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i_am_bass
Приєднався 29 гру 2022
Hey everyone! I'm a small streamer working on content creation and mostly play Star Citizen and League of Legends.
Star Citizen - 3.24 Evocati Build 5 Testing Review
Here's the latest update on my experience in the Evocati builds. #starcitizen #evocati #3.24 #evo
If you aren't already part of the Star Citizen community, you can get an extra 5,000 aUEC by using my referral: robertsspaceindustries.com/enlist?referral=STAR-J6FV-R2W6
Chapters
0:00 Intro
0:34 Server Errors
1:00 Personal Hangars
1:56 Calling Ships
3:28 Cargo Hauling Missions
4:41 No More Trolleys
5:03 Freight Elevators
6:01 Outpost Freight Elevators
7:50 Thoughts on New Waves
If you aren't already part of the Star Citizen community, you can get an extra 5,000 aUEC by using my referral: robertsspaceindustries.com/enlist?referral=STAR-J6FV-R2W6
Chapters
0:00 Intro
0:34 Server Errors
1:00 Personal Hangars
1:56 Calling Ships
3:28 Cargo Hauling Missions
4:41 No More Trolleys
5:03 Freight Elevators
6:01 Outpost Freight Elevators
7:50 Thoughts on New Waves
Переглядів: 339
Відео
Star Citizen - 3.24 Evo Build 1 Testing Experience
Переглядів 1,2 тис.3 місяці тому
Some initial thoughts on how the first Evo build for 3.24 went. It's a good first step but still more to be done in the coming patches. #evocati #testing #starcitizen Remember, this is early testing and just my honest feedback and experiences with the build. Things will get better and can still change in the future. If you aren't already part of the Star Citizen community, you can get an extra ...
Star Citizen - Server Meshing Postmortem/Notes
Переглядів 2124 місяці тому
The server meshing test on the Tech-Preview channel is over and we have the possibility of another test tomorrow. #servermeshing #starcitizen #techpreview Referral: robertsspaceindustries.com/enlist?referral=STAR-J6FV-R2W6
Star Citizen - 3.23.1a Patch Notes and Hotfix
Переглядів 6404 місяці тому
3.23.1a has been pushed to live and we also have a hotfix that was pushed today. Time to suit up and help defend against the Xenothreat Incursion. #starcitizennews #starcitizen #patchnotes Referral: robertsspaceindustries.com/enlist?referral=STAR-J6FV-R2W6 Chapters: 0:00 Overview 0:27 New Features 1:36 Bug Fixes 3:23 Known Issues 5:25 Hotfix
Star Citizen - Drake Ironclad Q&A
Переглядів 2394 місяці тому
Quick Q&A for the Drake Ironclad #starcitizenships #starcitizennews #starcitizen Referral: robertsspaceindustries.com/enlist?referral=STAR-J6FV-R2W6
Star Citizen - 3.23.1a Build 6&7
Переглядів 1484 місяці тому
We finally have a new patch released to the PTU. This should be a release candidate if all goes well. #starcitizennews #starcitizen #ptu Referral: robertsspaceindustries.com/enlist?referral=STAR-J6FV-R2W6
Star Citizen - Final Xeno Testing? 3.23.2 Update
Переглядів 344 місяці тому
3.23.1a is close to going live. Waka says 3.23.2 is close. #starcitizen #starcitizennews #ptu Referral: robertsspaceindustries.com/enlist?referral=STAR-J6FV-R2W6
Star Citizen - 3.23.1a PTU Build 5
Переглядів 304 місяці тому
New Patch notes for Monday June 3rd. Still no news on 3.23.2. #starcitizen #starcitizennews Referral: robertsspaceindustries.com/enlist?referral=STAR-J6FV-R2W6
Star Citizen - Understanding the Issue Council
Переглядів 214 місяці тому
Star Citizen - Understanding the Issue Council
Star Citizen - 3.23.1a Patch Notes Build 4
Переглядів 614 місяці тому
Star Citizen - 3.23.1a Patch Notes Build 4
Star Citizen - 3.23.1a All Backers PTU and Exploit fixes
Переглядів 1974 місяці тому
Star Citizen - 3.23.1a All Backers PTU and Exploit fixes
Star Citizen - Mole Laser Misaligned Fix 3.23.1
Переглядів 8685 місяців тому
Star Citizen - Mole Laser Misaligned Fix 3.23.1
Star Citizen - 3.23.2 On the Horizon
Переглядів 1,5 тис.5 місяців тому
Star Citizen - 3.23.2 On the Horizon
Star Citizen Invictus Launch Week FAQ 2954
Переглядів 1825 місяців тому
Star Citizen Invictus Launch Week FAQ 2954
Star Citizen - All You Really Need to Play
Переглядів 515 місяців тому
Star Citizen - All You Really Need to Play
Star Citizen - How To Track Overdrive Progression/Completion
Переглядів 1605 місяців тому
Star Citizen - How To Track Overdrive Progression/Completion
Star Citizen Subscriber May Update 2024
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Star Citizen Subscriber May Update 2024
Star Citizen EPTU Patch notes and PTU Copy Closed For The Weekend.
Переглядів 2525 місяців тому
Star Citizen EPTU Patch notes and PTU Copy Closed For The Weekend.
Star Citizen 3.23 Ship Prices Changing In Game
Переглядів 726 місяців тому
Star Citizen 3.23 Ship Prices Changing In Game
Getting Started In Star Citizen 3.23 Wave One (Launcher 2.0)
Переглядів 1246 місяців тому
Getting Started In Star Citizen 3.23 Wave One (Launcher 2.0)
Sharing Cargo in Star Citizen 3.19.1 (RMC Verrified)
Переглядів 26Рік тому
Sharing Cargo in Star Citizen 3.19.1 (RMC Verrified)
I love your streaming voice Lol it’s Lillie By the way 😆
Thanks!
Wats that ship ?
This is the Argo mole carbon edition.
Thanks for the review! If you can, there's a few things I think are really important that I'd appreciate if you can check next time you are on the evocati build please. It's incredibly difficult to get cargo to snap onto the mustang and the aurora. For the mustang, the cargo has to be pixel perfect in order for you to tractor a container into the hold. For the aurora, the cargo rack has an unnecessary piece of metal that blocks cargo from being slid into the rack from one end. You have to slide cargo in from the other end, and it has to be done at an awkward angle. Ultimately i want to know if it is easier to move cargo into the aurora and mustang. Would be quite the oversight to not give some QoL to these ships for a cargo update. Thanks very much!
I wasn’t able to check those ships out so sorry about that. Now that things have moved into wave 1 we should see some more widespread testing of things.
Great vid bud
Thanks! Always appreciate the support!
Thank you for the great explanation of what is happening in evo
Glad it was helpful!
🤌
Hope it helped.
let me just say one thing GOOD JOB!!!!! please do more of this Honesty. we need more backers telling everyone what the game is actually like without the star struck Hype that the zealots keep spouting. I know the above is going to get a lot of hate and so will a lot of what you have said in the video. please do not let that discourage you from being open. people need to understand just how bad the issues with the game overall ACTUALLY ARE. one thing we all need to focus on is how the game is really doing in its CURRENT STATE and stop using the past successes to hide the problems with the game. the game is BROKEN right NOW they will not fix that until it starts affecting the games funding so everyone needs to understand that BEFORE THEY BACK THE GAME. The Polaris is coming soon, and currently that HULL C you mention in the video half the time cant even be called out to a dock. DOCKING has been BROKEN since its implementation and that affect every ship that is of that size requirement that is too big for hangars. will CIG fix that before the capital ship is added, I HIGHLY DOUBT IT!
Thanks for the encouragement! I will admit I've been more of a Star Citizen fanboy but I can see both sides of the argument. I just want to help people see how good or bad builds can be. I will clarify that I was talking about the Hercules C-2 and not the Hull C in this video. Sorry if there is some confusion there. I will say that depending on how this patch comes out will set the tone for 4.0.
/facepalm
broo 200 IQ using the same font as ERADICATOR you get a sub for that. (he needs to really hire a decent editor) whay i look at development Is i have to think of it first so i have for most the recent patches actually invision what star citzien will be like and have faith thats the direction CIG take i was not expecting them to take NPC crew so fast but hey when you manifest like i do it's very rapid
I didn't even realize it's the same font. I just like the look of it. The font is AniMe Matrix which is basically the same as the ROG font. As for development I just think its good to see just how much progress is made and see how sometimes features make a change.
I need NPCs to work in my hangar.
Don't we all!
Thank you, a lot of details and issues that you shared that nobody else has mentioned. If you dont already have it on your list I am really interested in the cargo selling part and how you said that the market value thing says what SIZES are accepted to sell, would be a great to see you buy 1 box of scrap in every size and see if you actually are limited to only selling certain sizes at different areas. Subscribed to check out your updates!
Definitely something I want to get a round to testing and thanks for subscribing.
Use the scroll bar on the right.
If you're referring to the ASOP terminals they were a bit of a lag fest no matter which way you tried to navigate them. I still believe a search function would be useful in these cases. With how newer kiosks are looking I have a feeling the ASOPS will be getting a face lift. As for Freight elevators the scroll bar was bugged so that will need some attention.
What is account copying?
Account copying is when you go to the RSI website and copy your current data over to be used on the PTU.
You monster, Diluthermex is needed to save Stanton from the horde invasion. You love to see the worlds burn don’t you, DON’t YOU?!??
I DID IT FOR SCIENCE!!
i hate the master modes
Change is always rough and while I think the flight model change is progress there is a lot of refining that needs to be done in my opinion.
hotfix runs like pretty bad
At least I was able to use landing services but running Xenothreat there is still too much lag. I haven’t done anything else yet in the hot fix.
The hot fix sucks. It broke every main city! About 60% of my ships explode apon leaving or trying to land, or the ship will just explode when i spawn it in.
I haven’t left Pyro Jump Point yet so I haven’t seen first hand how things are running.
So that's why my F7c mk II feels slower..hmm
I haven’t flown my MkII yet so I can’t give any feedback on that. I’m hoping that this may help with the bucking issue.
Where are persistent hangars CGI... sigh
I’m right there with you.
Soon™
This week has been a disappointing one.
Thank you, omg
Glad this helped.
I think this has to do with the new gimbals. When you are in the pilot seat it seems like the gimballed lasers respond to the pilot as if they are weapons. I say that because when I leave the pilot seat it gets corrected.
I agree it’s something to do with the gimbal mode but I couldn’t make them move while in the pilots seat.
Yeah but when the crew tries to fire the laser they are all pointed in the wrong direction. So I definitely think it is because of the gimbals. Now I will say it would be awesome if you could control all the lasers at once from the co pilot seat. Would be awesome for mining.
@@psychokinetix8957 we tried a lot of different things to try and get them to move but couldn’t. I disagree that the co pilot should be able to control all 3 mining turrets. That breaks the whole idea of multi crew gameplay. It also isn’t very feasible because of all the small control that goes into each mining turret. You have power throttle minimums (which varies greatly on some heads) as well as the active modules. That’s asking for a lot of integration into one seat.
@@i_am_bass I absolutely understand and agree that the different lasers have different settings and thresholds. I see the idea of the differences as just a hud adjustment for the copilot seat. I don’t necessarily agree that it would break multicrew. You would still be able to multicrew mine. It’s really a scripting and coding problem at that point.
there is a issue council that is confirmed atm with numerous reports if you want me to give you the link? this is such an annoying bug lmao
Which issue are you referring to? I already linked to the issue council report in the description for the heads not aiming properly. If you have one for the joy stick issue feel free to post it.
Nvm its the same one you posted I was referencing to that had a load of people contributed to...hopefully it gets fixed in the next few weeks...@@i_am_bass
I feel is safer to get an aurora in my C2 than to try parking the pulse in the middle of its cargo bay.
Is that because of the speed or the instability when getting off of it?
@@i_am_bass bugs mainly, the pulse isn't the only one, all hover bikes have that problem.
I agree. All hover vehicles need some love.
ye im solo mole iv done everything i cant use sticks at all in turret seats head moves to fast i tried this it didnt help thanks tho i will add to issue consel aswell
That is a separate issue. Since I don’t play with sticks I don’t remember what the possible solution is. I’ll try and look into it though.
@@i_am_bass A fix for the joystick users where the turret crosshairs isn't locked to the view is turn Turret-Look Ahead- Enabled to Yes but then turn the 4 Look Ahead Strengths below it to 0. This will fix the turret aiming. Right now the settings reset so I have to do this fix every session when I get into a turret.
Just subbed cuz you're the first SC content creator I've heard this from. Pleasing voice too, is that your real voice or an AI? I just want to make sure I understand: 3.23.2 isn't just the next patch, it's also the patch that will have personal hangars and cargo elevators??? I know that's what you said, I just don't trust my ears lol. When they first announced those were going to come in a 3.23.x patch, I set expectations further out into the future than this.
Thanks for the sub. It is in fact my real voice. Personal hangars and the cargo changes are the main thing that should be coming in the next patch but we won’t know everything until the patch notes drop. It is nice to see that CIG have been making good progress in this patch cycle.
Nice Video. Would you mind and tell me where exactly they shared this information?
Sounds like someone is leaking Evocati info to me......
@@KevyD77 oh so they have a own Newsletter of something like that? Interesting
Sucked it out of his ass, for the views.
It’s publicly available on spectrum in the SC testing channel.
Ah found it! Thank you!
It will be more like a competitor that falls in-between Hull B and Hull C if it holds around 2000 SCU (base off of 32scu size containers image). However the cargo version will most likely cost more than a Hull C.
If it concepts for less than $400 I will be surprised. For it's size it will have to be more than the Caterpillar but less than the Hull C.
@@i_am_bass My guess is $500 at the min warbond.
That may actually be plausible since the Arrastra was warbond for $525.
You’re missing the biggest point here. Unlike the big Hulls…. This can land ON PLANET!!
From what my org mates have been looking at, we think it is around the size of the liberator or Hull C. Being able to land is a huge plus for sure.
Already knew this but it's sucks that this is showing up on the 21st. Would have been a good resource if the algorithm worked right
Can’t win them all. Still in the process of getting content out there. Maybe one day.
thank you citizen, I wanted to know about the rentals on the finale and you lay it out clearly.
Thanks for the feedback and glad you found what you needed.
Niiiceee, I can’t wait!!!!!!!
Going to be interesting how players adapt to it.
Why the Aurora instead of the Mustang? I never understood that...
Any $45 starter pack. In my opinion having an interior area to move around in makes things easier. Especially when you realize you need to drink something.
@@i_am_bass I've owned both the Aurora and the Mustang and found that even though I killed faster in the Mustang, I also died more often in the Mustang. It's also nice having a bed and a space for box delivery missions in the Aurora.
Dumb
It was bound to happen sooner or later. Ships have been easily accessible so now we are having to play the game more to get more vehicles in game.
I'm in my vulture. first two TDD's i went to have zero demand for my RMC. CM is selling fine at Admin, but of course its worth very little. Also would like to add the fee to salvage the small hulls is 5000 auec. These hulls give less than 1SCU of each RMC/CM. It's is expensive to begin the career using missions. once you surpass the 1000 auec intro missions you will need at least 10k to breakdown two Arrows to recieve at least 1SCU of RMC to sell. As well as finding a TDD to accept it.
My group ended up losing money on contracts. Went out in a reclaimer and our cargo ship randomly blew up trying to land and go sell. Hoping to try out all professions here in the next week. Thanks for chiming in with your experience.
Man im ready for 3.23
I think we all are
ill wait another 3 months.
Hopefully by then we will have 3.24.
thanks for the news, i love star citizen comunity
It really can be a good group of people. Thanks for stopping by.
Thanks for the concise news ❤
Any time. I’m hoping to get another update out once CIG pushes the hot fix.
Well im more excited for the big 3.23 release
I’m ready for it to go live so that I feel a sense of purpose and progression.
@@i_am_bass fair
Good job, to the point and adding your own thoughts too and not just reading from spectrum.
Thanks for the feedback. Trying to keep things relevant and not overly wordy.
You forgot the 9 min intro bro
Maybe I'll have to settle for an 8 minute intro in the next one.
straight to the point, more people need to do what ur doing 😂
Thanks. That’s what I’m going for.
Great video bro
Thanks!
First one here Bass Daddy!
True star citizen spirit
Sounds like they got a ways to go but might push it into live anyways
I think a lot of the main content is in now its all onto performance optimization.
first
I second that first
The combat version looks like it would be really cool in boarding ops or swarms, given its laser repeater and small size, plus you can aim because you can pitch up and down in space
As of right now the repeater ammo gets chewed through pretty quickly. I also think there are plans to bring more functionality to gavlev vehicles. Which could bring better fixed weapon aiming.
I think they def needed to make this change. It was too easy just rolling up and breaking ships
Salvage is just going through the same process mining did. I’m sure there’s more to come to the gameplay loop.
GREAT vid bro!!!
Thanks!
He's already the bug on the windscreen and they haven't even crashed yet this mans pre-empting!
Sometimes he just does that. We don’t always question the madness.