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Vycery
Приєднався 9 лют 2017
Things you may have missed - MHWilds
Here are some things you might have missed. If you have anything else that I may have over looked, let me know in the comments.
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#MonsterHunter #MHWilds #monsterhunterwilds
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Twitter: Gaudium017
My Twitter: TDS_Vycery
My Twitch: www.twitch.tv/vycery_mh
#MonsterHunter #MHWilds #monsterhunterwilds
Переглядів: 1 421
Відео
MH Wilds Lance looks AWESOME - Lance Trailer Analysis
Переглядів 1,3 тис.День тому
Lance seems to have way more mobility and counters. I like it! My speculations are not hard facts. We have to wait for the game to release. This is my opinion and you are free to state yours. Join this channel to get access to perks: ua-cam.com/channels/-MNjfkQxRnmOH396WExjLg.htmljoin Thumbnail by Gaudium: Twitter: Gaudium017 My Twitter: TDS_Vycery My Twitch: www.twitch....
MH Wilds Bow is INSANE - Bow Trailer Analysis
Переглядів 1,4 тис.День тому
Bow does really look like an insanely fun and strong weapon! Join this channel to get access to perks: ua-cam.com/channels/-MNjfkQxRnmOH396WExjLg.htmljoin Thumbnail by Gaudium: Twitter: Gaudium017 My Twitter: TDS_Vycery My Twitch: www.twitch.tv/vycery_mh #MonsterHunter #MHWilds #monsterhunterwilds
Wild Swing Switch Axe is pretty good - MHWI
Переглядів 1,8 тис.14 днів тому
Yo, Vycery here. Today we take a look at a different way to play Switch Axe: Axe mode only. I hope you enjoy the video! If you have any other builds or themes I can try out, comment it below. This video was inspired by @ChaseTheBro and their Elden Ring Build series. Join this channel to get access to perks: ua-cam.com/channels/-MNjfkQxRnmOH396WExjLg.htmljoin Thumbnail by Gaudium: Twitter: twitt...
MHW Iceborne (PC) | Ruiner Nergigante | Bow | 02'05''76
Переглядів 2,1 тис.21 день тому
Join this channel to get access to perks: ua-cam.com/channels/-MNjfkQxRnmOH396WExjLg.htmljoin Thumbnail by Gaudium: Twitter: Gaudium017 Music: Fairy Tail (2020 Game) - Grand Magic Games My Twitter: TDS_Vycery My Twitch: www.twitch.tv/vycery_mh #MonsterHunter #MonsterHunterWorld #MHWアイスボーン
Sword Mode Charge Blade is surprisingly good - MHWI
Переглядів 1,9 тис.Місяць тому
Thanks again to Tomtoc for partnering up with us! Get your own bags here: JP: amzn.to/3Njiie3 US:amzn.to/3TcVIrk UK:amzn.to/3TcxZrb EU:amzn.to/46HdIgE Hey guys! Today we take a look at a different way to play Charge Blade: Sword Mode Only. I hope you enjoy the video! If you have any other builds or themes I can try out, comment it below. This video was inspired by @ChaseTheBro and their Elden R...
MHW Iceborne (PC) | Kulve Taroth | Lance | 04'56''86
Переглядів 2,3 тис.2 місяці тому
MHW Iceborne (PC) | Kulve Taroth | Lance | 04'56''86
MHWilds 2nd Trailer Reaction with @TwasByDesign
Переглядів 8582 місяці тому
MHWilds 2nd Trailer Reaction with @TwasByDesign
Frostcraft Heavy Bowgun Is Insane - MHWI
Переглядів 3,4 тис.3 місяці тому
Frostcraft Heavy Bowgun Is Insane - MHWI
Elemental Great Sword hits different - MHWI
Переглядів 3,4 тис.3 місяці тому
Elemental Great Sword hits different - MHWI
MHW Iceborne (PC) | Velkhana | Lance | 02'15''38
Переглядів 2,1 тис.4 місяці тому
MHW Iceborne (PC) | Velkhana | Lance | 02'15''38
MHW Iceborne (PC) | Shara Ishvalda | HBG 4P | 01'41''21
Переглядів 9984 місяці тому
MHW Iceborne (PC) | Shara Ishvalda | HBG 4P | 01'41''21
I beat ALATREON with a ONE HAND | MHW: Iceborne
Переглядів 1 тис.5 місяців тому
I beat ALATREON with a ONE HAND | MHW: Iceborne
MHW Iceborne (PC) | Uragaan | Elemental GS | 03'18''00
Переглядів 8485 місяців тому
MHW Iceborne (PC) | Uragaan | Elemental GS | 03'18''00
I was challenged to fight ALATREON with a TINY CONTROLLER
Переглядів 1,2 тис.5 місяців тому
I was challenged to fight ALATREON with a TINY CONTROLLER
MHW Iceborne (PC) | Silver Rathalos | Lance 4P | 01'33''75
Переглядів 1,5 тис.5 місяців тому
MHW Iceborne (PC) | Silver Rathalos | Lance 4P | 01'33''75
MHW Iceborne (PC) | Raging Brachydios | HBG 4P | 01'54''55
Переглядів 3,1 тис.6 місяців тому
MHW Iceborne (PC) | Raging Brachydios | HBG 4P | 01'54''55
I was challenged to fight FATALIS with MITTENS
Переглядів 1 тис.6 місяців тому
I was challenged to fight FATALIS with MITTENS
Wall Bow is still OP | Tempered Seregios (MOD) | MHWI
Переглядів 1,3 тис.6 місяців тому
Wall Bow is still OP | Tempered Seregios (MOD) | MHWI
MHW Iceborne (PC) | Seregios Mod Reaction
Переглядів 1 тис.6 місяців тому
MHW Iceborne (PC) | Seregios Mod Reaction
MHW Iceborne (PC) | Tempered Seregios (MOD) | Bow Solo | 01'50''88
Переглядів 2,3 тис.7 місяців тому
MHW Iceborne (PC) | Tempered Seregios (MOD) | Bow Solo | 01'50''88
MHW Iceborne (PC) | Banbaro | LBG 4P | 00'49''60
Переглядів 6897 місяців тому
MHW Iceborne (PC) | Banbaro | LBG 4P | 00'49''60
MHR: Sunbreak [PC] | Violet Mizutsune | SnS 4P | 1'25
Переглядів 1,4 тис.Рік тому
MHR: Sunbreak [PC] | Violet Mizutsune | SnS 4P | 1'25
Lance Bros - Tigrex | 1:13 | MHR: Sunbreak
Переглядів 1,7 тис.Рік тому
Lance Bros - Tigrex | 1:13 | MHR: Sunbreak
MUST HAVE Endgame Bows - MHR: Sunbreak
Переглядів 25 тис.Рік тому
MUST HAVE Endgame Bows - MHR: Sunbreak
Aerial Lance - Bloodorange Bishaten | 1:33 | MHR: Sunbreak
Переглядів 1,1 тис.Рік тому
Aerial Lance - Bloodorange Bishaten | 1:33 | MHR: Sunbreak
Speedrun with gamer girl Gaudium - Rathian | 0'38 | MHR: Sunbreak
Переглядів 1,9 тис.Рік тому
Speedrun with gamer girl Gaudium - Rathian | 0'38 | MHR: Sunbreak
MHR: Sunbreak [PC] | Hazard Primordial Malzeno | Bow Solo | 3'12
Переглядів 44 тис.Рік тому
MHR: Sunbreak [PC] | Hazard Primordial Malzeno | Bow Solo | 3'12
thank you great explanation ! everything needed was there and very clear even for non native speakers !
Damn! I wish I could do that with my Lance, haha! How and why Fatalis is backing away? Is it because of the poison smokescreen??
Very very good news: bloated damage values on weapons when viewing them on your menu is no longer a thing in Wilds
I'd assume Palico abilities are just unlocked for the Demo
Do a lance breakdown👀
That timer must be how much time you have to complete the quest.
Wake up attack is probably a bug. The version was relatively early and I dont see much sense in having only some attacks cause wake up damage. It would be one thing if they completely removed it but that doesnt seem to be tha case and also why would they.
I wonder if paintballs can be used to tag monsters since there can be multiple of the same, and they've said broken parts and damage persist after finishing a quest. so throw it at a monster you wanna remember for when your current hunt is finished?
Say what you will but hunters flinching each other should always stay, and shockproof shouldn't exist either imo...
either what ? Tell me!! i want to ear (read) it !!
@@sakamotoshinonome "imo" means "in my opinion"... my thought was finished there.
So flinch free shouldn't exist too right? Because with it in the game it's just a multiplayer skill tax
@@TheLloydLightning no, flinch free still has use against monsters even in a solo setting, shockproof tho only works against and specifically for other players flinching you, it's literally hard-coded that way and it's super lame
@@TheLloydLightning kind of
Timer is probably the time left in the quest
Yea it might be !! Now i'm sure it is
Something I saw in the demo videos that I did not really like (specifically with the lance, idk about other weapons) is that they seem to have simplified the gameplay. I the upper right corner they had the hints for the moves available, it seems that, after you do your third poke, you can directly press circle to do a counter. If I remember correctly, in World you had to press R2+circle to do the same thing. I might be wrong but if it is the case idk how I feel about it. On one hand I like that is more appealing to casuals but, on the other hand, I feel like they are taking away what little execution was needed to play the Lance (which was not that high to begin with). Another factor is that the "perfect" block the lance seems to have is quite generous on its timing, I would like it to be more precise and more rewarding, rather than lenient and not that exciting to do. Then again, this is still a demo, some mechanics might change on the full release and what I said are nothing more than nitpicks to be honest.
I caught that true raw values are back aswell, which is a nice surprise given its a main team game
4:48 with decimals for damage numbers being a thing this isn't true and could be due to rounding
That might be true but in all those clips, in every monster hunter until now, we never really saw a comparison in damage numbers between with and without decimals. So it might be right that rounding could be the answer, but do you really thing that DB only do 2 damage on a wounded part? I honestly don't think so. And it also wouldn't explain the barrel bombs. So even if that clip might be wrong, my point still stands.
@@Vycery true 2 damage would very low. It would be weird if they would remove the wake up modifier completely. Maybe it wasn't implemented in the demo for some reason?
Cant wait to see them decimal numbers to make me feel like im dealing more damage
I really hope we get flinch free early. Pray 🙏
For me, if they are giving out more monster materials from collecting tracks and destroying wounds then I hope they up the amount you need overall when creating weapons and armour pieces.
I rather prefer if the materials were easy to get (except for mantles and gems) but money was more spare
@@sakamotoshinonome I'd just like to have every bit of gear feel earned & have a reason to fight monsters more than a handful of times, anyhow, let's hope they can strike a good balance overall.
The low amount of parts needed is a nice change in theory, but in practice it led to me playing the game less and hunting Monsters maybe twice until endgame
I like the flinch, the inconvenience is intended. We as hunters have to be aware of the other player
i like the weird multiplayer shit except for when im on bow and the three people at the one good hitzone eat all my arrows
@@aidan8232 As a bow main myself, i do understand your struggle
Really nice in theory but community been getting worse and more toxic with each entry, it's no longer 3rd gen unfortunately.
@@noctisgaming2939 more people means more toxicity the percentage of toxic people is probably about the same
Me and my Pierce hbg flinching all my friends continuesly
But what HAIR STYLE is this?!?
How about armor sets and essential skills for these weapons?
*Not me watching this so I know what to use to hunt gold crowns (I’m probably going to go insane :) )*
I have never in all the Fatalis runs I’ve seen, seen anyone corner tech him like that.
Wow, that was fast!
Nice hunt!
2:55 w para timing
Surprised to learn that aerial spinning bludgeon does more than brutal big bang. Big Bang Finisher definitely hits harder, but good luck hitting only the last hit of the entire combo on a sleeping target.
The Big Bang Finisher and the Midair Spinning Bludgeon Final Hit both have the same Motion Values of 100 Raw and 1.00 Element. SO we decided to go for the Spinning Bludgeon because it's easier to hit.
@@Vycery That's actually a really useful bit of info. From now on if there's a toppled monster on a hill I'm doin' flips!
I thought i saw the wide sweep around 0.39 sec in the lance preview or am i mistaken it for another move🤔?
That's not a Wide Sweep. That is a Reverse Attack which is part of the Dash attack.
@@Vycery i see..thanks for the clarification
Personally not too much of a fan of shield bashes. A stun build could be really strong
Seems a lot of people missed it, you can now go straight into power guard without having to go into counter-thrust first.
I was disappointed in the lance trailer at first kind of thinking it got shafted yet again, but if I did my math right it actually got the 3rd highest number of new changes shown, after the gunlance at #1, and the hunting horn at #2.
You miss on the SHIELD Doing WATER DAMAGE!! that will make Elemental Lance a lot better, even more if you don't lose sharpness when doing the Shield attacks. ua-cam.com/users/shortsZRpvO2H6Fxw?si=svaeaUNpTVGUbBtB
Looking forward to some counter-heavy fights to follow up with Lance. Furious Rajang in MH Rise was an incredibly fun time with perfect guard lance.
Am i the only one seeing Dalamadur spikes on that armor?
Maybe! I think it could be steel uragaan
I think we will have the option to do a back step with a poke. To my eyes, it looks like the hunter does a small backstep with the first poke after the back hop at 1:17. Its a much smaller step than the sidestep pokes though
whats interesting about the charged counter thrust with 2 hits is that the attack generally comes with innate minds-eye, so will the 2nd hit also have minds eye? One of the main reasons to use the move is to get past tough scales when you want to break Uragaan chin or something, but if the 2nd move does not have minds eye and it forces a bounce state, then its pretty bad.
I hope they tune it to make it more accessible. Lance as it is has a very high skill requierements to be on top game (Guard, Offensive Guard, Protective Polish/Master Touch, Free Flinch) whereas other BM weapons as SnS, IG or LS require close to no mandatory skills, you could just pick whatever offensive or defensive and have and go nuts. A good Lance gameplay requieres staying close to the monster, defending and dishing damage at all times. It doesn't help that with so many guard choices we have now, we still get so much chip damage. And since we're constantly attacking, sharpness get consumed very fast. These points get aliviated with some skills and health drain from augmentations, but these usually options usually come very late in the campaign (and we still have to make space to Flinch Free in multiplayer). Pausing to sharpen or heal breaks the flow so much for a Lancer because it takes a lot of time to sheathe the weapon. I'd like to see a rework in some Lance attributes: - Max Guard be a 3 point skill. Guard 2 and 4 do nothing, and need a lot of decoration real state for other skills to be as viable as a weapon. And we need as much chip protection as we can get. - Lances to have a longer sharpness value by default. I don't think having sharpness comsumption halved like DB is necessary, but it would help a lot if we have have a more confortable purple & white bar to stop less to sharpen. And Lance is not a very high AFR weapon recently, this change wouldn't make them OP. - Remove flinching altogether for Lance (or all weapons). This mechanic was made to create a sort of etiquette around multiplayer hunts, but let's be honest very few people actually mind about their positioning now, and the game have become so quick and eclectic, it's impossible expecting to not get interrupted by an stray slash from a hunter. And Lance, again, already needs a lot of skills by default. We're the tanks of the team, and still get annoyed the most. Give us super armor!
Really love what they have shown for Lance and it made me even more excited for Wild And there are some moves they didn’t show but they also didn’t show the full moveset for other weapons. I don’t know how you feel about wide sweep in Rise but personally I hope it doesn’t return.
That is the way you watch a video with more than ten thousand hours of monster hunter playtime, I guess.
That triple stab at 1:08 gives me life.
That's actually two hits with the shield and then a final thrust!
lance has eaten good in this game. Fun fact there also wasnt a single normal high thrust attack in the trailer, only forward thrusts were shown
Really good analysis Vyce! I'm Koshiro.
Lovely
VYCERY THE BEST EVER HUMANBEING I EVER SEEN
That blue glow for the perfect guard is really sneaky, I didnt notice it at first
Only 4:45? Come one we know you can do 15 min video at least :D
I will definitely try this thing out as well.
So glad they made it more of an aggressive weapon! Also some moves look like they will be very exciting to execute.
wilds lance looks quite fun, having more offense will probably make more people want to play it
Nice to see a detailed analysis. Can’t wait to get my hands on Wild’s Lance😊
Armor looks so good! Awesome vid as always!
First 😎 Lance looks dope!!Congrats on getting an exciting new kit for both your mains