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GoblinHQ Inc.
United States
Приєднався 7 сер 2013
Nerds and geeks of all ages, come one and all to GoblinHQ Inc., a one-shop stop for information on table-top games.
Check out the GoblinHQ Inc. Facebook Group at:
groups/goblinhqinc/
Check out the GoblinHQ Inc. Facebook Group at:
groups/goblinhqinc/
How to enjoy Arkham Horror 2e/3e and Eldritch Horror… A rambling perspective
What I think it takes to enjoy Fantasy Flight’s most famous (or infamous) series of co-op H.P. Lovecraft inspired games. Let me know your takes in the comments below! (Let’s be civil!)
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Відео
Let’s Play! Dragon Ball Z: Perfect Cell Dice Game… With Some Changes, Another Go!
Переглядів 58Рік тому
Still trying to find the good game buried in this mediocre one… I know it’s there! Help me find it! LoL
Let’s Play! Dragon Ball Z: Perfect Cell Dice Game… With Some Changes!
Переглядів 18Рік тому
Join me as I play a solo run (with three characters) in the Dragon Ball Z: Perfect Cell Dice Game. I attempt to make the game a little more difficult and add a little more complexity by changing a couple of rules and mechanics. Also, I discuss Dragon Ball Z and their status in board game culture afterwards!
GoblinHQ, Inc. Opens... HeroQuest (2021)
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GoblinHQ, Inc. Opens... HeroQuest (2021)
Ask the DM - Are Your Actions Hurting Your Game?
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Ask the DM - Are Your Actions Hurting Your Game?
Having Fun With D&D: 4th Edition Essentials
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Having Fun With D&D: 4th Edition Essentials
Lord of the Rings: Journeys in Middle-earth - Shadowed Paths Unboxing
Переглядів 934 роки тому
Lord of the Rings: Journeys in Middle-earth - Shadowed Paths Unboxing
Ask the DM - Pros & Cons of Multiclassing
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Ask the DM - Pros & Cons of Multiclassing
Ask the DM - The "Yes" Rule Is A Two Way Street
Переглядів 348 років тому
Ask the DM - The "Yes" Rule Is A Two Way Street
Totally agree that base 4e was too complicated. I really liked Gamma World 4e but it was slightly too simple. I wanted something halfway.
This was fun to watch,my only complaint is the mic sounds not great and is very quiet but hey,not evreyone can get a good mic
very fun to listen to, i also love 4th!
Are you still playing 4E ? As others mentioned there are other essential style characters, and they definitly still feel different from each other. I like the sorcerer (a simplified caster), the barbarian which switches from guardian to striker. I in general like options, but I agree with 4th editions having had too many options, although I would say the problem came AFTER Players Guide 2 (In it there were still a lot of unique feeling classes, like the shaman and also druid etc.) And the whole additional material for classes made it worse (so many options for some classes made them need to have more similar abilities ot others). I also really like the teamwork in 4E. You dont stand on each others toes, because you have different roles.
The essentials was a more polished version of 4th edition, easier to learn for new players, less power creep, errated rules already included, great format. I believe if the 4th edition had started with the essentials line it would have been more popular.
Agree. Unfortunately, Essentials was the result of feedback, experimenting, and a reaction to the backlash of vanilla 4e. Some of Essentials changes/errata was an effort to win back some of the Pathfinder defectors v3.X die-hards. After the past few years, and diving deeper into 4e’s history and looking even further at 4e vs. Essentials vs. other editions, I believe even more that 4e is seriously misunderstood and not as different than its painted.
The Essentials line has been one of the most dm-friendly editions I have seen so far. The core box set of the Essentials line included a small adventure campaign called "Reavers of Harkenwold" which is still one of the best starting campaigns ever written. As a new dm, you could run those adventures right out of the box without having to do much prep work. Why? Because you only needed to know the basic rules and read through the adventure booklet. Included in the box were punch-out double sided tokens to represent monsters and heroes on graph paper. Important battle maps were also included and some of them reusable if folded in different ways. The only other thing you might have needed was a box of dungeon tiles, or you could just use graph paper/battlemat and markers. Every encounter that was designed to include combat was preplanned in the booklet. Down to the very starting positions of the enemies, their stat blocks, their tactics, goals and motivations. What loot their corpses/cadavers would yield, and what consequences combat could have, what the battle enviroment looked like and how one could use the included battlemaps or an additional set of dungeon tiles to represent it, even a small "read out loud" flavor text for each encounter was included. Noncombat encounters were also included and described in a very easy-to-run way. I also loved the "points of light" setting where the 4th edition adventures predominantly took place, simply because it was generic enough that any DM could take the predefined region with its townships and outposts and take them as a starting point for their whole campaign world. Monsters were more interesting to run than in 5th edition, because instead of having just one standard goblin with 7hp and a blunt weapon, we had goblin minions, goblin snipers, goblin hex-hurlers (shamans), goblin bosses, goblin backstabbers, goblin bomb throwers, goblin beastmasters, and all of them could do special attacks that made combat interesting and varied and much more engaging for the players who had only ever known "the one standard goblin" and "the one standard owlbear" before. Thankfully, Matt Colville plans to publish a new monster book for 5th edition called "Flee Mortals!" with 5th edition monsters merged with 4th edition monster roles and stat blocks, new encounter building rules, rules for player companion npcs and a variety of new monster types. It is currently sold out, but it could make monsters cool again once it is out and gets republished. It is a shame that 5th edition adventures do no longer include the level of prep work already done for the dm that was definitely present in 4th edition Essentials. I've been running a prewritten campaign ("Madness at Gardmore Abbey") for my 4th edition "Essentials" group for two years now, and I rarely, if ever, have had to prep for a session. Just read through the booklet again, refamiliarize myself with the encounters most likely to occur, and that's basically it. I wouldn't be able to do that with a 5th edition adventure path.
I have also recently renewed my interest in 4e. Just discovered your channel and am pleased that others are going forward with 4e. 👍 Your more recent vids are about Heroquest. I am curious whether you are still playing 4e or if that endeavor "ran its course" as the phrase goes.
Hey everyone! Especially all those who keep telling me to stop shaking and stuff… I can’t. I’m sorry about that, but it’s a side effect of the seizure meds I take for my brain tumor. So, in the future, I’ll be more mindful of how bad my episodes are that day. Thanks for watching!
It seems to me that the people making comments should be the ones apologizing
Stop trembling
Love to. But can’t.
goblinshq inc (love the name btw!) thanks for doing this vid, we in the community appreciate all the unboxing vids that have been done! please check out our own heroquest playlist here (and consider joining us on yeoldeinn forums discussion): ua-cam.com/video/9nmm_xgApeo/v-deo.html
Thanks, man! I’ve been watching your stuff recently! And I will definitely be joining Ye Old Inn!
Your hands are shaking a lot. Go to doctor man 🤔
Already have. That’s why they shake.
I know it wouldn’t seem so, but that is not Zargon/Morcar on the screen. That son of a bitch sending monsters after us is Mentor, according to Milton Bradley back in the day.
Ok I liked you overall approach and this was a decent video. Here are a few tips, I hope you find them useful. 1. Don't hold miniatures in your hands to show them off. Have a stand in the foreground to place them on. Or you can edit in a good close up shot of the mini later. 2. Do you best not to make body noises during the video. Sniffling, coughing, belching etc. Are all extremely distracting and make the video much harder to watch. 3. Consider using some free editing software to build a video. That will help with the mini shots, but also it means you do not have to do everything in one long take. It will also improve the overall quality. Much easier.
Thanks! I appreciate the tips! I figured the sniffing might be a problem during post, but I didn’t want to do a reshoot. I will consider this all next time I try something like this.
It sucks that they recreated this great product then don't release it to retail. At least all the info I've seen says they're not going to. I didn't know what hero quest was until after their version of kickstarter closed.
I don’t know… They teased another expansion in their last ‘Pulse Con’. It doesn’t seem very profitable to make and release an expansion JUST for a crowd-funded project. Even if the expansion was crowd-funded itself. To me, it would make much better sense to release the core ‘Heroic Tier’ HeroQuest game retail and all the current expansions retail THEN release new expansions. So I wouldn’t give up all hope just yet. It may take a year or two, but I’m betting it’ll come to retail. If anything, they might release a second Hasbro Pulse funding campaign for it. 👍🏻
You can buy it retail in Australia. The base box anyway.
Certain creatures like the goblins had issues with weak ankles due to the plastic being really thin. Does the new ones suffer the same issue or did they fix it? The character sheets are exactly the same from the first edition. I guess they worked so well that why redesign it. So instead of having a large covering cardboard for the inventory, they have equipment cards.
The goblins still seem to have thin/weak ankles, but as long as people handle them by the base rather than try to manhandle them, everything should be alright. 😜👍🏻 Yeah. Like I said, with the exception of some new graphical decisions and some clarified text regarding a few of the rules and some minor changes to the quests, it’s a beat for beat, letter-for-letter remake of the OG. Which I’m thankful for. I wanted HeroQuest… Not a game that was based on HeroQuest. LoL
Video ends at 55 min. the rest is just darkness.
Yeah… There was a tag left over in my post-production timeline that I missed when I exported and it made the video like 20 minutes longer than it should be. I didn’t catch it till AFTER I published it unfortunately.
@@GoblinHQ I've caught myself right after rendering because the file size was too big. "Why is this 3 minute video 4 gigs?!"
at least it wasn't Perpetual Darkness (in a crypt)! lol
Which camera are you using?
My Vixia HF R400. It’s all shaky because I have the tripod setup on the table so every single little vibration is felt.
I don't need a game mechanic to tell my story, BRAVO!!!!
4th edition is perfect for pandemic play. It just feels more naturally supported by roll20.
4e is my favorite...5e is a mess of half baked rules.
Ah, but there is a superior edition of D&D: the one you play is always superior to the one that sits on the shelf.
Well played, good sir. Well played. And very true. Same with the entirety pf all TTRPGS. 😁
*slow claps* well played.
You are completely wrong, classes within one role are dramatically different. The defender role for example have different approach in setting marks and interacting with them. Paladin spamming marks in bursts but doesn't have attacks to the triggering mark. Fighter set a small amount of marks but punish foes hard, if they ignore him. And battlemind can forget about marks, he controls battlefield without them.
You may be right. It’s one of the reasons I’ve been retreading 4e. I’ve always believed that 4e is one of the more honest editions of D&D by being upfront and pretty blatant about how “D&D” it is. “These are the classes, this is how they work, and this is how they should operate in the party... Oh, and we know we’re more combat oriented than other RPGs and we’re not afraid to say it.” All the other editions try and hide it and dance around it. And all those players saying that 4e isn’t D&D are being just as dishonest with themselves (I’ll probably catch a lot of flak for that statement)... If anything, 4e is probably the MOST D&D of all the editions.
It was fun to hear a positive review of 4th Edition D&D. Thanks for sharing this.
It's always great to hear that people still enjoy playing 4th Edition. It's still my favorite. I was surprised to hear that you find little difference between different classes of the same role. If you mean that two bards with different powers still seem the same, I could see that, but a bard is very different from a cleric and both are very different from a shaman. Yes, they probably do different types of damage, but where they stand in a fight, how they deliver healing, and the benefits they provide (to say nothing of their skill sets and rituals) are very distinct. I would have embraced a leader class that lacked the standard "word" power, just as I embraced defenders with auras instead of marks. The artificer comes close. Anyway, if you don't like regular 4th Edition, cool. Essentials offers a lot of fun. Good luck!
Just an FYI for viewers: While the Essentials line itself stopped at the two "player books", more were planned and released under the "regular" D&D 4e line: Heroes of Shadow, Heroes of Elemental Chaos and Heroes of the Feywild. They follow the same design as HotFK and HotFL.
commenting as I'm listening; I completely recognise the discussion with the Pathfinder player on samurai/fighter. What I learned from 4e is that you don't _need_ 1000 different options, you need imagination. If you want to play something not in the books, pick that next best thing and just re-fluff (or re-flavour). That is an aspect of any RPG system that is not repeated enough, especially in the RPG books themselves. That the text says one thing, does not mean it only has be that. I once played a 5E session (as a guest) as a "kobold bard", but was using very different things that the other bard was doing. The other player couldn't wrap their heads around how I did it; my stats were a gnome cleric, because that better matched what I wanted to do. *continuous listening*
I once played a halfling that I re-flavored as a deep gnome. I said some of his warlock spells were actually racial abilities, rather than being granted by his patron. Mechanically, everything was done by-the-book, but it felt like a very different character than what you might assume if you read his stat block alone.
Part of the reason for the limit release might be with copy rights for heroes quest In Other countries. I know the classic game had several distributors depending on the country.
Justin Christopher Ya’ know, I thought that might be the case too. I also think it might have to do with how worldwide distribution works for crowdfunded projects. I don’t know for sure, but I would imagine it’s a little like producing and selling individual copies of the game. Until it hits their distribution retail list, it’s probably produced on a smaller, “we’ll produce as many as we need” scale which means it’s probably shipped the same way and I imagine shipping like that is crazy... even if you’re a corporate big-wig. So, until it hits that retail mass-distribution list and/or the distribution rights are settled, it may be in stasis for the UK and the rest of the world. That’s just my theory, though. I really have no real idea how it ACTUALLY works so take it with a grain of salt. LoL
I ordered the mythic tier within the first three hours. As a Canadian I almost peed my pants at the shipping cost but shortly thereafter got an e-mail that it was reduced to$30 us. I kind of hope those of us who where quick to pledge get shipped to first.
30 is what I paid for mythic tier in the states for shipping.
I heard on other sites the Canadian shipping issue was an error that has been corrected and is now at parity with US shipping costs. Canadian customers should recheck the site.
Dan Williams That’s excellent news! Thanks for the update!
@@GoblinHQ Here is the email they sent out to anyone with a Canadian billing or shipping address. Shipping was reduced to $30 from $135. Hey there, Canadian fans! We figured out a way to deliver HeroQuest to you for a lot cheaper. What's better than that, eh? So here's what we need from you... - Head to your Hasbro Pulse account and cancel your current HeroQuest order. - Then, simply reorder either the Mythic or Heroric Tier - whichever you prefer. We suggest the Mythic Tier though ;) And we promise, you won't miss out on anything by doing this. It's really that easy, friends!
Great job explaining why interesting characters are important! I like your example about the rogue because it captured exactly how a flaw should play out in practice. I have never played a loner character, but if I were to use that as my background (probably Outlander or Hermit in 5E), I would use it to role play and not be a crutch. My character might be socially awkward and wants to work with others, but he or she has been alone for a long time and finds teamwork challenging. If this is how a loner plays out, it should also not be the only interesting aspect of the character.