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virtual sister
Приєднався 4 жов 2022
I like making videos about things I am interested in.
Відео
DARK SOULS II Understands the Pain of Fighting
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OFFTHECUFF - Season 1 Episode 7 Music Used: Yuka Kitamura - Secret Betrayal Motoi Sakuraba - Nameless Song Motoi Sakaruba - King Vendrick Motoi Sakaruba - Majula Motoi Sakaruba - Longing Motoi Sakaruba - Firelink Shrine Motoi Sakaruba - Queen of Drangleic Video Sources: Dark Souls 3 Announcement Trailer - ua-cam.com/video/0RAlGv-IW4g/v-deo.html FightinCowboy - ua-cam.com/video/Hw-Qht-jE08/v-deo...
ScotSound Cast #2 - Mòine
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A hub for Scottish Independent Music, Now in Podcast Form! Hosted by Ashley Douglas Mòine is a gaelic-language black metal two-piece from Glasgow. Listen on Spotify: podcasters.spotify.com/pod/show/ash2357/episodes/ScotSound-Cast-2 Mine-e2m7b0h
J Dilla's DONUTS, and Silence as a musical force
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Chapters: 0:00 Introduction 2:19 Part One: Donut of the Heart 6:18 Part Two: You Better Stop! 9:28 Part Three: Silence as Music 15:58 Part Four: You Better Stop! (Reprise) Sources: James Pritchett: What Silence taught John Cage - rosewhitemusic.com/piano/writings/silence-taught-john-cage/ Evan Johnson: Silence - stringsmagazine.com/silence-the-way-in-which-great-composers-use-the-absence-of-sou...
Icerink Interview | Scotsound+
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Music: Icerink - Moonspeak Icerink - Whirling Camera: Brodie Davidson
My Rushmore Interview | Scotsound+
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Music: My Rushmore - Johnny Utah My Rushmore - We Killed Laura Palmer?! F*ckkkkk Camera: Brodie Davidson
john taylor's month away (king creosote cover)
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consider this the 100 subscriber special
My Favourite Piece of Video Game Music
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OFFTHECUFF - Season 1 Episode 6 Music Used: Amos Roddy - Matsutake Amos Roddy - The Machinist Amos Roddy - Signal Haze Amos Roddy - Yesterday's Sky Amos Roddy - Cycles Amos Roddy - A Window to the Sun Support Amos Roddy on Bandcamp: amosroddy.bandcamp.com/
Arkane is in Trouble.
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Sources: The Standard - www.standard.co.uk/culture/film/warner-bros-coyote-acme-movie-john-cena-cancelled-b1119637.html IGN - www.ign.com/articles/microsoft-closes-redfall-developer-arkane-austin-hifi-rush-developer-tango-gameworks-and-more-in-devastating-cuts-at-bethesda The Guardian - www.theguardian.com/film/2022/aug/03/irredeemable-batgirl-movie-unexpectedly-cancelled-despite-being-in-final...
The Art of Being Bad at Video Games
Переглядів 2,9 тис.6 місяців тому
OFFTHECUFF - Season 1 Episode 5 Video Sources: xTimelessGaming - ua-cam.com/video/sMuEArGBDng/v-deo.html Folding Ideas - ua-cam.com/video/BKP1I7IocYU/v-deo.html Qu1red - ua-cam.com/users/shortsSdx5ZjjDCwc YEET Smash - ua-cam.com/video/P6pOsp0FlMc/v-deo.html&pp=ygUSeWVldCBzbWFzaCBmYWlscyA0 GDQ - ua-cam.com/video/v6kJak0Hltk/v-deo.html&pp=ygUOZ2RxIGJsb29kYm9ybmU= Punchy - ua-cam.com/video/eDPvalz...
ScotSound Cast #1 - 3UAN (Guideline, Hey Lonely Planet, Clownzilla)
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A hub for Scottish Independent Music, Now in Podcast Form! Hosted by Ashley Douglas 3UAN is a musician in the groups Hey, Lonely Planet and Clownzilla, as well as a founder of the Guideline Music Collective. Listen on Spotify: podcasters.spotify.com/pod/show/ash2357/episodes/ScotSound-Cast-1 3UAN-e2iph0e
virtual sister - sleeper (official music video)
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official video for 'sleeper' from 'absinthe [demo tape]', available for free download now: virtualsister.bandcamp.com/album/absinthe-demo-tape directed and shot by virtual sister additional camera work by brodie davidson
virtual sister - absinthe [demo tape]
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recorded november 2023-march 2024 00:00 - sleeper 02:00 - untitled 04:18 - inthishouse 06:27 - flavours 07:35 - sidereal 12:50 - I don't like leaving 15:16 - God free download: virtualsister.bandcamp.com/album/absinthe-demo-tape
HALF-LIFE 2's Worst (and best) Level
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HALF-LIFE 2's Worst (and best) Level
THE STANLEY PARABLE and The Quiet End of the World
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THE STANLEY PARABLE and The Quiet End of the World
I know it’s unpopular but Dark Souls 2 is my favorite of the series. Part of it might be because it was my first souls game I’ve ever played (after years of picking it up and putting it down, I am close to beating it). I’ve beaten Dark Souls 1 and started 3. Derail aside, I played DS2 during an extremely difficult time in my life and it’s plot, story, and themes have always resonated with me. Majula is by far the best hub world of any game I’ve experienced and its soundtrack it’s superb. I strongly believe that this game will age in a way that will be cherished by Dark Souls fans - or at least I hope. Love this game to pieces. Another side note: the Faraam armor set is by far my favorite armor in all of fantasy.
People who hate on Dark Souls 2 never seem to remember that Gavlan wheel, Gavlan deal…
Lmao, I remember that guy. I've never looked up a guide on his quest but I love him
@@NevinWarrior-es6ds No real quest to complete. Just visit him in the Wharf, then in the poison area, then he shall always be in the Pharros area with infinite poison supplies.
@@Ironica82 wish I knew that, I always do the poison area first and never go back because I think I'd waste my time
Well done. Good video. Be proud of yourself
"We aren't really seeing the Bearer if the Curse's entire journey, just the moments that were so impactful that they stuck with them until the end... Until their mind faded". I love that someone has finally worded that feeling I've been having with the DS2 world. It's one of the reasons that the second one if my favorite. This is a great in-game explanation! Thank you!
FromSoft are literally worse than Ubisoft when it comes to asset recycling. There is nothing deep about them doing it.
I think people forget that DSII was the game that revealed the truth of the fire linking curse in the first place. Discovering that either ending of the first game was temporary and had been repeated countless times already really blew open the ideas at play in the series.
To elaborate on my own point, I think the series (particularly 2) wants you to accept that you don’t control the fate of the world without making you completely powerless. Each game reveals that your previous choice was ultimately overruled, but that doesn’t make those choices invalid; they obviously affected tons of lives for many lifetimes each, and that’s the most any real person can hope to do. Still it will go beyond your control in time. The ending to dark souls 3 is the most consequential given that it really might change the world in a permanent-ish way. However, letting the fire fade still fits that exact theme; it’s about letting go of that control that the gods (and probably you) had been fighting to keep up to that point.
the ending with the knight starring at the painting is the same reason of the setting being in '' ruins '' but the souls serie has a lot more messages and is full of symbolism . we can sit here all day talking about them. its a way of storytelling that transcands the language barrier.
Man, it's nice to see a positive video on Dark Souls II for a change. I will never understand why people really wanted to hate this entry. Yes it has a ton of flaws, but if we balance it out they are about the same as DS1, and way less than Demon's. Moreover, people criticize features present in DS2 that they then praise in the following titles. And finally thanks for mentioning Lucatiel, she is one of my favorite characters in any FromSoft title, and perfectly illustrates the struggles of a "Bearer of the Curse".
The actual best version of this game is Playstation 3 DS2 SotFS. It did NOT include the unnecessary garbage updates to the base game, but it DID include all the DLC, all on physical disc, I might add. Highly recommended.
Great video! You deserve more subscribers!
Me and two of my friends liked DS2 before we liked DS1
That yellow screen is an assault on the eyes. No way am I watching this without playing a game.
I've only played the scholar version of ds2 and absolutely hated buuuut eventually I wanted to play it again and I liked it a lot more and have done all but one of the dlc this time. And I think the reason for that is I learned how to fight locked off which makes the swarm a lot easier to handle. Honestly I really like the game now
I really don't understand how people like dark souls 2. Its objectively a terrible game and terrible souls game
i personally always liked the thought that lucatiel does know what a human effigy does perfectly well, but chooses to feign ignorance and hand it to you because she knows her will is waning; she doesn't have much longer regardless and she wants you to continue on in her stead :3
We got a DS2 genious interview before GTA6
I've found the issue with DS2 is that people played it after DS3. Because of DS3's slavish dedication to DS1 and complete ignoring of DS2, anyone who played it after DS3 could only be disappointed.
Lucatiel does have a happy ending in SOTFS. You can summon her for the Ivory King.
Being able to summon chars doesn’t necessarily mean they’re alive. Many of the summon signs across the series are from characters who died a long time ago (Tarkus, for example)
I couldn't have said it better myself, although I always interpreted the anti-hollowing crowns at the end of DKS2 to be the true ending and a more-or-less "permanent" solution, at least for yourself, since the game is about the personal journey rather than the ages of light and dark.
Dark Souls 2 is the only game from the franchise i enjoyed playing so much i beat it several times. Usually never play games multiple times
1:55 Calling Anor Londo in Dark Souls 3 "fan-service" is really stupid. DS3 is a freaking sequel. It's not "fan-service" to bring back locations/characters from the previous game.
Batman: Arkham City is a sequel to Arkham Asylum yet they didn't have a whole section in the asylum. DS2 is a sequel to DS1 yet you didn't spend anytime in areas that were in the first game. DS3 really seems like they went too far in trying to please their fans. People complained that DS2 was too clunky, well, DS3 makes you feel as light as a feather. People complained about DS2's enemies tanking attacks, well, DS3 mostly changed poise into either they had it or they didn't. People complained about the "non-linear" of DS2 so they made DS3 as linear as possible. People complained about slowly loosing health when dying, so they went back to Demon Souls logic but this time, hid how much health you have lose in order to trick your mind. People praised Fume Knight as one of the best fights (as well as Mirror Knight) as well as O&S in DS1, and they took that as meaning that people loved two phases boss and made EVERY boss a two phase boss (and one a three phase but that was done perfectly and made sense). Now, does that all make DS3 a bad game, no. However, it does seem like they went too far in the other direction after DS2 instead of just fixing the things that people hated the most. Though DS2 is the all time favorite of their games and DS3 is my least favorite, even I have to admit that DS3 boss fights (well, the later ones at least) look amazing and much better than fighting a frog with a human face.
@@Ironica82 "DS2 is a sequel to DS1" but it broke so many established lore from DS1 because it was written and developed by a different team, and it shows. The redesigning of giants and rewriting their history and personality, making the "dark soul" inherently evil with how they portrayed Nashandra who was an offspring of Manus (who wasn't even really evil, just the manifestation of the dark soul), the introduction of Vendrick who was a completely new character who was basically an OC not-Gwyn, and even the introduction of the Throne of Want as opposed to the bonfire/first flame as a power system. Hell, even the way they portrayed hollowing was different. DS1 Hollowing was a metaphor for a sense of purpose and will to move forward, but DS2 Hollowing was treated like a disease and an infection that progressively got worse (which was already covered in DS1 with.... undead....). DS2 was essentially a different team's misinterpretation and rewrite of Dark Souls and IS NOT the norm of what a sequel should be. You call DS2 a sequel yet it breaks all of the rules of the previous game while establishing new rules and continuing none of the lore which is NOT the norm when creating a sequel. DS3 absolutely did not "lean too far in the other direction". It's what a sequel naturally should flow into. You can argue that DS3 was too linear in it's level design (which is true, but that doesn't make it bad. i personally prefer it) but DS3 takes all of the established rules and lore from DS1 and continues it. It introduced the concept of embering and the Ashen Ones which just adds on to the worldbuilding without breaking the rules of DS1 nor does it introduce an entirely new power system.
@@brandonkite4414 "he redesigning of giants and rewriting their history and personality," Who said they were the same giants from the first game? Considering that DS2 takes place thousands of years later, it really doesn't change anything. "making the "dark soul" inherently evil with how they portrayed Nashandra who was an offspring of Manus (who wasn't even really evil, just the manifestation of the dark soul)" Each of the four daughters were different aspects of Manus. That's why the one who went to the Burnt Ivory King was actually good. "the introduction of Vendrick who was a completely new character who was basically an OC not-Gwyn," Not sure what you mean by "OC". The point of Vendrick is that, after cycle upon cycle, the next one who was supposed to take over wanted to know if there was another option besides the age of fire or dark. That's the overarching story of DS2. DS2 asked what happens if someone tries to cure the curse. DS3 ask what happens if they choose to ignore their fate and does not bring in either ages (though even that is futile as if the princes stayed alive, the age of dark would happen as no one would link the fire). "even the introduction of the Throne of Want as opposed to the bonfire/first flame as a power system" The throne of Want is basically the typical ending of your character either linking the fire or letting itt go out. The alt ending shows your character ignoring fate and continuing in Aldia's and Vendrick's research into curing the curse. "DS1 Hollowing was a metaphor for a sense of purpose and will to move forward, but DS2 Hollowing was treated like a disease and an infection that progressively got worse (which was already covered in DS1 with.... undead....)" DS1 showed what happens after someone goes hollow. DS2 showed the process. "DS2 was essentially a different team's misinterpretation and rewrite of Dark Souls and IS NOT the norm of what a sequel should be" The head guy was still a supervisor over the game so that comment is muted as he would have had them change the story if it was a "misinterpretation" "DS3 absolutely did not "lean too far in the other direction". It's what a sequel naturally should flow into." So, first game, you go to restart the fire and should solve the issue. Now, you find yourself 1000+++ years later, find that all of DS1 was basically pointless, yet somehow, someone who died in the first one was still alive for some slug to start eating them, and somehow, there are some of the same characters around, even though the lore states that, during the age of fire, people actually die and the immortality only takes effect when the fire starts to fade and the dark sign appears. "DS3 takes all of the established rules and lore from DS1 and continues it. It introduced the concept of embering and the Ashen Ones which just adds on to the worldbuilding without breaking the rules of DS1", yea, DS2 does that as well. It builds on the lore of DS1, introduces how hollowing fully works, introduced the concept of the "chosen one" not following their fate, and did not make any of DS1 characters immortal.
@@brandonkite4414no it didn't break any established lore, ds3 did that with it's retcons
Awesome Vid! Thank You very much for Your Work! Greetings from Germany (Copy/Paste Comment to slightly boost Your Algorythm)
i like ds2 and i don't care about the gamer circlejerk babbling the opinions of others just because that is what everybody says
Fineeeee I finish dark souls 2
Sorry but that yellow border is literally making me go hollow why is it there 😭
6:48 seek.. Seek... lost...
It's Bearer, seek, seek, lest
i don't understand caring about storyline in games in 2024
What don't you understand?
Doooo you don't like story? Ok bud
I don't like the way movement feels in DS2, just a personal thing I guess. I really liked the 3 sentinel fight, Hex build used to be fun, Great Sword Guts build was fun. Oh and I also killed Gavlan during my first tour in No-Man's Wharf. No wheel, no deal for me. edit: I forgot binoboosting.I liked that. rip :)
i just cant get over the footage of whoever was struggling to parry a silver knight😂
Fighting Cowboy. He does tons of playthroughs of games so I wouldn't call him a great Souls player (though, for DS3, more persistence than me as I never got past Pontiff). Still fun to watch if you want to see an average skilled gamer taking on different genres.
@@Ironica82 i cant stand that guy tbh, he's not very good and his "walkthroughs" are basically just him playing games while reading through wiki's. when it comes to watching youtubers im tryna see someone better than me play the game but when it comes to souls games thats hard to find. not even tryna sound cocky but the pvp guys and speedrunners are normally the only ones that are considerably better than i am
@@squish-d2k I think I watched one of his playthroughs but that's it. My main playthrough channels are Christopher Odd and Luckless Lovelocks.
@@Ironica82 might have to check them out. lots of story games like god of war i like to watch instead of actually play because the story is cool but the actual gameplay is pretty boring at least from what i experienced myself from the first game
@@squish-d2k For games like God Of War, there are channels that does a movie version. I usually watch cinematic games that way.
Fully agree with you here, great video.
Failure doesn't mean you're bad at games. Being bad is when there's zero improvement. Nobody's bad at Dark Souls because they died during it. Death literally is a core mechanic that the game expects from you, like Seath's first "fight" unless you use unintended exploits to skip it. Demon's Souls literally requires you dying to reach the main game. Same with so many poorly explained and unintuitive mechanics. Bed of Chaos killed everybody who tried doing it blindly, at least once. There's much harder games out there like MMOs and their raids. Those are 100% intended to be learned by repeated failures, and not beaten on their first try unless you're doing it half a decade later with 100x the stats it was designed for. Just look at Mythic Raids or Ultimate Raids.
Great vid! It feels like there are very specific themes in these games that can be easy to miss sometimes. This vid in particular was a good watch cause people might see the Silver knight looking at the picture and (if they haven’t played the previous games) not completely understand the significance. The greatest art is the kind that can have many interpretations, and for that reason, I think the Dark Souls series is truly a masterpiece. Again, nice video; I always love DS2 content.
At this point, watching people descend into madness to defend a game that was slightly overhated at launch is more interesting than the game itself.
6:31 Doesn't the fight against Soul of Cinder happen in the same era(?) as the Ringed City DLC?
I`m pretty sure silver knights don`t get hollow, because they`re not human to begin with. They were made by Gwyn as his personal army, and humans originated from dark soul. We know Gwyn hated and feared humans and "everything that stems from humanity", so he wouldn`t allow any in his private army. They`re mindless drones who are fit only to follow orders. They never had consciousness. Gwyn gave his followers exactly enough of a soul for them to function and not a bit more, we see this with giants in DS1: there are grunts who open the gates and throw bombs, they can`t even talk and they do their function despite no one being there for god knows how long, there are giant blacksmith, who can weave a few words together and knows how to smith, and then there is Gough, an eloquent knight who ponders nostalgia and speaks Shakesperian. We also never heard any silver knight speak or do anything remotely intelligent. There were plans for a silver knight npc in DS3, but he was cut, i suspect for that very reason. That silver knight probably awaited orders from the painting since he couldn`t realize it`s not his princess.
Dark Souls || Understands the the pain of playing the game.
After checking out your twitter, i'm no longer surprised that you think that yellow was a good idea.
Dark Souls 2. "But is this our only choice?" is what SOTFS is about. Also you DO see Lucatiel again. Mirroring Solaire's story if you do her entire quest, you find her summon sign outside of the burnt ivory kings boss gate.
5:56 "dark souls 3"
also I love the vid
The PS3 version of SOTFS is the one your talking about in the beginning, as its the vanilla version and it gives you the dlc keys off the bat and the gates are open if you beat the bosses guarding them. Unfortunately it no longer has multiplayer support as they killed the servers march this year. But its still a great way to get the dlc without the pains of the newer versions of Scholar.
You actually do see Lucatiel again, in one of the DLC, as a summon. The fact that Lucatiel is available as a summon for the Burnt Ivory King AFTER her whole quest line adds such a lovely optimistic note to her story. She wrote her own name with soapstone. She hasn’t forgotten and is still fighting! Even if you never meet her again in the flesh, just know that she is out there still knowing her own name makes me happy! I like to think she is able to claim that icy crown and live on.
In the darkest depths of despair, no matter how crippling, she was able to get back on her feet and keep going. It's fitting that's in the final DLC since that's Dark Souls 2's thesis the whole journey. It's nice to see Lucatiel is capable of it just as much as the player, despite all her struggles.
also the description of her armor in dark souls 3 of the mask is just...so wholesome "Mask attached to a ceremonial hat. A Hollow once fought valiantly with this mask, but feared the fading of her self, and implored a comrade remember her name. Perhaps that is why this gentleman's mask is named after a woman." I always interpreted as the Hollow Undead writing the name on the mask to always remember her, no matter how much time passed, probably passing down her story on Majula, so that story spreads and people start to know her story.
DS2 is my favorite by a LOT, and it makes me wish that we could travel to other corners of this world, like Catarina and Mirrah. I want to see what those places are actually like. I want to see other lands than just the suburbs of Anor Londo.
Id like to see a side game set in an age of light, where people are around and cities are thriving. Like a proper RPG game within the setting.
Why the thumbnail look like ia genius video? Lol
Peak souls 2
You should play Scholar of the First Sin, despite the backlash to the game. The DLC ending, the secret ending, lets you walk away from the fire while aldia speaks at you. Dark Souls 2 the point at the end is to find treatment to the hollowing curse so that the bearer of the curse is no longer a slave to the fire linking curse
Importante note: that ending also exists in base DS2, as long as you have the DLCs.
Omce again, 10 years on, you still repeat the same boring old trite (amd wrong) criticism of Dark Souls 2: "The area connections don't make logical sense!!1!" Did you ever consider the possibility, given DS2's level design leads you to very distinct areas, that those connections just signify longer travel distance, abbreviated in favor of gameplay? Think of the tunnel to Drangleic Castle or the elevator from Earthen Peak more like fades, like a cut-to-black in a movie (or a wipe, if Star Wars).
This is how I see it as well. On my gaming channel, I even point out that you can see mountains behind Earthen Peak and can surmise that The Iron Keep is over there. However, I also did come up with a better transition to that point that would have only taken about how long the tunnel is to Dranleic (or shorter) and still make sense (basically, instead of going up, the elevator goes down, opens in a room with a huge pool of poison (to show where the poison that the windmill was pulling up came from), a bridge across the pool, and then, after the bridge, you turn the corner and enter Iron Keep).
Another thing in the opening cinematic that many miss, is that the person is reaching for the doorhandle from the inside of the room, showing that they really are losing their memories and how disjointed their mind is from reality.
I'm sorry but I cannot watch the video with the constant white-screen transitions. I really like what you have to say though!
You really put into words, what I love about DS2 well. It's so much more personal. Less about gods, more about people struggling. Lucatiel is a great example for that. (I also like build variety.)
SOTFS is harder and inferior?? It fixes tons of stuff. It’s made to be the definitive version. It’s actually easier in so many areas. It’s like playing a game on the 1.0 version without the day one patches (eg Elden Ring v1.00 vs current).
With DOMOs side by side videos, it really does look like Iron Keep is the only place that made it "harder".
The increase of enemies, the random placement of “hard” enemies in early zones, scholar is so much more annoyingly frustrating than vanilla ds2 imo
@@adamtapparo2168 Tiss mainly Iron Keep that has a couple more knights. As for the hides knights in the ruins, they are passive until you kill the boss. Once you do, they are active and it turns a beginning area into a mid game area.
I agree that SOTFS is the intended version of the game. I have put more time into ds2 than any of the other games in the trilogy.
The Dark Souls fandom has made up so mucb shit about II. The oringal will gank you more and honestly has some encounters to hard. SCHOLAR reworkes AI to be less aggressive in multi fights,removes a lot or males more interesting ones. Scholar is objectively easier and more interesting