bonjasky92
bonjasky92
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SF6 YHC-mochi vs Torimeshi
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Переглядів: 15

Відео

SF6 Nishikin vs Punk
Переглядів 1414 годин тому
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SF6 Chris Wong vs Punk
Переглядів 1514 годин тому
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SF6 YAS vs Punk
Переглядів 2814 годин тому
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SF6 Ryukichi vs YHC-mochi
Переглядів 23День тому
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SF6 Torimeshi vs Tokido
Переглядів 31День тому
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SF6 Hikaru vs Chris Wong
Переглядів 57День тому
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SF6 Hibiki vs Torimeshi
Переглядів 35День тому
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SF6 Hikaru vs Broski
Переглядів 62День тому
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SF6 Shuto vs Chris Wong
Переглядів 50День тому
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SF6 Broski vs TakeTake
Переглядів 30День тому
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SF6 Tachikawa vs Torimeshi
Переглядів 69День тому
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SF6 Broski vs Naruo
Переглядів 23День тому
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SF6 Shuto vs Tokido
Переглядів 117День тому
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Переглядів 7214 днів тому
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SF6 Bonchan vs Daigo
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SF6 Tokido vs Naruo
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Переглядів 2714 днів тому
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SF6 Broski vs Bonchan
Переглядів 1914 днів тому
SF6 Broski vs Bonchan

КОМЕНТАРІ

  • @Nexus-d9j
    @Nexus-d9j 22 дні тому

    who tf ?

  • @StopResetPlease
    @StopResetPlease Місяць тому

    nice

  • @thomato.o
    @thomato.o Місяць тому

    goated

  • @thomato.o
    @thomato.o Місяць тому

    anything for ryu? air tatsu or something?

    • @bonjasky9238
      @bonjasky9238 Місяць тому

      @@thomato.o yes air tastu hk instant for ken and ryu but be careful it does not work against the medium version of lvl2

  • @StopResetPlease
    @StopResetPlease Місяць тому

    joli

  • @jerzegg2084
    @jerzegg2084 Місяць тому

    "Full screen punish with raging demon" That's a scary sentence

  • @zuqini
    @zuqini Рік тому

    Now that Aki is out, do you know a way for her to punish the Jinrai without interrupting between mk and Jinrai? She doesn't have a 7F reversal :(

    • @NyekoDesu
      @NyekoDesu Рік тому

      Level 1 or level 3 seems to be the only way in my experience

  • @LuanaAlmeida34
    @LuanaAlmeida34 Рік тому

    pretty fair

  • @Saebaryo23
    @Saebaryo23 Рік тому

    Beurk il est stupide ce perso

  • @PortCityBalrog
    @PortCityBalrog Рік тому

    Good stuff this is exactly what I was coming up with too

  • @paulobetoism
    @paulobetoism Рік тому

    Tks a lot brow ❤

  • @evilhass
    @evilhass Рік тому

    Encore une fois ton contenu est très lucratif merci encore

  • @shibuyajin_music
    @shibuyajin_music Рік тому

    check first comment for malding mario, who quickly evolved into projecting paulo tip: play Lv7 Ryu CPU for 5 hours and I guarantee you will be reacting better, to the point you will be begging for the opponent to throw drive impacts more just like you would look out for jumps. LV8 CPU doesnt jump and doesnt drive impact, but LV7 Ryu is a complete degenerate who DI and jumps like a monkey (just like the avarage player) LV7 CPU, specifically Ryu (for some reason he is more degenerate than Luke), is very good and almost mandatory practice

  • @TheSkum
    @TheSkum Рік тому

    You are literally the best SF player of all time

  • @jeanmouloud9795
    @jeanmouloud9795 Рік тому

    Euhhhhh it's just a black screen 😅

  • @donglee6599
    @donglee6599 Рік тому

    How u do the lightning charging fire ball ?

  • @moonmoon2479
    @moonmoon2479 Рік тому

    The back heavy kick after OD blade kick doesn’t work anymore. You’d have to drive rush to get it to work again.

    • @Pandaman64
      @Pandaman64 Рік тому

      Bummer, but good to know. That looked a little messed up lol

    • @andres2625_
      @andres2625_ Рік тому

      it does work

  • @julieanusman011
    @julieanusman011 Рік тому

    Is it just me or does DP seem harder to pull off than in SFV?

    • @ArtoriasJV
      @ArtoriasJV Рік тому

      nope, pretty the same from my experience. The trick for a faster and easier DP is to pre input a forward or down+forward depends on the situation.

  • @ktd.blackivy
    @ktd.blackivy Рік тому

    c'est quoi la tech ici exactement ?

    • @vincentv4785
      @vincentv4785 Рік тому

      Tu presses hk après ton parry, si c'est perfect le hk sort, sinon t'es dans le recovery du parry normal et il sort pas

  • @evilhass
    @evilhass Рік тому

    Bien. Jouer bg j’aime trop ton contenu continue encore à me régaler

    • @bonjasky9238
      @bonjasky9238 Рік тому

      Merci halbi tkt les videos tech elles vont venir a foison😎

  • @soulkong
    @soulkong Рік тому

    Nice to know you can check his ex zonk, now if only I have the reaction timing

  • @mbtlreplays3436
    @mbtlreplays3436 Рік тому

    niiiice

  • @jandipopo_art2012
    @jandipopo_art2012 Рік тому

    Damn ryu's hits are beefy as him.

  • @TehHamburglar365
    @TehHamburglar365 Рік тому

    The thing that irritates me about drive impact is that only one of these (the backdash) was actually a punish. The rest were preemptive or reactionary. Meaning you have to guess and or be looking for it. It reminds me of superdash from DB Fighterz. A hella scrubby mechanic for newbies that don't know or care how to play neutral. I'm not looking forward to it. Edit: See below for proof that scrubs won't be able to live without it.

    • @tapatorta
      @tapatorta Рік тому

      Damn, gotta pay attention to the options your opponent chooses… revolutionary… truly this is the death of fighting games

    • @vlassispolitis-a
      @vlassispolitis-a Рік тому

      Drive impact is just one of the many options that you have in neutral, I don't see a problem with it.

    • @guilima256
      @guilima256 Рік тому

      drive impact gets old very fast and you can react quite easily after trying a bit. That considering you're not smashing buttons all the time, but then, its your fault

    • @TehHamburglar365
      @TehHamburglar365 Рік тому

      @@vlassispolitis-a The problem is that it's a braindead neutral skip. The game would be better off without it

    • @TehHamburglar365
      @TehHamburglar365 Рік тому

      ​@@tapatorta No shit you dolt. The problem is that DI is a braindead option. Even worse, if you just get unlucky, you might poke right as they're doing DI. Good luck reacting to that. Even top players said it's inconsistent. Now it adds an element of random RPS that the game would be better off without.

  • @atomicskillet
    @atomicskillet Рік тому

    Armor break?? How come I haven’t even seen that yet lol😮. Pretty useful 48-second video, thanks!

    • @nosearches8340
      @nosearches8340 Рік тому

      Because you need a character quick enough to go 3 attacks

    • @wittyag
      @wittyag Рік тому

      3 attacks from most characters, but there are some moves that are dedicated armor breaks (I think only with OD gauge though, could be wrong)

    • @toastedtarts4044
      @toastedtarts4044 Рік тому

      My comment is pretty late but i always noticed honda can beat drive impact with one of his moves. I think it’s called thousand hands slap

  • @TheSkum
    @TheSkum Рік тому

    nul a chier

  • @Spaceboy149
    @Spaceboy149 Рік тому

    I cannot for the life of me land that HK after the jump in consistently

  • @haarisabbasi
    @haarisabbasi Рік тому

    Ryu will be humbled in s2… mark my words… unfortunate for me as a ryu player.

  • @vlassispolitis-a
    @vlassispolitis-a Рік тому

    0:58 Can't you link crouching fierce after the crouching strong for more damage?

    • @kiwidev_
      @kiwidev_ Рік тому

      Yea i think you can get crouching heavy punch or back heavy punch there

  • @EboneWisteria
    @EboneWisteria Рік тому

    ive jotted ur name down on a list of people playing on the crack so i can get u banned lol

  • @hiddenstreet17
    @hiddenstreet17 Рік тому

    I would call these bnbs to be fair

  • @kaiko70
    @kaiko70 Рік тому

    It baffles me how i'm still discovering new combos, this game is amazing

    • @keoclosson
      @keoclosson Рік тому

      Right?! I didnt kno shoryuken was possible after the fire ball @0:58

    • @that_5.7_jonathan99
      @that_5.7_jonathan99 Рік тому

      It baffles me that I gotta use modern controls since I dont know how to do a combo in classic 😢

    • @kaiko70
      @kaiko70 Рік тому

      @@that_5.7_jonathan99 I totally understand you, really, but let me help you with that. The first concept you have to figure out is that when combos requires inputs, you don't have to be super accurate, they just have to be "there". Try this: Let's do this super easy combo, d/f HP, f,df,f HP. Seems complex right? Well it's not. Set classic controls, pick Ryu, press down/forward HP(Heavy Punch) and immediatelly after press it again. basically just spam d/f HP. You don't need to press f,df,f because in df HP there's already all the inputs you need. Now let's try with qcf and qcb moves, like the Hadoken, wich is d,df,f and a punch. You don't have to press every single directional button, Just pass through the down button to the forward button pretty fast. Let me know if it helped

  • @shagycabrera
    @shagycabrera Рік тому

    Nice combos! BTW i cant imagine Akuma in this SF6 saga

  • @pf5976
    @pf5976 Рік тому

    1:12

  • @newage4268
    @newage4268 Рік тому

    We have different definitions of “optimal.”

    • @bonjasky9238
      @bonjasky9238 Рік тому

      useful combos would have been more appropriate

  • @yourstillwithme
    @yourstillwithme Рік тому

    Excellent video. Ive been playing the "Game" and this video is very good Not completely optimized, but youre close.

  • @sinclapzyt8163
    @sinclapzyt8163 Рік тому

    im trying to learn and practice these combos but every time i do the input for shoryuken it does the hadoken instead i dont know what im doing wrong

    • @ekwensu8797
      @ekwensu8797 Рік тому

      Right, down, down-right. Think of it like pressing right and throwing a hadoken, but all in one motion. Once you get that you can worry about input cleaning later

    • @petebagwell6666
      @petebagwell6666 Рік тому

      Just keep practicing and eventually it clicks

    • @newage4268
      @newage4268 Рік тому

      With input leniency you can get DP off pretty reliably on analog by attempting ↘↘P a lot of times. Not perfect but it was how I learned.

    • @realchezboi
      @realchezboi Рік тому

      Think of the hadouken input, but do a forward input before it. Also think of motion inputs as one motion interpolating from direction to direction, like quarter circles are a smooth motion from down to forward, following the circular shape of the joystick. Although, Shoryuken motion is a little less smooth lol, just try and move to the next input immediately, and read your inputs to see what you’re missing or possibly mistimed.

    • @arronax3319
      @arronax3319 Рік тому

      Heres the ultimate cheat to doing low moves into shoryuken, Input your low attack as DOWN FOWARD MK. Hit the DOWN FORWARD as you press MK button. Then hit Down FOWARD PUNCH and the previous DF input should buffer the first input of DP. This makes it so that you only really have to press DF Punch to link DP. It akward at first but youll never mistakenly fireball and it super EZ when you get it down. SO press DF + MK at the same time, then DF HP to link DP after. EX bc DF DF Punch will DP and the DF from you MK will count !!!!!!!!!!!!!!!

  • @WillieGC
    @WillieGC Рік тому

    Micro walk is the answer. Your welcome

  • @Kuzna22
    @Kuzna22 Рік тому

    I'll be honest. I want to see combos for the newer characters. They really need to put the game in the hands of professionals or give us another beta

  • @g-string4609
    @g-string4609 Рік тому

    So many combo routes

  • @Forward.4
    @Forward.4 Рік тому

    Wheres the green stuff?

  • @SDSOverfiend
    @SDSOverfiend Рік тому

    Ryu will reign supreme. He found the enlightenment he was looking for after all these years.

    • @KillahManjaro
      @KillahManjaro Рік тому

      Hopefully, Capcom won't nerf him like they did after the first season of SF5.

    • @SDSOverfiend
      @SDSOverfiend Рік тому

      @@KillahManjaro Word!! I’m not a Ryu Main but they better not TOUCH HIM!!!! It’s always good to have a pocket Ryu,

  • @2Good2BeTrue45
    @2Good2BeTrue45 Рік тому

    Does anybody have combo videos on how to do these long string combos and juggles on modern controls??? We need more videos like that as well

    • @the_al-khemist7153
      @the_al-khemist7153 Рік тому

      That's the thing about modern controls, you can't! :D You have to learn classic controls to the long combos like these. With modern controls you can only do the simple inputs and short auto combos the game gives you because it's made for beginners.

    • @notimeforcreativenamesjust3034
      @notimeforcreativenamesjust3034 Рік тому

      @@the_al-khemist7153 well that doesnt mean they cant do *any* long combos, just that people arent gonna lab for em.

    • @2Good2BeTrue45
      @2Good2BeTrue45 Рік тому

      @the_Al-Khemist sounds like gatekeeping to me and that nerds are just butthurt more people are having access to something they feel they had to work their whole lives for, which is ridiculous and petty beyond belief. I have been playing Street Fighter since the beginning, I adore Third Strike and even I see a big place AND need for Modern Controls. Not everybody is blessed to have fast hand eye coordination and can instantly remember which button does which at the fraction of a millisecond. I have so many go to combos I have built into my muscle memory and even I can forget sometimes. It's fun to be able to play a fighting and pull off so many cool movements without all the aggravating micromanagement. Not everyone can be Diago or Justin Wong

    • @championredd
      @championredd Рік тому

      @@2Good2BeTrue45 it’s not gate keeping just get better idiot 🤡

    • @championredd
      @championredd Рік тому

      @@2Good2BeTrue45u should be happy they gave bums like u auto combos in the first place

  • @cross2061
    @cross2061 Рік тому

    Even bison can’t handle bison’s spacing trap

  • @evilhass
    @evilhass Рік тому

    Wesh c’est plus des fragggg ggs

  • @gameclips5734
    @gameclips5734 Рік тому

    good stuff!

  • @dotmp3883
    @dotmp3883 Рік тому

    If you can save 1 use of vt until the end you can go for something more optimal (but you might not need to) j.hp, cr.hp xx h.stomp, st.hp xx h.red fireball, l.dp xx super, l.tatsu, h.dp xx vt2

  • @joeythreeclubs
    @joeythreeclubs Рік тому

    Actually if the Ed's timing is correct on this, it trades with 3 frames, and in his favor (+35). Here the Ed your playing against and the bot you've set up is just late on the cancel.

  • @monk4459
    @monk4459 Рік тому

    I think u can super after the 2nd hit dp

  • @MikeTales
    @MikeTales Рік тому

    This is unique for sure but most of these scenarios you would want these punishes not to stun because of the scaling. I guess it’s preference but id much rather have my opponent on next hit stun with low health in the corner rather than stunning them and doing not much damage.

    • @bonjasky9238
      @bonjasky9238 Рік тому

      ua-cam.com/video/daUo_8B9MH0/v-deo.html&feature=shares