the other problem is that the institute shouldnt have used android, but used clones.
I think the synths blur the lines between android and clones because they have mostly biological features. But clones is an excellent idea that I'm thinking about for an institute rewrite.
if they do not reprogram synths and tell them that they are people who escaped from institute before they got replaced with synths then you still have a bunch of dumbfucks who help synths escape but remove any memory of them being a synth which only makes unnecessary drama
Really good video, enjoyed every second of it!! Could you add chapters to it? I'd love to come back to this one in the future, and being able to navigate the video via timecodes/UA-cam's "chapter" system would be really handy Also, my own thoughts: I really wish Bethesda had taken more actual inspiration from the real life Underground Railroad. I can understand the hesitation due to wanting to avoid accidentally being offensive by conflating their fictional synths with actual historical slavery, but in its current state it feels worse, by implying that the Underground Railroad was a small group of disorganised people who meant well but were too clumsy to help in any real way. Like I'd even be happy if they just renamed The Railroad and drew from more points of inspiration, both historical and fictional
Thanks. I'm glad you enjoyed it. I'll add time codes to it now.
This was amazingly in depth! Awesome video!🎉
Thank you very much.
I believe that on a fundamental level they're vilains as they put synth lives before humans and deserve to be wiped out for it.
I don't think they're villains that deserve to wiped out. I think they're just willing to sacrifice too much for too little.
Are you going to do similar videos for the other factions?
Yes, I'm planning to do the minutemen after the next video I do.
@ Cool just always remember there are militia not a army I really don’t like the Militarized Minutemen mod for that reason
@@thegradyfiles They're definitely still going to be a militia but they're will be some big organisational changes.
good video keep up the work
Thanks, will do!
bro NEEDS to do this for the other factions
Minutemen are next but I've got one video to do before that.
what an amazing and incredibly in depth re imagining of one of my favorite factions in the fallout series, idk if you have plans for more of these but i honestly think every fallout 4 faction could use some tweaking and would love to see something like that, nevertheless i will anxiously be awaiting future uploads.
Thanks. Glad you enjoyed it. I'm planning to do Minutemen next but I've got another video in the works at the moment.
You should do a reimagining of the Minutemen, since the main game didn’t really expand much on how they operated.🐱
I've already put it on my list of videos to do.
A while ago someone made a video about what if fallout 4 was more brutal, and since then I'd have a bit of an itch for more content like that. Glad to finally have found something.
This tourist system idea works great with the Stockton caravans. It makes sense for a large business to hire scavengers to handle these kinds of things, so there's a level of separation and a plausible cover
That's an excellent idea. I didn't want to have the tourists working with Stockton's caravans for security reasons but this seems like a sensible and plausible idea.
@@RNGTherapy Yeah, plus the general vibe from a lot of scavenging quests in fallout is 'go to the place, get the thing, and I'll give you money,' without much additional context needed. I also had an idea for how the Institute could have a similar sort of setup - turn the subway stations into trade stations that are entirely automated. The 'caravans' in this case would be repurposed automated subway cars that show up on a schedule. Scavengers show up when one pulls in and are given lists of objects from the old Boston MTA scheduling boards and a departure time for the train along with quantity needed and what they'll be bought for, usually in the form of medicine, clean drinking water, and ammunition. It incentivizes a mad scramble by the wasteland residents to be the one to hand over the requested items. This would create a neat parallel for the Institute and Railroad, showing their different philosophies in how they handle people from outside their organizations. The railroad employs wastelanders in a mutually beneficial kind of way, while the institute encourages a heavy handed 'divide and conquer' approach that keeps the people of the commonwealth constantly at each other's throats. Edit: it would also be a great opportunity for a reference to ZARDOZ, with a technologically advanced faction employing a mysterious and terrifying front to collect resources and distribute weapons "THE EMTEEAY SPEAKS TO YOU, HIS CHOSEN COMMUTERS!"
I always hated the memory wipe aspect of the railroad. Maybe if it was just a wipe of railroad operation details it'd make sense but wiping away everything they were is asenine
Yeah. It's definitely one of (if not) their worst aspect.
I wonder how this would be implemented as a F4 Mod along with similarly built up Faction Reimagined Mods
Not 100% certain. I am talking with modders atm and looking at some of their work which is similar so its not impossible. As for compatibility with other mods. I don't know
This is an amazing video. I love how you worked everything out and came up with new quests and storylines. You took a pretty underdeveloped faction and made them something as compelling as the Minute Men. Also, this video has higher production quality than most Fallout 4 videos I've seen. I would love if you did a reimagining of the other factions.
Thanks, I'm glad you enjoyed it. Getting the footage the images was tough, I was using so many console commands that the save file started to self-destruct towards the end.
For an organization that likes secrecy, they sure don't wear any form of masks.
I know. That's why I featured a few shots of people wearing masks in mask in my "reimagining" section.
What I like to do in my headcanon that after a minuteman victory, the railroad disband. Part of the group become a political group based around synth rights and another becomes part of a new commonwealth intellegence bureau, similar to Mi5 or the CIA or the fallout equivalent.
I tend to think of the same thing. MM being the army/police and RR being their intelligence gathering group.
Wait a minute! You only have 300 subs? Wow man your channel is amazing, new sub man, love the way you reimagined the railroad, hope you can also do something like that for the other factions since all of the factions in FO4 lack depth. Anyway new sub man.
Thanks. Glad you liked it, I'm working on other videos atm but the Minutemen are on the list.
Subscribed.
Awesome. Thanks
While I can see why this has less views than your subsequent video, I appreciate that you bring the same level of intellectual rigor to both and do your best to incorporate the human element in your analyses.
Yeah, this was my first vid in this format and I was worried it was getting too long, so I cut it short. Glad you enjoyed it nonetheless.
I have a question is this before The minutemen fall or after the off Y The minutemen. Cuz if it's before the fall of The minutemen then I can imagine the minutemen and railroad butting arms and get into conflict. Now you may ask why. Because either a concerned settler or the institute get information to the minutemen about suspicious activity and the minutemen going and destroy it all and the railroad strike back creating conflict. Now I have a complaint.The ending makes the minutemen feel useless. So unless you have a way of fitting them in or explaining why they allow this that would be nice. Other than that I find the video pretty nice. I hope you do The minuteman one day.
This scenario is operating under the assumption that the Minutemen have been defeated at Quincy (like they did in game). The railroad would only help settlers if they are being attacked/threatened by the Institute. The ending is designed around what happened in France after WW2 ended where the Free French Forces / FFI formed a provisional government in order to organise elections. I'm currently working on another video but the Minutemen are on the list.
I like this video. But I just wanted to say, the railroad has old man Stockton, a very wealthy caravan owner, to back them financially. It explains the army of mercenaries and how they’re able to arm them, they simply pay for it using their wealthy connections. But again I want to say this video is great
Thanks. Glad you liked the video. Using mercenaries is an interesting idea.
@ I could be wrong, but I think desdemona explains to the Sole survivor that the heavies at bunker hill are mercenaries on the railroads payroll. I’m pretty sure if you fail the mission/sell them out to the institute this is when the dialogue comes up. Thank you so much for the response!
Lyon’s Pride would probably take the Minutemen. BoS as the army, and MM as the police force. Maybe Institute scientists in the R&D.
Thanks an interesting idea. I think the MM are a bit too militarised to be police but I get the concept/logic behind the idea.
Please continue. Enjoyed this.
Thanks. I intend to do other videos on Fallout
I'd really love to hear the version of the story where the SS is convinced by Shaun to turn on the Railroad. Or how if the SS doesn't like synths they might be taken in by the brotherhood and how infiltrating and destroying such a faction could take place entirely from an outside perspective with no insider infiltration at the start.
Yeah, I just wanted to focus on getting the RR ending right for the video as it was starting to get fairly long.
Good video foreigner, great job. I'll probably subscribe to this channel, I'm looking forward to watching a video about the Institute.
Thanks. glad you like the vid
Great video. However i think there should be no contact between safehouses to minimize risk of domino effect when one is deeply compromised. Just info from HQ about their jurisdiction, and in rare ocasions some coordination with larger operations reqireing more resources than one safehouse could provide. But even then you could prevent them from knowing each other by giving them distinct functions i.e. one safehouse is in attack duty, one as rear guard, one dedicated to safety of synths. Also i think there should be another step between safehouse and HQ. Local HQ with hightened security. Also in contact only with HQ and safehouses under its jurisdiction. This will create another step for enemies to overcome to uncover central HQ location/personel. Also it will provide personel and location on par with HQ proper that could take over immediatly if HQ is compromised. This will guarantee that Railroad will work non stop, even if HQ is destroyed. Also, doubling of all key positions in this local HQs will be good idea. In normal operation those people will be deputies on their respective roles. In case when one local HQ or main HQ will be destroyed those deputies will in one way or another take over full duties, so every position in surviving and rebuilt HQs will be manned by experienced personel. On other note. Consider another inspiration - Polish Resistance, I think it was largest in occupied Europe.
Those are some interesting ideas. I chose to have safehouses contact each other in order to be able to pass critical or time sensitive information to each other. I disagree with safehouses only doing 1 thing as that would make them overspecialised. Imagine if your attack duty safehouse was compromised and they other safehouses didn't have the knowledge/skills to amount offensive operations. That region would be a prime target for the Institute.
Can I say the reasons why Lyons went to dc wasn't to find the government it was to A scope out the capital B find another brotherhood of steel chapter that the lost hills bunker lost contact with C check out the super mutant situation in the area And minor point, but Roger is arther maxson few times great grandfather not just grandfather
Also great video BTW
Yes someone did point out the Arthurs relation (honestly not sure how I made that mistake). It's been I while since I did all the research/reading but I think the main reason was to find the US Govt. but I was aware of your A and B points. I'm not sure about C, I feel like they only would have learned that once they arrived.
Thanks. Glad you enjoyed
@@RNGTherapy your welcome and if it indeed true to they went to find the Govt. considerding the whole enclave thing and the factions origins i doubt the brotherhood motives won't be peaceful
Earned a subscriber.
Thanks, glad you like it.
Dam it, now I’ll never be able to look at the Railroad in the same way again. There goes any chance at me joining the Railroad unless a mod based on this is put out.
Thanks. I'm glad you enjoyed it. Sorry for ruining the in game faction.
Personally, one of my biggest issue with the railroad are the mind wipes. Like, I get the idea that it allows the escaped synths to live without the trauma of their previous life and also serves as a form of security for the railroad by "erasing" their involvement. But at the same time, it also introduces several other issues, the main thing being they are effectively "killin" the person that they are before they escaped. I feel like a better option would've been to just erase selective memories but retain the knowledge that they are a synth. This way that when they do get hunted or they are suspected to be a synth by others, they can try to approach a railroad agent/tourist to get help, either in escaping and starting a new life elsewhere or just getting a new face. Admittedly, it's been years since I last played the game. I don't know if selective memory erasures are possible in fallout, especially the one that I'm suggesting since it's so specific.
It's one of my biggest issues too, but it is so utilitarian that I just felt I couldn't get rid it. I think keeping in my rewrite keeps a certain level of 'moral ambiguousness' that the faction needs. It is never stated that the memory wipe process can be selective so I'm under the impression that it's all or nothing.
Do you have a discord?
Do you have a discord?
Same as my channel name.
Excellent video and great ideas! I can envision the different (fixed) factions having their own game plans in a sort of dynamic world where they vie for control of critical infrastructure points and thus either accept of become hostile to the player character. This would be influenced by their respective strengths in numbers, equipment and the influence of the player, kind of like a mixture between S.T.A.L.K.E.R Clear Sky and Kenshi. This would open up or close off certain areas or questlines, maybe even completely during one playthrough. Bethesda is of course deathly afraid of something like this because they want the games to be more simplistic rides with little to no player consequence.
That sounds like an interesting idea. (I've never player STALKER Clear Sky or Kenshi but I have watched Kenshi gameplay so I'm familiar with how it works in that game). Thanks for watching.
Indigo Gaming laid out something similar in their own idea for a fallout game. Kenshi is a great example of both a game that has total freedom(world states and faction relations) and one that generates stories through random encounters as you play.
I think the biggest issue with the Railroad is more the changing of the lore for it. Back in the day when I first heard of it in Fallout 3, the idea felt more like that they tried to help Synths who already were sentient by nature to not be taken advantage of by humans. In this case the Railroad and Synths (In Fallout 4 I mean) vs the Institute more feel like the generalized story of "Anti-Slavery" vs "Slavery". Cause thats literally all it ends up being. Just that in this case the slaves are literally being created and being brought to the point of sentience. But then comes the problem of "If the Railroad didnt exist, the problem wouldnt either." Cause to the Synths they are just part of the collective that is the institute. Born for a purpose and thats it. Similar to children, if they dont learn of any oposite thought, they wont question the reality they are placed in. So in turn the Railroad itself made its purpose to free entities that didnt cling to freedom like they needed air to breath. They just kinda inserted themself into the matter and said "Hey you have a problem. Dont worry. We will fix it for you." while the Synths who never questioned their reality in the first place just sat there nodding along. Even the whole Synth uprising feels so out of place. What made them go "Yea lets end our creators!"? The Railroad. What made them pick up weapons? The Railroad. What made them crave freedom? The Railroad. If the Railroad wasnt present, none of these issues would ever have come to pass. Because the Synths are by definition not humans. Especially not those who came after Nick. They are just sentient humanoid machines following a directive. Capable of learning but ultimately if they only learn one thing, that will be the end of it. - While I think the idea to re-imagine the Railroad is a good one (and I will finish the video once I got some sleep today) I feel like the Railroad is a faction that will forever stay unfixable. At least with what Fallout 4 had done to it. But maybe the video will change my mind. We will see :o PS: I got a new keyboard. Any typos can be blamed on that.
I agree that the Railroads story is a bit simplistic. But I disagree that the Railroad created its own problem. If you speak with Liam Binet and Z1-14, you learn that synths become sentient on their own despite how they are raised by the Institute and some have to suppress their emotions/free will so long that it does irreparable psychological damage. Liam sent many synths to the surface just so they could escape, he had no knowledge of the Railroad or its operations, he just freed the synths that wanted to leave and the Railroad protected them from the SRB. The Synth uprising doesn't necessarily mean ending all the scientists, Z1-14 specifically says that any unarmed scientists would be allowed to flee through the teleporter unhindered. Synths being sentient by definition means they deserve free will, particularly given the threat they face if they remain in the Institute. Small essays aside, thanks for watching.
absolutely fantastic video! the Railroad has always been my favorite faction in FO4, but it REALLY needs work. would you mind if I reposted this on tumblr? I frequently talk about fixing FO4 on there
I don't mind at all. If possible, could you also include a link to my channel?
@@RNGTherapy of course! this is the only video of yours I've seen so far. but if all your content is half this good then you need 1000x more subs
Nice video im subscribing. Im not a fan of fallout4 but this is great worldbuilding and an amazing improvement over the vanilla railroad. Im taking a lot of ideas from you for my fallout ttrpg railroad faction, althought a version on Capitol Wasteland that fights against human. And ghoul slavery. (Wich could shape it into a proper likeable faction
Thanks for the sub. That sounds awesome.
This was fantastic! Exactly how the Railroad *should* have been, or at least how Bethesda thought it'd be. Wonder if you'll do other factions, because the Institute definitely needs this treatment
Glad you liked it. I've got other Fallout content in mind but I'll definitely add the Institute to my 'to-do' list.
Cant wait to see your takes on the Minutemen
Thanks for watching. I'm adding it to list.
@@RNGTherapy nice
Omg another vid, YES!